@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (Today)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (Today)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (Today)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (Today)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (Today)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (Today)

@jacobalbano I compiled my .fx file into a .fxb with that fxc.exe program from the direct x SDK. Can be just used on its own. (Today)

this may just look like a pink silhouetted graphic but it represents a shader actually working with FNA yeehaaawww t.co/AbriJFfgA5 (Today)

@flibitijibibo Probably best thing is on google chats pulverk@gmail.com (Today)

@flibitijibibo @larsiusprime Nope I have no XNA projects at all, starting from scratch. Will check out this fxc.exe thingy (Today)

Dear FNA people, what is the process of getting a shader compiled and loaded? (Trying to avoid content pipeline stuff, using just files.) (Today)

@flibitijibibo YUP Going to give it a whirl today! :O (Today)

POOP I totally forgot to put FNA in the poll (Yesterday)

@StegerGames UGGH yeah the music stuff (and shader stuff) is what is making me feel weird about using XNA. (Yesterday)

@larsiusprime HMM Yeah I was going to add that option and then I retyped the tweet and totally forgot -_- (Yesterday)

Hey people that use XNA/Monogame do you use XNA for Windows builds? Or Monogame for Windows & everything else? (Yesterday)

@ADAMATOMIC D E L E T E E V E R Y T H I N G (Yesterday)

@SteveSwink tell johnathan stanley I said whats up (Yesterday)

@braceyourselfok PC~ (Yesterday)

@MattThorson @braceyourselfok @MllePilgrim @JonahD we should do a battle lobby sometime soon with discord or something for voice chats (Yesterday)

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posts dated from: february 2011

2011 - 2 - 23 / 10:38 pm / games

Space Sushi 1.0.0

Space Sushi 1.0.0

I like to make up version numbers pretty randomly but I'm calling this version 1.0 because I'm calling it FINISHED for the sake of the TIGSource competition.

Changes
- Upped bullet velocity
- Changed controls
- Added highlights to dead fish
- Dead fish flash before they disappear
- Changed win conditions: player with most money always wins
- Causing an extinction costs a player $100 per kill
- Extinction detection: player who most recently killed the extinct species gets the penalty
- Money hidden until the end of the round
- Stunned text when players are stunned
- Smoother end transition back to title
- Modified hud to hide extra info
- Modified ending stats screen
- Dead fish now attract to a near by player
- Fish now trickle in at the start instead of being dumped in all at once

Download
Download the new version right here. There is a Windows executable and a Mac OSX .app in the zip file.

Tell me what you think!
I'm looking for any feedback on the game, and it's really tough since not a lot of people can play local 2 player games... so if you have any thoughts or comments either use the comments to get back to me, or use the form on the bottom of my site to contact me.

6 Comments

2011 - 2 - 21 / 11:19 pm / events

GDC2011: Check out the Winnitron!

GDC2011: Check out the Winnitron!

The Winnitron is being packed up and transported to GDC this year, and will be playable at the expo hall. There's gonna be a lot of kick ass awesome games to play on it which you can check out in this mega sweet video trailer for it.

Included in this fine line up of games are two of my games! Verge and Space Sushi are both playable on the machine, and on top of that I'll be stopping by the booth on Wednesday, March 2nd, at 1:30pm to talk about my games and other cool stuff. Joining me for that time slot is none other than game developer sweet heart Chevy Ray of Flashpunk fame! It's gonna be a good time for kids of all ages.

If you happen to find yourself at GDC this year then stop on by the expo hall and play some rad games on the Winnitron. SEE YOU THERE!

2 Comments

2011 - 2 - 18 / 2:54 pm / snapshot

Snapshot at PAX East

Snapshot at PAX East

Hey! Going to PAX East this year? GOOD, because Retro Affect will be there and we will be showing off the latest build of Snapshot. We're also going to be giving out a lot of cool stuff for people that swing by our booth.

It's all part of the Boston Indie Showcase, which features two other games along side Snapshot, so make sure that you stop by and check it out if you're going to be at PAX East. See you there! ;D

No Comments

2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

1 Comment

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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