@BenRuiz Holy shit I just actually read the last part under that red image. This is like over ambitious impossible game ideas 101. (Today)

@BenRuiz They have all the important things figured out like concept art, characters, and the story. (Today)

@MLRTachyon Cool, if you want to talk more in depth than twitter feel free to send me a message hi@kpulv.com (Yesterday)

@MLRTachyon Oh thanks! <3 Good luck :) (Yesterday)

@naughtysecrets Oh sorry, I removed the password from the beta branch, and didn't update the main thread about it. Magic fixes everything :o (2 days ago)

@naughtysecrets The beta branch should take care of any game breaking issues. Is there something specific that isn't working for you? (2 days ago)

@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (2 days ago)

@FourbitFriday hope you didn't update your bed right before going to sleep (2 days ago)

@amora_b I think more games should just suddenly pause after 40 minutes or so with just a message box that says "Hey, fuck you." (2 days ago)

@MllePilgrim @infinite_ammo Gotta be quick about it if you want to keep up with me. (3 days ago)

@MllePilgrim @infinite_ammo they were delicious (3 days ago)

Luigis new final smash is pretty weird t.co/5DNaLrZLRr (3 days ago)

@Demruth My small rural home town in the US got a roundabout a few years ago. People actually protested it, and take routes to avoid it... (3 days ago)

@infinite_ammo The rich get richer. (3 days ago)

@infinite_ammo "hey guys if we split this 500 piece sushi party platter 5 ways..." (3 days ago)

@snakepixel His recovery is insane (like almost all chars in this game) You can do your air jump, then side B and jump cancel out of it! (3 days ago)

@snakepixel Bowser Jr is who I'm trying to get good with! I love his back air and his air attack after ejecting from the flyer thing. (3 days ago)

@ADAMATOMIC @MattThorson [187] xX Crosspwned j0nEz Xx (3 days ago)

@MattThorson Billy Barnacle (but his business card says William Barnacle) (3 days ago)

@MattThorson Crossbow Jones (3 days ago)

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posts tagged with: gdc

2014 - 3 - 25 / 8:45 pm / events

GDC Thoughts & Feels

GDC Thoughts & Feels

Another GDC has come and gone and each year it feels like it's going by faster and faster. I did get to see a lot of awesome people from around the world, but there were still many many more that I unfortunately missed. The indie community is getting so huge that there are hundreds of smaller communities within it, and I feel as if I'm only a small part of one of those fractured off communities.

GDC is a time of pretty intense emotions. The event is built up in my head as some sort of annual check up on how my game development life is doing. A lot of developers use this time as a huge deadline to show off their new work, or discuss how awesome their past work has done. It can get pretty stressful to think about.

Last month with GDC looming on the horizon I started to crunch on my latest game project. I wanted to get something playable and ready to display at GDC, but as the days went by I realized that although I was making pretty decent progress, a fully playable thing was not going to be possible by the time I would be in San Francisco. I decided to instead just take it easy and work at a normal rate, and instead look forward to playing TowerFall all week at GDC instead of stress out about showing a game.

I'm not really sure how that decision has effected me, but it feels like it was the right one... maybe? When I don't have anything super solid to just show people, the question of "So what are you working on these days?" is a little tough to answer, and is kind of scary to hear.

The last year of my game development life has been pretty weird for me. I was working on an extension of a game jam game in Flash at this time last year... but when I went to GDC I didn't really like my project anymore. I didn't like working in Flash anymore. So I scrapped it, and spent months searching for what to work on next.

Eventually I made it to C# with SFML.Net, and Otter was born. Along with that, I started working on a project based on my old game jam game Gaiadi. I feel like this is the right choice... but I'm never totally sure.

I actually started working on this new project in June, but also at that time I started working on Otter, so progress was pretty slow. Then in December after Otter was way better of an engine, I restarted the project, and I'm almost four months into the new version... which is a pretty long time now that I think about it.

So right now it's tough to fully explain what I'm working on. My game hasn't really taken a solid form yet, and I feel like it's going to be awhile before it actually does, and that is terrifying to me. It doesn't seem like that big of a deal to answer "what are you working on," but it is tough when the thing I'm working on is still very nebulous, and the fact that I spent half of last year between GDCs just screwing around with different engines, and I don't have a presentable thing to just display to someone, and say "this! this is what I'm working on and it's super cool!"

I feel like I should have more to show for one year since last GDC when I scrapped my old Flash game. When I see the awesome things that everyone else is cooking up I ask myself if I'm just totally lazy compared to all of the other people at the conference. I wonder how it seems like they have so many things figured out and I still feel like I have no idea what I'm doing or how to solve a lot of issues. Imposter syndrome becomes very severe this time of year!

Maybe I'm just in another rut of depression, as leaving GDC and all of my friends can be a pretty big bummer... but right now I totally feel like not doing anything. I spent most of today playing games. I've coded a little bit since I got back, but my motivation is near zero. I'm not really sure what the core issue is, but I'm going to try to get out of it as soon as possible.

Phew, this post is kind of a downer so far! GDC wasn't super depressing though. It was actually a lot of fun! But I have all these weird issues in my head popping up that I need to figure out.

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2014 - 3 - 14 / 2:17 pm / general

The Assassin Prince

The Assassin Prince

It's no secret that TowerFall might be my favorite game made in the past decade. The local TowerFall community in Phoenix is quite strong, and we play almost every night. We've been playing the beta for the recent PC and PS4 release for a few months now, and over that time I've collected a whole lot of replays.

Since the game is finally out I'm going to start sharing all of my awesome replays on The Assassin Prince. I pretty much always play pink, so every replay is going to feature the pink archer somehow.

Also, next week is Game Developers Conference and I'm looking forward to playing so much TowerFall with everyone, YEAH!

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2014 - 3 - 13 / 12:30 pm / general

Bidness Crads

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Get one of these rare KPULV collectors items at Game Developers Conference! :D

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2013 - 4 - 11 / 12:01 pm / general

GDC 2013 Badge

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I got a handful of strange looks for my job title.

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2013 - 4 - 2 / 1:19 pm / general

Some Post-GDC Thoughts

Some Post-GDC Thoughts

With another Game Developers Conference behind me I'm sitting here in my room trying to get back on my regularly programmed schedule. My brain still feels like it's recovering from having to go a million miles an hour for a week straight. I'm not really used to having a schedule for my day to day life, so when GDC comes around and I have to set alarms to wake up for things and make sure I'm getting to places at certain times, I get worn out pretty quick. In order to try and get back into the groove, I'm going to try to spit out some quick thoughts about GDC in my post-insanity haze. read more

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2013 - 3 - 15 / 6:06 pm / offspringfling

Stickers!

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Hot of the presses from the fine folks at Stickermule! This is probably the only thing I'll be giving out at GDC this year. Only ordered 100 of them because I'm pretty bad at being social and handing out things like business cards and stickers and what not. If you want one just find me during GDC! They go really well on sketchbooks and laptops.

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about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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