@TheCasanovaGirl t.co/L5tfC9WzFz (Today)

@TheCasanovaGirl AAUAUGHAIghdsiash430th048hahdhfadfhioahsf (Today)

@RobaatoX <3 <3 you reminded me that I need to finish this game ASAP! (Today)

@JesusCripe I am making a bunch of stuff but all of which isn't really ready for release yet ;_; Hopefully something this year though! (2 days ago)

.@Livelyivy and her team worked their BUTTS OFF on Gravity Ghost t.co/ybroOoadqw get it so they can afford butt reattachment surgery (2 days ago)

RT @Livelyivy: GRAVITY GHOST IS LAUNCHED I LOVE YOU ALL! t.co/69UeajfNCF (2 days ago)

@arcv2 it's hopefully a tool that can be used on any Google sheet. I'll release it after I polish it a tiny bit more. (3 days ago)

@Silvanis_s I'm not sure, I'm using the google docs json feeds and I think those freak out over empty cells right now. Will test later! (3 days ago)

@Silvanis_s you mean like an empty cell in the sheet? (3 days ago)

Spent the weekend making a thing that takes somethin like this: t.co/KpA4JFMBcp and turns it into this: t.co/5yRHuaLSqZ :D (3 days ago)

@KnechtsLevel @mguniverse I'll make it out tonight, probably around 6ish. (3 days ago)

@mguniverse maaaybe I don't know for sure (3 days ago)

@vonFawks looking pretty cute! (3 days ago)

RT @Livelyivy: Today is your last chance to preorder Gravity Ghost! t.co/0t1h9Nuylk (Saves $5, and you can say you liked it before i… (3 days ago)

Well according to twitter there exists a secret society of people that actually do use the insert key quite often. The more you know! (3 days ago)

Has anyone ever pressed the insert key, started typing, and then thought "yes, this is exactly what I wanted." (4 days ago)

@Fruckert Haha wow, so it is. I did a ctrl+F on the whole thing and for some reason it didn't find it. Whoops ;D (4 days ago)

@infinite_ammo @theBanov ohh I dunno. Maybe not til around pax time again for me ;( (4 days ago)

@NoelFB Or maybe t.co/QjrHFNFbbU or do you mean REAL as in only classical stuff? Like not metalish + chiptune? (4 days ago)

@NoelFB t.co/7dTg3mhOi5 (4 days ago)

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posts tagged with: jottobots

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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