RT @HeartMachineZ: If you or anyone you know is a topnotch GameMaker programmer and interested in helping us with a few things, hit up info… (Today)

@RakurinHD It was Ibuki who I was kinda interested in checking out so maybe it was just destiny (Yesterday)

@Capy_Nathan I think I still like 4 better but that is probably just due to how much time I spent with it, and 5 doesn't have sak ;_; (Yesterday)

@Capy_Nathan hmm yeah I am having fun with mika, karin, and juri but right now the characters feel more samey than they did in SF4 maybe? (Yesterday)

@mattjbaldo It purchased it with my fight money which is the first option in the menu, so when it buffered my input it just selected that. (Yesterday)

@Capy_Nathan yes the core game is really fun and cool and great which is why I am so dang frustrated at everything else (Yesterday)

I cannot help but laugh at what a horrible mess SFV is other than the actual core game itself. It amazes me more and more every day. (Yesterday)

accidentally bought a character in street fighter v because I tried to select a locked char and it lagged and I hit A during the lag fffffff (Yesterday)

@aceriou not an otter thing. You could use some windows api methods on init to force focus I believe. (Yesterday)

@aceriou yeah sorry that's something in windows I think. When you run without debug console it should just focus the game window (Yesterday)

@TyrusPeace I hear guilty gear is pretty good. The new KoF looks... weird. I liked KoF13 a lot though. (Yesterday)

@RakurinHD Yeah they look... alright? But dang between the UI, survival mode, and the excessive DLC I'm amazed it has players (Yesterday)

I like the core system and fighting part of street fighter v but wow everything else surrounding it stinky poop garbage (Yesterday)

@aceriou There was a Flashpunk "port" to C++, and Otter is based off Flashpunk: t.co/PBf41S4KRh Hasn't been touched in awhile though (2 days ago)

@aceriou Not sure, but if you're using C++ I would look into just using SFML directly, or look into C++ built frameworks rather than Otter. (2 days ago)

@StoryFort yaye yaaaaaaye (2 days ago)

@dejobaan I'M FIRED (2 days ago)

Working solo is cool and all but it also means that when I'm in a huge funk I don't have anyone else on the project to snap me out of it x_x (2 days ago)

RT @x01010111: If YOU help make @HaxeFlixel better, I can make better games for YOU to play!!! t.co/glJDPr5Oiw #indiedev t.… (2 days ago)

RT @gabetelepak: I'm looking for freelance design work to pay the bills! Plz RT 🙏 I have a wife + two fat pugs to feed t.co/TPdeMq… (2 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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