@MoviusC soooo unreal tournament definitely tried terrain maps with their twitch-fps weapons and they were god damned awful lol (Today)

@MoviusC well if it were like a quake map there'd probably be less giant open spaces, or if there were they'd be in… t.co/0LK7FJCbVs (Today)

if PUBG was just like the same concept but a giant quake map and played like quake then I would be dead from playing it for 999999 hours (Today)

@TeddyDief ancient me: "my bloodline will carry out this task for me sometime before the sun consumes our home plan… t.co/T27Mb6a93W (Today)

RT @fell_martins: 💰💎✨ Boys and girls, I'm open for business ✨💎💰 Resposting artwork because most of my stuff is under very secretive NDAs.… (Today)

@RYStorm actually now that I think about it when I get really excited "dude" is one of the first things out of my m… t.co/xjxRg7aZtf (Today)

@dkoontz the brite side (Today)

@MOOMANiBE I grew up in ultra rural upstate new york and somehow I still got it (Today)

when i spend hours on a bug caused by typing x twice instead of x and y t.co/nOkvbJ2XQg (Today)

@NoelFB @RobClemmonsJr coffee totally kills my appetite and I may lean into that more than I should *passes out fro… t.co/QEri4qx8On (Today)

@NoelFB this is a "bad" habit, you say? hmm... interesting... heh heh... *totally not sweating nervously*... (Today)

I've accepted the fact that I'm just going to say "like" 500 times per minute when I'm talking, and that's just, like, how it is. (Today)

@raiganburns yeah something really frustrating about watching a term's meaning totally erode, especially when a ter… t.co/LnabpYVyJQ (Today)

@floatvoid holy poop I havent heard this one yet!! (Today)

@raiganburns seems folks have been using rogue-whatever when they just mean procedural generation for awhile now. (… t.co/yYGOokKJUu (Today)

when are these so called major "esports" teams going to pick up players for link to the past randomizer races?? t.co/mxXI5JRG2X (Yesterday)

@AshBlueWD @ESAdevlog this is legit one of my favorite games of the past couple years. amazingly executed metroidva… t.co/WAQq7r3MQs (2 days ago)

@dannyBstyle Yeah it was an insane disaster and I'm amazed everyone signed on and was like yeah cool this sounds good let's do this (2 days ago)

RT @ESAdevlog: Btw, ESA is 60% off (and OST 30%) this weekend on Steam & Humble Store!! Completely forgot to announce that, whoops https://… (2 days ago)

@dannyBstyle Haha too late. It was... a thing. The original trailer for it was amazing though so I'll just keep watching that. (2 days ago)

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posts dated from: march 2013

2013 - 3 - 21 / 4:26 pm / games

Offspring Fling 50% Off!

Offspring Fling 50% Off!

Before I head off to GDC, you should all know that Offspring Fling is currently available on Steam for 50% off! The sale only lasts for this week, so if you've been waiting to get your hands on Offspring Fling then now is your chance for the low low price of $3.99!

Now I'm about to get on a train that will take me across the desert and eventually to the Moscone center. See you at GDC!

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2013 - 3 - 21 / 4:22 pm / doodle

Doodle Post

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2013 - 3 - 20 / 7:04 am / games

Namiko Now Available

Namiko Now Available

Hot off the heels of just releasing Super Ninja Slash, I'm releasing another game into the public's hands. Originally available as a bonus game for the Indie Royale bundle back in December, Namiko is a relatively simple wave defense type game that can be played on OSX or Windows. (You can find the downloads on this page.)

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When it was originally created, Namiko scored me 1st place at a local game jam held here in Phoenix at the University of Advancing Technology. The goal of the game is to defend your palace against hordes of attacking humanoid enemies that have three different powers. As the protagonist Namiko, you can scan these enemies and absorb their powers to make them your own. The game is about figuring out each enemy's weakness, and maximizing your chances of successfully defending by choosing the right weapon at the right time. I think the theme of the game jam was "adaptation."

Since the jam version I put a few more days work into it and just tried to generally polish up the experience. On a side note, releasing this game into the public officially makes this my 5th release between GDC 2012 and GDC 2013! I'll post more about that later though.

Have fun!

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2013 - 3 - 18 / 2:11 pm / games

Super Ninja Slash

Super Ninja Slash

Over the summer I went to a local game jam. 48 hours to sit down and try and make a game. The theme of that game jam was "stealth" and Super Ninja Slash is the game that I ended up making.

The game is pretty short because I actually didn't add that much to it after the jam. The original version featured some pretty bad music by myself, but luckily DannyB was able to step in and make a way better track for the game.

Super Ninja Slash also features a couple of leaderboards based on time and enemy kills, so if you're fortunate enough to get through the game's 9 brutal levels you can submit your time and compete with other internet people.

This also marks my 5th and final game release before GDC2013! Thus fulfilling my promise to myself to release 5 games in the span of a year. I'll talk more about that later though. For now just swing on over to Super Ninja Slash and give it a whirl!

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2013 - 3 - 15 / 6:06 pm / offspringfling

Stickers!

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Hot of the presses from the fine folks at Stickermule! This is probably the only thing I'll be giving out at GDC this year. Only ordered 100 of them because I'm pretty bad at being social and handing out things like business cards and stickers and what not. If you want one just find me during GDC! They go really well on sketchbooks and laptops.

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2013 - 3 - 15 / 5:30 am / doodle

Doodle Post

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No idea what is going on with her back foot. Couldn't figure it out so I just blobbed in something stupid looking. OH WELL!

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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