@Fenreliania whooaa interesting! :o (Today)

C# programmers I pose the ultimate question to you (Today)

Recent developments in rendering fonts with SharpFont and FNA~ t.co/B3xEC5ZwT3 (Today)

@ambocclusion dang I think I might just have too much on my plate this weekend :( (Today)

@NoelFB and thats how greg got banned from canada (Today)

RT @IamDeanTate: WHAT! Captain Forever Remix launches THIS FRIDAY! t.co/xUO1bVV7If (Today)

RT @IamDeanTate: I'm tweeting this now because I just did a lot of work & it's the middle of the night & no-one will see this. t.co… (Yesterday)

@psysal People are all bout the one punch man these days (Yesterday)

@shaneneville @ChevyRay the three pillars of happiness (Yesterday)

RT @infinite_ammo: I'm doing the music for Moonlighter, a rad game that is coming to Kickstarter in a few days! t.co/CvA1JjnrZ3 htt… (2 days ago)

@gertjanstolk that would be cool as heck. Can get me at hi@kpulv.com (2 days ago)

@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (3 days ago)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (3 days ago)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (3 days ago)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (3 days ago)

@AsherVo making video games is like 10% game stuff and 173% UI design and programming (3 days ago)

RT @tripleboop: 3v3 tourney for #towerfall at 3B: t.co/KevlbepVWw cc @kylepulver @MattThorson etc rt rt rt (3 days ago)

@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (3 days ago)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (3 days ago)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (3 days ago)

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2013 - 8 - 26 / 11:57 am / general

Gravity Ghost Website!

Image

Gravity Ghost is now up for pre-orders! A lovely game by one of my house mates Erin Robinson. She needed a fancy pre-order page so I returned to the war zone of HTML and CSS to make some magic happen.

The big screenshot of the site is a little wacky because of some of the parallax scrolling and background positions that I used. Certain elements stay in place when scrolling, and some scroll with some parallax, it's very fancy. I also made use of a lot of the artwork directly from the game for a majority of the elements on the site. I think it turned out pretty well! Check out Gravity Ghost!

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2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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