@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

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posts dated from: march 2013

2013 - 3 - 21 / 4:26 pm / games

Offspring Fling 50% Off!

Offspring Fling 50% Off!

Before I head off to GDC, you should all know that Offspring Fling is currently available on Steam for 50% off! The sale only lasts for this week, so if you've been waiting to get your hands on Offspring Fling then now is your chance for the low low price of $3.99!

Now I'm about to get on a train that will take me across the desert and eventually to the Moscone center. See you at GDC!

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2013 - 3 - 21 / 4:22 pm / doodle

Doodle Post

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2013 - 3 - 20 / 7:04 am / games

Namiko Now Available

Namiko Now Available

Hot off the heels of just releasing Super Ninja Slash, I'm releasing another game into the public's hands. Originally available as a bonus game for the Indie Royale bundle back in December, Namiko is a relatively simple wave defense type game that can be played on OSX or Windows. (You can find the downloads on this page.)

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When it was originally created, Namiko scored me 1st place at a local game jam held here in Phoenix at the University of Advancing Technology. The goal of the game is to defend your palace against hordes of attacking humanoid enemies that have three different powers. As the protagonist Namiko, you can scan these enemies and absorb their powers to make them your own. The game is about figuring out each enemy's weakness, and maximizing your chances of successfully defending by choosing the right weapon at the right time. I think the theme of the game jam was "adaptation."

Since the jam version I put a few more days work into it and just tried to generally polish up the experience. On a side note, releasing this game into the public officially makes this my 5th release between GDC 2012 and GDC 2013! I'll post more about that later though.

Have fun!

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2013 - 3 - 18 / 2:11 pm / games

Super Ninja Slash

Super Ninja Slash

Over the summer I went to a local game jam. 48 hours to sit down and try and make a game. The theme of that game jam was "stealth" and Super Ninja Slash is the game that I ended up making.

The game is pretty short because I actually didn't add that much to it after the jam. The original version featured some pretty bad music by myself, but luckily DannyB was able to step in and make a way better track for the game.

Super Ninja Slash also features a couple of leaderboards based on time and enemy kills, so if you're fortunate enough to get through the game's 9 brutal levels you can submit your time and compete with other internet people.

This also marks my 5th and final game release before GDC2013! Thus fulfilling my promise to myself to release 5 games in the span of a year. I'll talk more about that later though. For now just swing on over to Super Ninja Slash and give it a whirl!

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2013 - 3 - 15 / 6:06 pm / offspringfling

Stickers!

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Hot of the presses from the fine folks at Stickermule! This is probably the only thing I'll be giving out at GDC this year. Only ordered 100 of them because I'm pretty bad at being social and handing out things like business cards and stickers and what not. If you want one just find me during GDC! They go really well on sketchbooks and laptops.

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2013 - 3 - 15 / 5:30 am / doodle

Doodle Post

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No idea what is going on with her back foot. Couldn't figure it out so I just blobbed in something stupid looking. OH WELL!

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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