@saint11 @MattThorson Gentleman's Mode (Today)

@cheapdevotion After I add some more stuff ;) (Today)

@usdaproved No, just trying to make it like Flashpunk. (Today)

@PixelScum Hahah yeah, its a little different than the C++ version but it seems to be working pretty well! (Today)

My SFML C# framework keeps track of scenes as a stack and updates the top one (and optionally keeps rendering the ones below) A neat setup! (Today)

@ChevyRay Yeah they got rid of the generic "Share.php?text=blah&url=t.co/MRF1e8tJAs" functionality :( (Today)

@paxl13 @BigGiantCircles Shoutouts to @infinite_ammo ;D (Today)

RT @paxl13: @BigGiantCircles @kylepulver best thing about Offspring Fling is its soundtrack! That's simply absolutely awesome (Today)

@jmickle_ Yeah, flash has become a pain to me. C# seems to be a (relatively) easy transition from AS3 with the right framework. (Today)

@rye761 Thanks ;D (Today)

@jmickle_ :D I'll share more details when I have some more basic game stuff working in it. (Today)

@kvisle Apparently! t.co/hjWWMbTikk (Today)

@RageKit Not using Mono yet but apparently its pretty easy to use Mono + SFML (according to blendogames t.co/hjWWMbTikk) (Today)

@Amidos2006 Yeah, they say support is coming soon though. It works for me because I'm mostly interested in PC/Mac/Linux (Today)

@RageKit For now! We'll see if I hit any brick walls with it in the next couple weeks ;D (Today)

The beginnings of a SFML C# flashpunk-like framework yay! t.co/ZUMeAVfuOQ #screenshotsaturday (Today)

@MattThorson "Yeah I'm pretty good at Tower Fall but I only play No Items, No Seeking Arrows, Final Destination." (Today)

@Seagaia2 @SeasonsDev @ChevyRay Make sure you have the latest version of Text from Draknek's branch -- it fixes a bug with multi-line text (Today)

RT @frogatto: Quite odd to read someone in '93 be jaded with "modern games"... Well at least we've improved on some points there! t.… (Today)

t.co/LjRk3PiShG - Today is the final day of Offspring Fling 50% Off for PC/Mac/Linux and completely DRM free! <3 (Today)

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posts dated from: november 2012

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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