@SteveSwink that would be so amazing but sushi is so hard to make. We need to become bffs with a sushi chef (Today)

@dannyBstyle bro what headphones are you using these days? my DT770s are now four years old and are finally completely falling apart RIP (Today)

@rabbit_nabokov @konjak We really want to preserve the characters as they are. That's why Olimar is his original height of 4cm in the game. (Yesterday)

@AdventureMtn After (Yesterday)

@nickyonge @theBanov If you recall Fredrick Durstman is the one who said "..a redneck fucker from Jacksonville bringing on the dumpster..." (Yesterday)

@theBanov Limp Bizkit (Yesterday)

Come hang out with the Phoenix game dev community tonight: t.co/B7pKJyFjET We're gonna play some phoenix made games! (Yesterday)

@kertgartner @Capy_Nathan if your fever is too high try adjusting the quality settings and keyframe distance and try again with h.98.6 codec (Yesterday)

@Capn_Andy That otter has been done with his ship for years check out otter pup 681! t.co/vjlEPiSHJd t.co/adXogGH1iM (Yesterday)

@rabbit_nabokov chores simulator (Yesterday)

@infinite_ammo Nice! I might check this out for funsies at some point but I like Visual Studio a lot on the windows side ;o (Yesterday)

@GreyAlien @NoelFB Any 24 hour sushi place would have all of my money. (Yesterday)

@infinite_ammo Does it work for any c# or only unities (Yesterday)

@Lumin0via This one isn't made by Sonic Team though, it was a different studio. (2 days ago)

@dominictarason Haha no, I've seen the crazy weird cutscene video though with the characters being inside each other though. (2 days ago)

Well at least Sonic Boom has some awesome glitches for speed running t.co/7pKwrU77q9 (2 days ago)

@TheCasanovaGirl ohh but there's no astronaut ice cream of those flavors! (2 days ago)

@Lumin0via ahhh astronaut ice cream is the best it's so weird to eat (2 days ago)

It was almost a perfect day but the candy store didn't have the specific type of astronaut ice cream that I wanted... (2 days ago)

RT @MattThorson: Cataclysm random seed select t.co/K2M0I4Tlb9 (2 days ago)

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posts tagged with: jottobots

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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