@midio t.co/pi9eeWzuXE (Today)

@SanatanaMishra I bought it at PAX last year and now I am excited to play the released version! :D (Today)

Yeaaah this looks like a cool video game t.co/mTYq7lKHaa (Today)

RT @Travel_Pillow: #pillowinthebigcity #sunset #rooftop #travel t.co/EGMdBYUt6q (Today)

@castpixel omg hi2u (Today)

@Sosowski I don't think sfml fully supports mobile yet. (Today)

making maps is really really fun t.co/g6vkPTIlvl (Yesterday)

@TommyRefenes YAYE YAAAAAAAAYE (Yesterday)

Prototyping some kinda map and level loading system in Otter for who knows what t.co/es3cUUXJCQ (Yesterday)

@theBanov see you soon! :D (Yesterday)

@torahhorse the xXSSJ4GotenksXx life (Yesterday)

@Froodjakle nice! looking forward to it ;D (Yesterday)

@gabetelepak jesus christ that sounds amazing *waits for MLG pro video montage* (Yesterday)

RT @TrentKusters: After 4.5 years Armello's finally out! A GoT x Ghibli board game brought to life! RT pls <3 t.co/BA6KMtjxsm http… (Yesterday)

@DiscordGames @RoboDodd I really enjoyed the new build at PAX :O Played through 3 times. (Yesterday)

@mcclure111 T SPIN CANCEL INTO DOUBLE TETRIS (Yesterday)

My feedback for all games at PAX: I want to cancel all moves into other moves and do crazy execution tricks let me do this in every game thx (Yesterday)

@TomFulp @askiisoft @PuffballsUnited I would do that. Just gotta dust off the project and remember how actionscript works. (2 days ago)

@TomFulp @PuffballsUnited <3 <3 <3 (2 days ago)

@MattThorson looks like an avocado milkshake (2 days ago)

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2013 - 8 - 26 / 11:57 am / general

Gravity Ghost Website!

Image

Gravity Ghost is now up for pre-orders! A lovely game by one of my house mates Erin Robinson. She needed a fancy pre-order page so I returned to the war zone of HTML and CSS to make some magic happen.

The big screenshot of the site is a little wacky because of some of the parallax scrolling and background positions that I used. Certain elements stay in place when scrolling, and some scroll with some parallax, it's very fancy. I also made use of a lot of the artwork directly from the game for a majority of the elements on the site. I think it turned out pretty well! Check out Gravity Ghost!

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2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

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about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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