Thanks everyone :3 (Today)

Successfully defended my title at the humble #towerfall invitational now I can stop feeling like I'm gonna barf (Today)

@BitteWenden99 I can take a look soon. At gdc this week so kinda busy (Today)

@GreyAlien miss you ;_; (Today)

RT @MattThorson: "It's actually really hot playing in this dinosaur costume." -@theBanov #RIP (Yesterday)

@maxticket nah in a house with a bunch of peoples (2 days ago)

@rabbit_nabokov not really. I'm at gdc this week so I won't be online much (2 days ago)

@maxticket last year's flight we took off and had to go back to the airport because the windshield blew open in the cockpit. (2 days ago)

@kaylasara yeah last year after we took off whoops (2 days ago)

I made it to San Francisco without the airplanes windshield blowing open this time #blessed #unbreakable (2 days ago)

@kinifi just landed at sfo :) (2 days ago)

@celsiusgs I got delayed in Chicago once because it was so cold the planes plumbing froze solid. :I (2 days ago)

@UllCon @AmericanAir noooooooooo (2 days ago)

@UllCon environment string issues? (3 days ago)

so wait were the llamas controlled by twitch chat or (4 days ago)

@kertgartner @ADAMATOMIC hdjdidudhsbsjeirhruwhwbe83h28wgsbsnskowowhsneje872gwbk (4 days ago)

@MattThorson "Tournaments make me too nervous" (5 days ago)

@Data01 yeah saw this awhile ago, captures the genesis game vibe pretty well but I never got around to trying it (5 days ago)

RT @infinite_ammo: Gonna be possibly looking to pick up some more contract work after GDC. Music and/or Code. <3 (5 days ago)

@kertgartner how is your computer even running (5 days ago)

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posts tagged with: jottobots

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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