@TeddyDief nice p54 ! (Today)

@MattThorson ya rite that probably has 40ms at least B) #Kappa (Today)

oh my god the internet has been on point with otter gifs lately t.co/UIlHgaL0PQ (Yesterday)

RT @CapForeverRemix: Captain Forever Remix is out now! 15% off week-one sale! t.co/J8DOYJ3vN3 t.co/FfOKzrtPs7 (Yesterday)

@gritfish haha awesome! I'm glad it still works (Yesterday)

@TeddyDief he enjoys the finer things in life (Yesterday)

@TeddyDief adult Teddy is like "dude... I just brewed you some fresh coffee lets DO THIS!" and does a backflip (Yesterday)

@dannyBstyle maybe just go by "your majesty" from now on (Yesterday)

@MANvsGAME like a leaf in the wind (2 days ago)

@phubans @supershigi Phuuuuuubaaannns *studio audience laughter* (2 days ago)

@phubans especially after the patch that fixed a bunch of the funky cube collisions (2 days ago)

@phubans one of my favorite games EVER (2 days ago)

@kinifi t.co/XVuKoqYbFC (3 days ago)

@Livelyivy We're not DONE YET WE STILL HAVE 3 MORE ROUNDS! (3 days ago)

@MattThorson my hyper jumps and dashes are ready (3 days ago)

@Capn_Andy out of ink ;_; (3 days ago)

@Anlysia I am learnin' some more stuff about building menus so it will be useful for a larger game I hope! (3 days ago)

@BrodyBr thx!! :3 (3 days ago)

who knows why I'm making all these menus for a tiny game~ t.co/TeJJkJkKaj (3 days ago)

@ADAMATOMIC @ShayMakesGames nice, can I get in on the ground floor of this rocket ship? I'll invest a cool 30 mil (4 days ago)

follow
search
posts tagged with: gdc

2015 - 3 - 9 / 10:36 am / events

Humble TowerFall Invitational

Humble TowerFall Invitational

Just got back from Game Developers Conference last night! I'll be writing up some sort of thoughts and feels post about it soon, but for now enjoy some matches from the TowerFall Invitational put on by Humble Bundle this year!

Greg Lobanov vs Matt Thorson


Me vs Connor Ullmann


Me vs Frederic Tarabout


The tournament was absolutely incredible this year. We had over 70 entrants in the whole thing all playing 1v1 best out of 3 (and the grand finals were best out of 5.) It was hosted at Folsom Street Foundry which was just an amazing venue to say the least. I really hope this continues and becomes a solidified GDC tradition!

No Comments

2014 - 3 - 25 / 8:45 pm / events

GDC Thoughts & Feels

GDC Thoughts & Feels

Another GDC has come and gone and each year it feels like it's going by faster and faster. I did get to see a lot of awesome people from around the world, but there were still many many more that I unfortunately missed. The indie community is getting so huge that there are hundreds of smaller communities within it, and I feel as if I'm only a small part of one of those fractured off communities.

GDC is a time of pretty intense emotions. The event is built up in my head as some sort of annual check up on how my game development life is doing. A lot of developers use this time as a huge deadline to show off their new work, or discuss how awesome their past work has done. It can get pretty stressful to think about.

Last month with GDC looming on the horizon I started to crunch on my latest game project. I wanted to get something playable and ready to display at GDC, but as the days went by I realized that although I was making pretty decent progress, a fully playable thing was not going to be possible by the time I would be in San Francisco. I decided to instead just take it easy and work at a normal rate, and instead look forward to playing TowerFall all week at GDC instead of stress out about showing a game.

I'm not really sure how that decision has effected me, but it feels like it was the right one... maybe? When I don't have anything super solid to just show people, the question of "So what are you working on these days?" is a little tough to answer, and is kind of scary to hear.

The last year of my game development life has been pretty weird for me. I was working on an extension of a game jam game in Flash at this time last year... but when I went to GDC I didn't really like my project anymore. I didn't like working in Flash anymore. So I scrapped it, and spent months searching for what to work on next.

Eventually I made it to C# with SFML.Net, and Otter was born. Along with that, I started working on a project based on my old game jam game Gaiadi. I feel like this is the right choice... but I'm never totally sure.

I actually started working on this new project in June, but also at that time I started working on Otter, so progress was pretty slow. Then in December after Otter was way better of an engine, I restarted the project, and I'm almost four months into the new version... which is a pretty long time now that I think about it.

So right now it's tough to fully explain what I'm working on. My game hasn't really taken a solid form yet, and I feel like it's going to be awhile before it actually does, and that is terrifying to me. It doesn't seem like that big of a deal to answer "what are you working on," but it is tough when the thing I'm working on is still very nebulous, and the fact that I spent half of last year between GDCs just screwing around with different engines, and I don't have a presentable thing to just display to someone, and say "this! this is what I'm working on and it's super cool!"

I feel like I should have more to show for one year since last GDC when I scrapped my old Flash game. When I see the awesome things that everyone else is cooking up I ask myself if I'm just totally lazy compared to all of the other people at the conference. I wonder how it seems like they have so many things figured out and I still feel like I have no idea what I'm doing or how to solve a lot of issues. Imposter syndrome becomes very severe this time of year!

Maybe I'm just in another rut of depression, as leaving GDC and all of my friends can be a pretty big bummer... but right now I totally feel like not doing anything. I spent most of today playing games. I've coded a little bit since I got back, but my motivation is near zero. I'm not really sure what the core issue is, but I'm going to try to get out of it as soon as possible.

Phew, this post is kind of a downer so far! GDC wasn't super depressing though. It was actually a lot of fun! But I have all these weird issues in my head popping up that I need to figure out.

No Comments

2014 - 3 - 14 / 2:17 pm / general

The Assassin Prince

The Assassin Prince

It's no secret that TowerFall might be my favorite game made in the past decade. The local TowerFall community in Phoenix is quite strong, and we play almost every night. We've been playing the beta for the recent PC and PS4 release for a few months now, and over that time I've collected a whole lot of replays.

Since the game is finally out I'm going to start sharing all of my awesome replays on The Assassin Prince. I pretty much always play pink, so every replay is going to feature the pink archer somehow.

Also, next week is Game Developers Conference and I'm looking forward to playing so much TowerFall with everyone, YEAH!

No Comments

2014 - 3 - 13 / 12:30 pm / general

Bidness Crads

Image

Get one of these rare KPULV collectors items at Game Developers Conference! :D

No Comments

2013 - 4 - 11 / 12:01 pm / general

GDC 2013 Badge

Image

I got a handful of strange looks for my job title.

No Comments

2013 - 4 - 2 / 1:19 pm / general

Some Post-GDC Thoughts

Some Post-GDC Thoughts

With another Game Developers Conference behind me I'm sitting here in my room trying to get back on my regularly programmed schedule. My brain still feels like it's recovering from having to go a million miles an hour for a week straight. I'm not really used to having a schedule for my day to day life, so when GDC comes around and I have to set alarms to wake up for things and make sure I'm getting to places at certain times, I get worn out pretty quick. In order to try and get back into the groove, I'm going to try to spit out some quick thoughts about GDC in my post-insanity haze. read more

No Comments

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE