@theBanov @djcoreynolan @Travel_Pillow ohhhh that is the sweetest thing <3 (Today)

@TeddyDief 4x cut?? (2 days ago)

@biphenyl I'll have to work on my leading with the lightning gun but I think its doable (2 days ago)

@biphenyl let me know when it has internet (2 days ago)

@jswiatek Sure, can work out the details via email: hi@kpulv.com (2 days ago)

@staticsteven ah it might be sampling from outside the bounds. Maybe somehow clamp it's source pixel to the bounds of the texture. (3 days ago)

@staticsteven I add the displacement at explosions and they scale up and fade out over time (3 days ago)

@floatvoid LEVEL 60 ZEBRA ROBOMANCER (3 days ago)

RT @cmuratori: I propose a different name for "Software as a service" that is more accurate: "Software as a tax." (3 days ago)

RT @TomFulp: Gone In A Flash - Kickstarter for a documentary about the Flash boom that changed the internet. Check it out! t.co/rKx… (4 days ago)

@TimothyFitz you just can't win. just get one of those 800lb widescreen CRT monitors~ (4 days ago)

@ADAMATOMIC @TommyRefenes @neilcic hahhaha this is what 11 year old kyle thought was going to happen when they said fire at will (4 days ago)

@konjak yay slot machines (4 days ago)

@TyrusPeace twitter is a fickle beast (5 days ago)

@ADAMATOMIC top 10 blow ups of 2016 (6 days ago)

@nnnehpe haha yeah maybe (7 days ago)

I hope the 3 people in the world that actually get the secret ending in sky sisters appreciate all the art I'm doing for it (7 days ago)

@theBanov @Managore @NoelFB fairy type is so cool look at how fucking pink the fairy energy is auughggh t.co/QYUvhiYRve (7 days ago)

@NoelFB i thought your shades gave you fire resistance (7 days ago)

RT @itchio: The new email recipient field lets you contact buyers, key claims, refinery reward tiers, key groups, etc. #gamedev t.c… (8 days ago)

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posts tagged with: gdc

2016 - 3 - 22 / 5:04 pm / general

GDC Aftermath

GDC Aftermath

Another Game Developers Conference has come and gone. I guess this was my 9th GDC I've attended, so I guess next year will be kind of a big deal... I should do a quick recap of the week while it's still fresh in my mind. I'll spare you the big details and just try to do a broad sweep over the week, and maybe if there's anything specific I want to unravel I can do that in another blog post.

Also all the pictures in this post are from Matthew Wegner and the GDC Photo Stream!

Things started off a little crappy because of the weather. Saturday and Sunday were pretty rainy and cloudy days respectively. Walking through San Francisco during a giant mess of a St. Patricks day parade while it's raining is not super fun, and it's even worse when you're carrying all your stuff trying to find where you're staying.

The weekend was spent hanging out with all sorts of cool people from around the world. Sunday night we busted out some Magic booster packs and did a quick draft tournament. My Red White Allies deck managed to scrape out two victories in my pod which was pretty neat. We also ate a lot of sushi right off the bat which is one of the main reasons I go to GDC I think. read more

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2015 - 3 - 9 / 10:36 am / events

Humble TowerFall Invitational

Humble TowerFall Invitational

Just got back from Game Developers Conference last night! I'll be writing up some sort of thoughts and feels post about it soon, but for now enjoy some matches from the TowerFall Invitational put on by Humble Bundle this year!

Greg Lobanov vs Matt Thorson


Me vs Connor Ullmann


Me vs Frederic Tarabout


The tournament was absolutely incredible this year. We had over 70 entrants in the whole thing all playing 1v1 best out of 3 (and the grand finals were best out of 5.) It was hosted at Folsom Street Foundry which was just an amazing venue to say the least. I really hope this continues and becomes a solidified GDC tradition!

