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RT @unseven: Lady Lock's INCREDIBLE animation by @AdamKlingPixel for @PlayDuelyst one of my fav characters :D #pixelart t.co/vvZZqew… (Today)

@jacobalbano @r0bbieTheRobot my color lerping dreams have come true (Yesterday)

@MattThorson team most lethal strikes again (2 days ago)

@ADAMATOMIC he's ready to play the recorder (2 days ago)

@dannyBstyle I'm diggin' those specs, dawg!~ (2 days ago)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (2 days ago)

@konjak ok! <3 (2 days ago)

@jwaaaap oh thanks!! :3 (2 days ago)

@konjak (I'm procrastinating on doing enemy and player animations) (2 days ago)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (2 days ago)

More menu work today t.co/HoeYRjdIOE #screenshotsaturday ;D (2 days ago)

@Silvanis_s then you can mod the images ;D (3 days ago)

@Sosowski Yeah I thought about it but for some reason I just don't like doors... (3 days ago)

Menu arts for #screenshotsaturday ;D t.co/fQoojt6wck (3 days ago)

RT @ludumdare: The Theme for Ludum Dare 32 is: An Unconventional Weapon #LDJAM t.co/DnzOycrkwp (3 days ago)

@jacobalbano Well I abandoned skype due to all the hacking and the ddosing :I plus every update it gets more bloated and annoying. (5 days ago)

@r0bbieTheRobot @jacobalbano I HATE SKYPE but I guess I can turn it on if nothing else works. Does gchat do group stuff or only hang outs? (5 days ago)

@SteveSwink @Ryubel ah perfect my "just woke up at 4pm" hair style (5 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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