RT @LorenSchmidt: if you like my work, please consider supporting me on patreon. every dollar helps greatly. t.co/6q51DRVjHr https:… (Today)

@AshBlueWD trello is super nice but even that started to feel like overkill for projects that are just me x_x (Today)

@amitkakkar03 Oh, I see, it was a well hidden link. Maybe I'll check it out if trello or text files don't work out. (Yesterday)

@amitkakkar03 I cant really see myself paying a monthly fee just for task tracking though (Yesterday)

@amitkakkar03 hmmm that looks pretty intense for my one person projects (Yesterday)

@Draknek Ohh, I guess I'm always using a monospaced font :o (Yesterday)

@roxaloxa Yeah having a physical reward for a task is pretty important! (Yesterday)

@LorenSchmidt dang you are an unstoppable force ~ all of your progress is super impressive! :O (Yesterday)

@eigenbom I never even used images in trello so I guess I haven't really run into that issue yet :o (Yesterday)

@eigenbom Yeah I used it for awhile with some success but kinda just fell back to using my trusty text files again. (Yesterday)

@MattThorson I used to do this but then I would lose the paper or drop sushi on it (Yesterday)

RT @jezzamonn: @kylepulver If you're feeling extra special you can also use these: ☑✅ (Yesterday)

After trying a bunch of different task organizing techniques I've gone back to just a big text file with a list of stuff to do. ¯\_(ツ)_/¯ (Yesterday)

here is a checkmark character to use in your tasks.txt: ✓ (Yesterday)

RT @SiegeGames: I'm looking to hire a C++ generalist programmer and a pixel artist to work on Crea with me. #gamedev #indiedev t.co… (Yesterday)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen but at least you know your husbando is en route ;_; (Yesterday)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen when I can play as sakura Kappa (Yesterday)

@ADAMATOMIC bus out bloodborne all the way from bloodland (2 days ago)

@vonFawks ehhh shootmania has some bad movement and other oddities that kinda made it fall flat for me (2 days ago)

@flibitijibibo YEAH could have super cool freedom of movement on crazy maps with sweet flag running routes ahhhh (2 days ago)

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2013 - 8 - 26 / 11:57 am / general

Gravity Ghost Website!

Image

Gravity Ghost is now up for pre-orders! A lovely game by one of my house mates Erin Robinson. She needed a fancy pre-order page so I returned to the war zone of HTML and CSS to make some magic happen.

The big screenshot of the site is a little wacky because of some of the parallax scrolling and background positions that I used. Certain elements stay in place when scrolling, and some scroll with some parallax, it's very fancy. I also made use of a lot of the artwork directly from the game for a majority of the elements on the site. I think it turned out pretty well! Check out Gravity Ghost!

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2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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