RT @psychicteeth: I've just released Cottage of Doom, and it's 75% off for the Halloween weekend! GET IT OR ARE YOU SCARED t.co/o6Pw… (Today)

@rustym Yeah it's like "You got +150XP for doing something in the game, now your gun has +10% accuracy!" (Today)

@siegarettes I think Valve just focuses on making a really solid experience so playing the game itself is addicting. (Today)

@TheKazvon I'm sure that's coming some time after the game comes out x_x (Today)

@Anlysia Not familiar with Payday, but it's really similar to the modern Battlefield system. t.co/WMp1VbCehD (Today)

@siegarettes Yeah you level up your abilities based on XP you get from playing. t.co/WMp1VbCehD (Today)

I'm so mad about this because Evolve looked like a super fun asymmetrical multiplayer game, and it's fucked by a stupid progression hook. (Today)

@KurpUnderscore Cosmetic stuff, sure, whatever, but shit that effects the core game balance by how long you've played? Fucking bullshit. (Today)

Was pretty excited about Evolve until I saw the player progression screen. Fuck this stupid time sink for better shit bullshit fuck. >:I (Today)

@isabelboyd @VancouverAqua aahhhhhhhh <3 (Yesterday)

@adventureface the eternal spirit of macho man randy savage watches over you (Yesterday)

@infinite_ammo @MattThorson nooo it okay don't be anxiety t.co/9StKYrUHWu (Yesterday)

@amora_b @Chris_Rock @konjak AND THIS! t.co/MNY5O1dEsg (Yesterday)

@phubans consider yourself training in 100x gravity (2 days ago)

Coin Crypt is out on Steam now and you should def check out that hotness t.co/c9I5QnxS5Q (2 days ago)

@infinite_ammo @TommyRefenes @BeeMickSee and then eventually mr plinkett will review a movie that we're all in #endgame (2 days ago)

@BeeMickSee @TommyRefenes @infinite_ammo YES INFINITY WARS IS HAPPENING 2 MOVIES FUUUUUUCK (2 days ago)

@infinite_ammo Hahah this is like the opposite of how I feel about all of these movies. * o * (2 days ago)

@aeiowu being greg wohlwend (2 days ago)

@Megazell UHHH Kind of a heavy question to answer in 140 chars. If you want any specific advice feel free to email me hi@kpulv.com (2 days ago)

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posts tagged with: jottobots

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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