@TeddyDief nice p54 ! (Today)

@MattThorson ya rite that probably has 40ms at least B) #Kappa (Today)

oh my god the internet has been on point with otter gifs lately t.co/UIlHgaL0PQ (Yesterday)

RT @CapForeverRemix: Captain Forever Remix is out now! 15% off week-one sale! t.co/J8DOYJ3vN3 t.co/FfOKzrtPs7 (Yesterday)

@gritfish haha awesome! I'm glad it still works (Yesterday)

@TeddyDief he enjoys the finer things in life (Yesterday)

@TeddyDief adult Teddy is like "dude... I just brewed you some fresh coffee lets DO THIS!" and does a backflip (Yesterday)

@dannyBstyle maybe just go by "your majesty" from now on (2 days ago)

@MANvsGAME like a leaf in the wind (2 days ago)

@phubans @supershigi Phuuuuuubaaannns *studio audience laughter* (2 days ago)

@phubans especially after the patch that fixed a bunch of the funky cube collisions (2 days ago)

@phubans one of my favorite games EVER (2 days ago)

@kinifi t.co/XVuKoqYbFC (3 days ago)

@Livelyivy We're not DONE YET WE STILL HAVE 3 MORE ROUNDS! (3 days ago)

@MattThorson my hyper jumps and dashes are ready (3 days ago)

@Capn_Andy out of ink ;_; (4 days ago)

@Anlysia I am learnin' some more stuff about building menus so it will be useful for a larger game I hope! (4 days ago)

@BrodyBr thx!! :3 (4 days ago)

who knows why I'm making all these menus for a tiny game~ t.co/TeJJkJkKaj (4 days ago)

@ADAMATOMIC @ShayMakesGames nice, can I get in on the ground floor of this rocket ship? I'll invest a cool 30 mil (4 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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