"Should this bool be named GravityEnabled, IsGravityEnabled, or EnableGravity..." game dev things they don't teach you in school. (Today)

@ADAMATOMIC was the problem i just want free coffees one two free coffees (Today)

@midio t.co/pi9eeWzuXE (Today)

@SanatanaMishra I bought it at PAX last year and now I am excited to play the released version! :D (Today)

Yeaaah this looks like a cool video game t.co/mTYq7lKHaa (Today)

RT @Travel_Pillow: #pillowinthebigcity #sunset #rooftop #travel t.co/EGMdBYUt6q (Today)

@castpixel omg hi2u (Today)

@Sosowski I don't think sfml fully supports mobile yet. (Today)

making maps is really really fun t.co/g6vkPTIlvl (Yesterday)

@TommyRefenes YAYE YAAAAAAAAYE (Yesterday)

Prototyping some kinda map and level loading system in Otter for who knows what t.co/es3cUUXJCQ (Yesterday)

@theBanov see you soon! :D (Yesterday)

@torahhorse the xXSSJ4GotenksXx life (Yesterday)

@Froodjakle nice! looking forward to it ;D (2 days ago)

@gabetelepak jesus christ that sounds amazing *waits for MLG pro video montage* (2 days ago)

RT @TrentKusters: After 4.5 years Armello's finally out! A GoT x Ghibli board game brought to life! RT pls <3 t.co/BA6KMtjxsm http… (2 days ago)

@DiscordGames @RoboDodd I really enjoyed the new build at PAX :O Played through 3 times. (2 days ago)

@mcclure111 T SPIN CANCEL INTO DOUBLE TETRIS (2 days ago)

My feedback for all games at PAX: I want to cancel all moves into other moves and do crazy execution tricks let me do this in every game thx (2 days ago)

@TomFulp @askiisoft @PuffballsUnited I would do that. Just gotta dust off the project and remember how actionscript works. (2 days ago)

follow
search
posts dated from: november 2012

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

No Comments

2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

No Comments

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE