@McFunkypants I used to get SO EXCITED ABOUT THESE but then it just felt like I was doing some high schooler's homework for them haha (Today)

@DanFessler r i p (Today)

That's when I truly realized we were... *turns to the camera* The Last of Us: Part 2. (Today)

@MANvsGAME t.co/xGmqqc9LyB (Yesterday)

@ShawnWhite aquadome amazes me. like how did that map make it through testing? i can barely see whats going on in it -_- (Yesterday)

@TimothyFitz excuse me what the FrankerZ did you just say to me you little FrankerZ I graduated top of my class Shooting Star Division 3 (Yesterday)

new rocketleague update has map like/dislikes cant wait to see if the dislike levels for tokyo and wasteland are as high as i think they are (Yesterday)

@TeddyDief pineapple jalapeno pepperoni is my go to za (2 days ago)

@AsherVo what an emotional rollercoaster (2 days ago)

@ADAMATOMIC I can still remember the first time I was watching e3 coverage and couldn't tell half the games apart. those were simpler times. (3 days ago)

@konjak do you always exist in such dramatic lighting (3 days ago)

@floatvoid @DanFessler I just clicked on "namco" and "final lap" totally at random to check it out. realized I played this one ALL THE TIME. (4 days ago)

RT @emotionalpedant: rt if u agree t.co/vEyxltGY4i (4 days ago)

RT @Draknek: Less than 24hrs to get A Good Bundle if you haven't already: t.co/yeZA1GGEqA - $20 donation to ACLU/Planned Parenthood… (5 days ago)

@konjak the ultimate attack (5 days ago)

@Digiflower5 If you're trying game capture, maybe window capture instead? Switch to the beta branch on steam, controller might work then. (5 days ago)

@endshark AAUGIHGIHgi42=082w4h (5 days ago)

@endshark 1991 (when the calendar loops back around) (5 days ago)

gameboy doodle or somethin' i dunno t.co/7yJz0Nawcd (5 days ago)

@Iateyourp1e holy. moly. (5 days ago)

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posts tagged with: webdev

2016 - 11 - 30 / 5:12 pm / general

Character Sheet Updates

Character Sheet Updates

Not really sure if any portion of my followers play Pathfinder, but I'm still working on my character sheet manager anyhow! It's actually been a lot of fun to work on since web development is way easier than game development, and I get instant feedback on it from my pathfinder group every time we play.

Here's how it looks now.

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Added fancy icons from the Bootstrap glyphicons and did some formatting work on some of the headers to make them readable.

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Also added a dropdown menu with a "hamburger" button to open it. The icons make it look even cooler than it actually is.

Behind the scenes I made the sheet auto ping the server every 15 seconds so that the player session will remain active and not get garbage collected by the server.

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2016 - 11 - 18 / 4:48 pm / general

Pathfinder Character Sheet

Pathfinder Character Sheet

Over the past two weeks I built a web based Pathfinder character sheet manager. It's all the way up to version 0.9.something which means that it's totally usable but may have a couple of new features added before it's called 1.0. Actually thinking about it now I have a really bad habit of calling things version 0.9.something forever instead of ever calling it version 1.0.

The entire source, readme, and license can be found on Github.

And now here are some cool screenshots.

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I should be getting back to game dev soon! I hope?

No Comments

2016 - 10 - 31 / 10:45 am / general

Exciting Web Application Gifs

Exciting Web Application Gifs

I'm realizing that I find web development (to a certain extent) pretty relaxing but also still productive. It's still coding which is pretty fun, but it's waaay less intense on my brain than video game coding. I find myself able to work on web development sort of stuff for 6 or 7 hours a day which is about double of what I can do for video game programming usually.

Here's some exciting things I've added to my Pathfinder character sheet web application thing:

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Got a sweet health bar working to show how close you are to losing your character forever!

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Tracking all the skill points for making those very important D20 rolls. Also I have the ability to add custom skills for all those knowledge and perform checks.

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Armor tracking is important when praying to not be stabbed by a dragon's tail.

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And the rest of the combat goodies.

The last things I have to go are weight tracking, and the spell list. After that I might add some more features like a game master or admin interface to see all of the sheets, or possibly a basic account system to track your own character sheets. My plan is to release it to the public for people to use on their own servers (I don't want to end up hosting a billion character sheets if people are actually using this thing.)

The fact that I can work on web stuff for so long during the day I think has a huge impact. I often feel like I'm not being productive enough because of how many hours of game development I'm able to do day to day. Since I can do a lot more hours per day with web development I end the day feeling like I was way more productive even thought that might not necessarily be the case!

I should talk more about this kind of stuff in its own blog post though, probably.

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2016 - 10 - 28 / 9:02 pm / general

Pathfinder Web Dev

Pathfinder Web Dev

Progress continues on my Pathfinder character sheet built with HTML, Javascript, php, mySQL, and css! Oh boy I love when I have to combine five totally different languages into a monstrosity. It's working out quite well though!

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I've built some cool systems to save and load the data on the sheet with some jQuery magic. I feel way more comfortable using jQuery than I usually do for some reason. I think something about it really clicked for me working on this for whatever reason. Maybe all my time in C# land has improved my programmer skill levels.

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The thing I'm most proud of right now is a generalized system for adding and removing things from a list. One of the limitations of our character sheet in PDF form is that we can't have dynamic sized lists of things. Things like our characters feats, abilities, gear, skills, and especially spells all suffer from hard limits in the PDF, but over here in the magical world of javascript I can make a list be any size by adding and removing rows on the fly!

I even worked out a system to save lists into the database and load them back out no matter what size they are. The best part is that I made it totally general case so whenever I come to a new part of the sheet that needs a dynamic list that can be saved and loaded I just have to add a submit button that's tied to the right javascript functions, and away it goes!

I think this break from game programming has been good for my brain so far.

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2016 - 10 - 27 / 1:13 am / general

Web Dev Side Missions

Web Dev Side Missions

I decided to actually take a break from some Sky Sisters stuff this week just like I told myself I would! I spent some time messing around with a web project that I've been meaning to try out. I'm working on building a Pathfinder character sheet that just runs off HTML and Javascript (and some other stuff to save and load the data.)

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I dug into a framework called Milligram which has been super handy in regards to getting a decent looking UI up and running quickly. Web development still feels super weird to me as it's combining like 6 different technologies into a single thing. Combining HTML, CSS, Javascript, PHP, MySQL feels like a giant mess but somehow it all comes together.

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2016 - 8 - 29 / 4:22 pm / general

Dev Log: Sky Sisters Webzone

Dev Log: Sky Sisters Webzone

With PAX coming up I finally got around to throwing together a quick website for Sky Sisters. It is nothing close to anything fancy, but it will have to do for now!

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Along with the website you can see that I've finally made some sort of logo for the game. I tried a bunch of different designs with halos and wings and the angels themselves but after all of those attempts I settled on just having a simple text logo with a bubbly cloud looking style. Also I think the font I used for "Super" is the only font in the universe that can be used for writing "Super."

Okay now for real I am finishing getting ready for PAX...

3 Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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