A lot of artists I know do warm up sketches and thumbnails... do programmers have warm up exercises or is it best to just JUMP RIGHT IN? (Today)
Why do I get so mad when I see DLC advertisements on the Steam store page of a game that isn't even out yet? (2 days ago)
2013 - 8 - 26 / 11:57 am / general
Gravity Ghost is now up for pre-orders! A lovely game by one of my house mates Erin Robinson. She needed a fancy pre-order page so I returned to the war zone of HTML and CSS to make some magic happen.
The big screenshot of the site is a little wacky because of some of the parallax scrolling and background positions that I used. Certain elements stay in place when scrolling, and some scroll with some parallax, it's very fancy. I also made use of a lot of the artwork directly from the game for a majority of the elements on the site. I think it turned out pretty well! Check out Gravity Ghost!
2013 - 4 - 30 / 4:28 pm / general
The TIGJam 5 site is now live and registrations are open! Make sure to sign up soon if you want to go to one of the coolest jam events of the year.
(Also ignore the glaring typos on that image of the site for now.)
2013 - 4 - 9 / 1:32 pm / games
Right before GDC my friend Tim Winsky released his first iOS game into the market, Indiana Stone: The Brave and the Boulder. He needed a quick and simple promotional site for the game, so I stepped up to the job.
The game itself is pretty rad too, and you should totally check it out, and then buy it and then tell all your friends to buy it. Viral marketing.
2013 - 2 - 23 / 3:25 pm / general
This week I took a short break from video game coding to crank out some web tools for a table top RPG that I play with some local friends. The screenshot above is part of a combat manager application that I wrote in php. It's main purpose is to manage all of the NPCs in a fight so that the game master doesn't have to keep flipping through a binder full of different pages of enemies to keep track of what's going on during the battle. It should make our games go along a lot quicker, although some people really like to have physical dice make all the decisions. When you have a battle involving 15+ characters though, dice rolling can get tedious pretty rapidly.
Now back to game development!
2013 - 2 - 8 / 7:14 am / tutorials
Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.
In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more
2011 - 2 - 9 / 3:38 pm / general
YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.
Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.
Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!