@NoelFB Dungeon01Boss01Terminal01Panel01v2 (Today)

@ADAMATOMIC Welcome to Leonard Ghostal's TWILIGHT ZONE, YEAH! (Today)

// I don't know why this works but it does (Yesterday)

@Shin_Hogosha hahahah I saw it coming but I stayed until the end anyway (Yesterday)

is there any better way to start your day than by watching the ssj2 gohan vs perfect cell kamehameha fight (Yesterday)

@ayyang9 it'll stop moving (Yesterday)

@Data01 Hahah, well make it run in C# I guess and I could check it out ;p (Yesterday)

@ForestGameDev t.co/lR87R2gGmD (Yesterday)

Getting more and more stable, but the code is getting more and more messy ;_; t.co/PhmLyZwJHz (Yesterday)

Sometimes I feel like I can't draw anything and then I switch what brush I'm using and that somehow fixes it and I don't know why (2 days ago)

@infinite_ammo @ADAMATOMIC ahhh I love when I suddenly realize I have a lot of red letter media stuff to catch up on (2 days ago)

@infinite_ammo you see a wise man by the name of william shakesman once said brevity is the soul of wit (2 days ago)

@TommyRefenes w t fuck (2 days ago)

@IvoryOasis Really? I don't really see 2d games as having super varied needs as far as asset placement. Tiles and entities seems like enough (2 days ago)

@floatvoid Unity would be cool then I see someone have a nightmare experience with its source control or updating it and I'm like eehhhhh (2 days ago)

Really surprised that there hasn't been some sort of ultimate 2d level editor kickstarter yet like there was for 2d bone animators. (2 days ago)

@Capn_Andy some day I'll make it out to this place (3 days ago)

@realgreybob good ole Red Eye Rect (3 days ago)

@nico_m__ today was a good day of fixing edge cases and changing some of my logic, but I might be driving myself insane x_x (3 days ago)

okay done for the day but this thing is working pretty nice I think (I have a hover jump kinda thing going on) t.co/X9M2mjEo2E (3 days ago)

posts dated from: november 2012

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.

Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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