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2014 - 3 - 25 / 8:45 pm / events

GDC Thoughts & Feels

GDC Thoughts & Feels

Another GDC has come and gone and each year it feels like it's going by faster and faster. I did get to see a lot of awesome people from around the world, but there were still many many more that I unfortunately missed. The indie community is getting so huge that there are hundreds of smaller communities within it, and I feel as if I'm only a small part of one of those fractured off communities.

GDC is a time of pretty intense emotions. The event is built up in my head as some sort of annual check up on how my game development life is doing. A lot of developers use this time as a huge deadline to show off their new work, or discuss how awesome their past work has done. It can get pretty stressful to think about.

Last month with GDC looming on the horizon I started to crunch on my latest game project. I wanted to get something playable and ready to display at GDC, but as the days went by I realized that although I was making pretty decent progress, a fully playable thing was not going to be possible by the time I would be in San Francisco. I decided to instead just take it easy and work at a normal rate, and instead look forward to playing TowerFall all week at GDC instead of stress out about showing a game.

I'm not really sure how that decision has effected me, but it feels like it was the right one... maybe? When I don't have anything super solid to just show people, the question of "So what are you working on these days?" is a little tough to answer, and is kind of scary to hear.

The last year of my game development life has been pretty weird for me. I was working on an extension of a game jam game in Flash at this time last year... but when I went to GDC I didn't really like my project anymore. I didn't like working in Flash anymore. So I scrapped it, and spent months searching for what to work on next.

Eventually I made it to C# with SFML.Net, and Otter was born. Along with that, I started working on a project based on my old game jam game Gaiadi. I feel like this is the right choice... but I'm never totally sure.

I actually started working on this new project in June, but also at that time I started working on Otter, so progress was pretty slow. Then in December after Otter was way better of an engine, I restarted the project, and I'm almost four months into the new version... which is a pretty long time now that I think about it.

So right now it's tough to fully explain what I'm working on. My game hasn't really taken a solid form yet, and I feel like it's going to be awhile before it actually does, and that is terrifying to me. It doesn't seem like that big of a deal to answer "what are you working on," but it is tough when the thing I'm working on is still very nebulous, and the fact that I spent half of last year between GDCs just screwing around with different engines, and I don't have a presentable thing to just display to someone, and say "this! this is what I'm working on and it's super cool!"

I feel like I should have more to show for one year since last GDC when I scrapped my old Flash game. When I see the awesome things that everyone else is cooking up I ask myself if I'm just totally lazy compared to all of the other people at the conference. I wonder how it seems like they have so many things figured out and I still feel like I have no idea what I'm doing or how to solve a lot of issues. Imposter syndrome becomes very severe this time of year!

Maybe I'm just in another rut of depression, as leaving GDC and all of my friends can be a pretty big bummer... but right now I totally feel like not doing anything. I spent most of today playing games. I've coded a little bit since I got back, but my motivation is near zero. I'm not really sure what the core issue is, but I'm going to try to get out of it as soon as possible.

Phew, this post is kind of a downer so far! GDC wasn't super depressing though. It was actually a lot of fun! But I have all these weird issues in my head popping up that I need to figure out.

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2014 - 3 - 14 / 2:17 pm / general

The Assassin Prince

The Assassin Prince

It's no secret that TowerFall might be my favorite game made in the past decade. The local TowerFall community in Phoenix is quite strong, and we play almost every night. We've been playing the beta for the recent PC and PS4 release for a few months now, and over that time I've collected a whole lot of replays.

Since the game is finally out I'm going to start sharing all of my awesome replays on The Assassin Prince. I pretty much always play pink, so every replay is going to feature the pink archer somehow.

Also, next week is Game Developers Conference and I'm looking forward to playing so much TowerFall with everyone, YEAH!

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2014 - 3 - 13 / 12:30 pm / general

Bidness Crads

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Get one of these rare KPULV collectors items at Game Developers Conference! :D

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2013 - 4 - 11 / 12:01 pm / general

GDC 2013 Badge

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I got a handful of strange looks for my job title.

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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