@Sosowski yeah please dont blow yourself up touching stuff inside one of those x_x (Today)

@fell_martins @theBanov even with the sticker rules PAX has been my favorite thing to exhibit at~ (Today)

@theBanov few years back we were heavily advised against stickers. if they find them on walls, and can be traced back to you, you pay for it (Today)

@Lumin0via it ok dont be cry (Yesterday)

RT @ChevyRay: Last 4 hours to back my game about a magic school gone awry! t.co/9NgGzy9pjK t.co/06UBiPjEni (2 days ago)

@TommyRefenes I'M ON MY WAY (3 days ago)

@dicey for real what does those trees sound like if they was a waveform (4 days ago)

RT @ChevyRay: Only 52 hours left to back my adorable witch-school RPG on Kickstarter! t.co/hDn3USWAGQ t.co/fh645TFbOV (4 days ago)

@1bitgrit Nope but I am googling it now! (4 days ago)

@konjak shell shock (5 days ago)

@thegamedesigner hahah I wiiish (5 days ago)

@thegamedesigner self-care sounds good but tough in murica (5 days ago)

@MANvsGAME oh thanks :3 (5 days ago)

Want to make games but my brain has been a dumpster fire of depression panic and anxiety lately x_x (5 days ago)

RT @ChevyRay: There are just 3 more days to back Ikenfell! Help me make this game! t.co/WbEYu92AHd (5 days ago)

in bed: "i have so many ideas for my game today is going to be AMAZING LETS DO THIS!!1" at computer: "i have no idea what i'm doing" (5 days ago)

@AsherVo love each otter t.co/KEB7sL4m30 (6 days ago)

@TommyRefenes hmm sounds like you want pokemon go to be some sort of actual game (6 days ago)

@PatrickHyatt I guuesssss~ (7 days ago)

so jelly of teams of awesome people that seem to work so dang well together ahhh ;_; (7 days ago)

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2013 - 8 - 26 / 11:57 am / general

Gravity Ghost Website!

Image

Gravity Ghost is now up for pre-orders! A lovely game by one of my house mates Erin Robinson. She needed a fancy pre-order page so I returned to the war zone of HTML and CSS to make some magic happen.

The big screenshot of the site is a little wacky because of some of the parallax scrolling and background positions that I used. Certain elements stay in place when scrolling, and some scroll with some parallax, it's very fancy. I also made use of a lot of the artwork directly from the game for a majority of the elements on the site. I think it turned out pretty well! Check out Gravity Ghost!

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2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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