@TMirroar @aurahack whoa cool :O also gradient maps are da best~ ;D (Today)

RT @JassonMcMorris: Selling my Indie Game Summit pass for #GDC17. Contact me if you're interested or you know someone who is. #gamedev #ind… (Today)

@GreyAlien my math is rusty but make 2 right triangles to get the angles on the outside of the ?, then 180 - those two combined = ? I think? (Today)

@dannyBstyle it's a controller when I'm playing, but then it's a gamepad when I'm programming. (Today)

@RoseCuddles I think I caught the second one 1 frame after it hit me (in the 3 frame window you have to twitch grab) (Today)

@renaudbedard this dungeon scared the poops out of me when I was a kid to the point where I could barely get through it haha (Today)

@andrewbrophy rare hunters arc was so good... (Today)

Back in Denver. Thank you so much to @KingOfElks @DrSkipper_ @zecmo @SD_Siggy and the whole Towerfall community for an amazing weekend 😎💙😆💖🏹 (Today)

@MattThorson I feel even cooler then (Yesterday)

@MattThorson whooaaa huge if tru (Yesterday)

@MattThorson ohhh is dodge input buffered? (Yesterday)

@MattThorson looking closely I think I had a 2 frame window on the second catch. 24 frames between each grab meaning I had to twitch the 2nd (Yesterday)

@MllePilgrim I never asked for these powers (Yesterday)

@infinite_ammo how night in the woods became night on the toilet (2 days ago)

@infinite_ammo several injured in a poutine related incident earlier today. are your children safe? find out more at 11. (2 days ago)

probably the most clutch miracle grabs of my life during the genesis4 towerfall tournament~ t.co/Inqe3L6FdJ (2 days ago)

RT @spikevegeta: Soooooooooo... Does it weird anybody else out that half of Twitch Sub Emotes are of Anime Girls Climaxing? (2 days ago)

I keep getting rewarded for my strategy of not eating or drinking at all during towerfall tournaments and this can't be good in the long run (2 days ago)

@ChevyRay 2g gaming streamed it (2 days ago)

@MllePilgrim :3 (2 days ago)

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posts dated from: november 2012

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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