@pietepiet Pretty sure Nintendo only made 10 game cube adapters. (Today)

RT @MattThorson: Oh, TowerFall is on sale on PS4 and Steam right now :) t.co/DOROJnUpyk (Yesterday)

@konjak @NoelFB @legobutts yeah then eventually you can do this t.co/ikYl1QQBt5 (Yesterday)

@NoelFB @legobutts just start wearing a cool hat (Yesterday)

RT @MattThorson: Stagger Shot Primer t.co/SBBjDTOv0R (Yesterday)

@MANvsGAME t.co/DDbvWGqJTj (Yesterday)

@dom2d Aw man, well I hope you are feelin' better soon <3 (2 days ago)

@dom2d All of the things you draw and post to twitter are just so coooool aahhhh (2 days ago)

@dom2d you are so cool ugh god damn (2 days ago)

@VanDykeConnor @BitEvoGame Hey thanks! You are da best (2 days ago)

@ChevyRay its probably gonna have microtrans anyway (2 days ago)

@BenRuiz Holy shit I just actually read the last part under that red image. This is like over ambitious impossible game ideas 101. (2 days ago)

@BenRuiz They have all the important things figured out like concept art, characters, and the story. (2 days ago)

@MLRTachyon Cool, if you want to talk more in depth than twitter feel free to send me a message hi@kpulv.com (4 days ago)

@MLRTachyon Oh thanks! <3 Good luck :) (4 days ago)

@naughtysecrets Oh sorry, I removed the password from the beta branch, and didn't update the main thread about it. Magic fixes everything :o (4 days ago)

@naughtysecrets The beta branch should take care of any game breaking issues. Is there something specific that isn't working for you? (4 days ago)

@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (4 days ago)

@FourbitFriday hope you didn't update your bed right before going to sleep (4 days ago)

@amora_b I think more games should just suddenly pause after 40 minutes or so with just a message box that says "Hey, fuck you." (4 days ago)

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posts dated from: november 2012

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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