@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

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posts dated from: november 2016

2016 - 11 - 30 / 5:12 pm / general

Character Sheet Updates

Character Sheet Updates

Not really sure if any portion of my followers play Pathfinder, but I'm still working on my character sheet manager anyhow! It's actually been a lot of fun to work on since web development is way easier than game development, and I get instant feedback on it from my pathfinder group every time we play.

Here's how it looks now.

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Added fancy icons from the Bootstrap glyphicons and did some formatting work on some of the headers to make them readable.

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Also added a dropdown menu with a "hamburger" button to open it. The icons make it look even cooler than it actually is.

Behind the scenes I made the sheet auto ping the server every 15 seconds so that the player session will remain active and not get garbage collected by the server.

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2016 - 11 - 27 / 8:46 pm / doodle

Gameboy Doodle

Gameboy Doodle

I've been messing around with Otter FNA and at some point I'm going to need a test project to throw together. I thought it would be fun to make something in the Gameboy style. Maybe something that looks like this!

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Oh right... I should be finishing Super Sky Sisters...

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2016 - 11 - 26 / 8:22 pm / doodle

Doodle Post

Image

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2016 - 11 - 26 / 8:20 pm / general

FNA and SDL Events

FNA and SDL Events

I've been poking away at the new version of Otter which will be using FNA instead of SFML. At first I thought it would be super easy and cool to use the XNA "state" systems for input. Stuff like KeyboardState, MouseState, etc. The problem with this though is that at lower framerates this way of detecting input can totally miss inputs.

I couldn't find any examples on how to plug into FNA's SDL event loop, but I eventually stumbled into something that worked. All I knew was that I had to use SDL_AddEventWatch. So here's a quick example on how to use SDL events with FNA:

SDL_AddEventWatch((data, ev) => {
var sdlEvent = (SDL_Event)System.Runtime.InteropServices.Marshal.PtrToStructure(ev, typeof(SDL_Event));
switch(sdlEvent.type) {
case SDL_EventType.SDL_KEYDOWN:
Console.WriteLine("keydown: {0}", sdlEvent.key.keysym.sym);
break;
case SDL_EventType.SDL_KEYUP:
Console.WriteLine("keyup: {0}", sdlEvent.key.keysym.sym);
break;
}
return 0;
}, IntPtr.Zero);

I added this code in the Initialize method of Game, and I'm now getting my own key up and down events. Eventually this will be hooked into my input classes and I should have the same input functionality that SFML Otter has.

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2016 - 11 - 23 / 11:43 pm / doodle

Doodle Post

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2016 - 11 - 23 / 8:14 pm / general

State of my Brain

State of my Brain

Progress on things has been pretty weird lately. I've been all over the place with what I've been working on and how I've been spending my time. I'm struggling to find things to talk about on the ole blog so I figured I'd write up just a bunch of thoughts and feelings that are bouncing around my noggin.

Super Sky Sisters
I've been feeling like this game is "almost done" for the past year. It's always felt that I'm one bullet point away from finishing it, but each bullet point reveals two or three more that I then have to work on. It just doesn't seem like the game has enough stuff for it to be called "finished." That and I'm also struggling with a lot of anxiety about the game.

Honestly what I really want to do is just release it on itch.io and call it a day, but I feel like I'm missing possible opportunities to do way more with it. Steam, Humble, maybe actually trying to get any sort of press for it... but all of these things make me feel incredibly anxious. I would be perfectly happy just quietly releasing it on itch, but am I just screwing myself over by doing that? I mean I do have to make money on my work otherwise it becomes pretty difficult to eat, but right now the thought of putting Sky Sisters in front of a potentially huge audience makes me feel pretty uneasy and I'm not sure exactly why.

These feelings of weird social anxiety that somehow carries over to my work is probably the biggest reason I haven't hurried up and finished it. My anxiety and "introvertedness" just gets stronger and stronger all the time and I'm not sure how to fight it! Whoops this part isn't exactly about Sky Sisters anymore. read more

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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