@ChevyRay Yeaah I tried json out, and editing it by hand made me go back to XML :I (Today)

@ZeroFolio video games, whoa. ;D (Yesterday)

@alexdawsonca But "whoa" is the one that is said as "w-oh." (4 days ago)

@ADAMATOMIC @BenRuiz advancing guard advancing guardadvancing guard advancing guard advancing guard advancing guard advancing guard advanci (4 days ago)

@ADAMATOMIC @BenRuiz yooooooooooooooooooooooooooooooooooo (4 days ago)

@BenRuiz Vergil vs Vergil Training Stage only (4 days ago)

@BenRuiz ITS MAHVEL BABY (4 days ago)

RT @djcoreynolan: If a kirby came by and sucked you up, what power would he get? (5 days ago)

Dang, major bummer that @bitbucket now enforces hard limits on their repo sizes. Game projects can easily get past 2gb worth of assets. (5 days ago)

@obskyr No you fool woah isn't a word! (5 days ago)

RT @ted_martens: Crypt of the NecroDancer will be out on Steam Early Access July 30th! t.co/Grl2bPwrOu (5 days ago)

@LorenBednar All who approve say yea. (5 days ago)

Everyone talkin' about people saying videogames instead of video games when the real issue is woah instead of whoa. (5 days ago)

@Solidplasma Shoot me an email at hi@kpulv.com. I'm going to be kinda busy this next week, but maybe sometime after that? (5 days ago)

@BenKuchera GIVE ME SOMETHIN' TO EAT (5 days ago)

@MANvsGAME Super Sprint fucking rules I played the SHIT out of that. As a kid I never understood why the cart was so weird though. (5 days ago)

@pietepiet Make sure the HDMI cable isn't the problem first. (5 days ago)

@ADAMATOMIC Where is the full changelog? I heard jump recovery got +2 frames and dropping missiles got -1 on block. (6 days ago)

@ADAMATOMIC @rustym EVO buildin' that gamedev EX meter (7 days ago)

@ADAMATOMIC Thaddeus Hawkins condor divin' from the moon (7 days ago)

follow
search
posts tagged with: igh

2013 - 8 - 26 / 11:57 am / general

Gravity Ghost Website!

Image

Gravity Ghost is now up for pre-orders! A lovely game by one of my house mates Erin Robinson. She needed a fancy pre-order page so I returned to the war zone of HTML and CSS to make some magic happen.

The big screenshot of the site is a little wacky because of some of the parallax scrolling and background positions that I used. Certain elements stay in place when scrolling, and some scroll with some parallax, it's very fancy. I also made use of a lot of the artwork directly from the game for a majority of the elements on the site. I think it turned out pretty well! Check out Gravity Ghost!

No Comments

2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

No Comments

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE