RT @MattThorson: TowerFall on a mountain t.co/4iqoyUoJky (Today)

@infinite_ammo hummm well I'm definitely planning on going to vancouver if I go to PAX or not! <3 (Today)

@infinite_ammo are you guys not comin to PAX at all this time? (Today)

@theBanov @willstall jesus christ (Today)

@theBanov @willstall Oh you mean on a motorcycle? (Today)

@theBanov what the effffffff biking across america? O_O (Today)

@objectiverodeo The train takes like 3 days to get to Seattle, little bit on the long side. (Today)

Ugh I wish I didn't hate flying so much. That would make it a lot easier to decide on going or not. x_x (Today)

Aaugihgh can't figure out if I should go to PAX or not. It would just be for funsies, and I just got back from traveling now hmmmmmmmm (Today)

@jongraywb @pietepiet No way, I can't believe this. (Yesterday)

@pietepiet qt pi (3 days ago)

RT @djcoreynolan: Ahh so now I know what @Lumin0via and I would look like if we were assimilated into the @kylepulver universe. <3 t… (4 days ago)

@ComcastMike Oh, no, that would be @goldbuick! (4 days ago)

@chickysprout @dom2d waaaaaa this looks fucking fantastic! STYLIN'~ (4 days ago)

@goldbuick @comcast Yeah it's amazing how progress somehow totally reversed at some point. Bandwidth caps are ancient. (5 days ago)

@goldbuick @comcast Holy shit that's insane. I didn't think companies actually charged for more bandwidth in the US. (5 days ago)

@SteveSwink @MattThorson yooooooooooooooooooooo were you able to fix the shoulder button squish? (5 days ago)

@infinite_ammo David haven't you been watching?! DAVID. (5 days ago)

@ThemsAllTook Auugh I cant stand it. I always feel like I'm the most terrified person on the whole flight. (5 days ago)

Smooth flight: Wow flying is so cool I should do this more. Bumpy flight: FUCK THIS I AM NEVER FLYING AGAIN FUCK (5 days ago)

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posts dated from: november 2012

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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