@thenicklask oh hey I'm really bad at twitter DMs usually so I recommend just shooting me an email at hi@kpulv.com (Today)

@kinifi Offspring Fling ain't exactly a huge hit or anything. I never had any issues serving out the levels on shared hosting. (Today)

@kinifi They're just XML I believe. You should be able to open one with a text editor. Online they're just in a database. (Today)

@NoelFB twitter wants you to start personally telling people that you enjoyed their tweet (Today)

@endshark YEAH I would post a gif but every time I try it's way too huge for twitter :I (Today)

@MANvsGAME I ended up using that GWX control panel thing and since then I haven't heard a peep about windows 10 YEAH!! (Today)

working on some completely reasonable attack patterns for this sky sisters boss fight t.co/OiEEfbxyie (Today)

@kirlosev OHHH Yeah Aleksey's game I am super excited about this (Today)

@konjak @Jonochrome 3 buttons is tough on a keyboard but I much prefer jump buttons over hitting up on the arrows. (Yesterday)

@ADAMATOMIC if it was an ancient cursed foam sword that demanded the blood of his enemies then it probably wasnt his fault (Yesterday)

@TylerGlaiel "has anyone ever experienced this obscure openGL problem?" "what no you're doing it wrong here's how to render a triangle" (2 days ago)

@ChevyRay wow dang that could be you except the crows become a giant wearable murder mech suit (3 days ago)

@theBanov @MattThorson yeah that's more your character my bad (3 days ago)

@MattThorson @theBanov that's why he's so protective of his sketch book... (3 days ago)

@ChevyRay oh man you could do the cool thing where you walk toward the camera in slow motion as like 1000 crows fly out from behind you (3 days ago)

@theBanov we must decipher the blurred notes (3 days ago)

RT @Jayisgames: Thanks for all your support over the years. You were all worth it. t.co/c35xMybDkF (3 days ago)

@ADAMATOMIC I want itch to take over the world is that so much to ask (3 days ago)

Hell is finding a forum thread started by someone having the exact problem you are facing and the post only reads "edited: nvm fixed it" (3 days ago)

@ChevyRay BattlePrefabs.DeathStar != CelestialBodies.Moon (3 days ago)

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posts tagged with: podcast

2014 - 9 - 4 / 2:03 pm / general

Zublax Episode 7

Zublax Episode 7

I recently sat down with some Phoenix area game developer buddies for our "weekly" podcast about game design stuff. This time we talked about randomness in games and how different types of randomness can influence a game's design.

The full episode is available here!

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2013 - 8 - 14 / 4:24 pm / general

Triforce Geek Interview

Triforce Geek Interview

Another quick post! You should check out this interview I did with Triforce Geek. It was a lot of fun, and I was also very sick during the interview but I did my best to not throw up or cough for the duration of it. We covered stuff like game jams, my experience working on Offspring Fling and Snapshot, and some other indie game dev related stuff.

They translated the whole thing into Spanish which is pretty neat. I like to imagine myself being able to speak fluent Spanish in the interview as I try to read through the translation. The audio on soundcloud is still in English though just in case you can't read Spanish.

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2013 - 8 - 14 / 11:11 am / general

Some Podcasts

Some Podcasts

Just a quick post to say that my housemates and I successfully recorded a new podcast last week! It's been about... 6 months since the last one, oops.

In related news, a new episode of This Week in Zublax was recorded. This Week in Zublax is a podcast featuring a bunch of Phoenix game developers talking about game design in depth, or at least that's what we try to do. It's more purely about game design and not just general indie game dev stuff.

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2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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