@TodesBrot420 cool, I'll check it out (Today)

@ADAMATOMIC gdc all-access now $64,000 (Today)

@ADAMATOMIC yeah it was "I dunno how to fix it *speed walks away*" hahah (Today)

@ADAMATOMIC oh yeah and steve set off the fire alarm! (Today)

@blindmessiah777 right seems like tri/vert would be way better for performance vs. a billion sprite batch draws (Today)

@celsiusgs t.co/kOgiELFLPG (Yesterday)

@BradyInstead at least in FNA it is. you can render vertices with texture and color, so having them all in a big vertex array mite b cool? (Yesterday)

@antumbral @flibitijibibo whoa dang thanks! lot to gander at here :O (Yesterday)

@konjak oh feel better ;_; <3 (Yesterday)

@BretHudson oh jeez is it already time for another one of those oh god (Yesterday)

@SaltyPepperG yeah like that feeling where you're struggling to figure out any exam questions and then someone is already turning theirs in (Yesterday)

@SaltyPepperG dang dude i'll email you exodia (Yesterday)

@SaltyPepperG JEEZ (Yesterday)

Do any XNA/FNA folks out there use triangles/vertices for rendering tiles or does everyone just spritebatch each tile on render? :o (Yesterday)

@laurclinn :3 (Yesterday)

@larsiusprime "i'm currently meeting the minimum requirement for existence, and you?" (Yesterday)

@larsiusprime hahah oh man I noticed that I never respond to "how are you" with "good." I always say "not bad" at best -_- (Yesterday)

@Mattendo21 merry christmas to me (Yesterday)

RT @EventheOcean: Even the Ocean is out NOW!! t.co/7Ez89tEpCX (Yesterday)

@Mattendo21 GIVE ME THE CODE TO ALWAYS HAVE TANOOKI SUIT (Yesterday)

follow
search
posts dated from: july 2011

2011 - 7 - 8 / 2:41 pm / snapshot

Goin' to the PAX10!

Goin' to the PAX10!

Earlier this morning me and my crew at Retro Affect finally got the green light to finally announce to the world that Snapshot is going to be in the PAX10, YEAH!

Check out all the games right here. There are some good ones in there, so I am super excited that Snapshot was able to squeeze into the selection somehow. Snapshot was also featured in the Boston Indie Showcase back at PAX East, so it also being in the PAX10 is some sort of back to back penny arcade super game selection combo, I think.

So now it's back to work on Snapshot to make sure it's looking good for the showcase!

2 Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE