@JordanFehr @ADAMATOMIC @BenRuiz @nealen but at least you know your husbando is en route ;_; (Today)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen when I can play as sakura Kappa (Today)

@ADAMATOMIC bus out bloodborne all the way from bloodland (Today)

@vonFawks ehhh shootmania has some bad movement and other oddities that kinda made it fall flat for me (Today)

@flibitijibibo YEAH could have super cool freedom of movement on crazy maps with sweet flag running routes ahhhh (Today)

@AshBlueWD sonic mecha? :o (Today)

like dang I want to play an instagib capture the flag game with Cloudbuilt's movement systems *o* (Today)

This 3d platforming game is kinda rough around the edges but it's super cool and I like it a lot and it's on sale :O t.co/2aJ8Sc2DSv (Today)

RT @ChevyRay: My head is buzzing with excitement about working on Ikenfell! Help us reach our music stretch goal! t.co/9NgGzy9pjK (Yesterday)

@ShawnWhite just haven't made the time to play it I guess :o (Yesterday)

@Fruckert yeah it looks pretty fun but yeah I'm definitely seeing some issues watching it on twitch haha (Yesterday)

@vonFawks no you're great (Yesterday)

Whoa what is this cool new asymmetrical multiplay-- oh it has character progression with unlocks... #rip (Yesterday)

Whoa what is this new twitch thing did they finally integrate their own donation system?! *reads* oh... (2 days ago)

@frib137 I believe my dad has some German on his side, yeah. (2 days ago)

RT @mossmouth: Aquaria is on sale on Steam for the first time ever! 75% off: t.co/wVJFKynjut t.co/pOOUQQD6Ep (2 days ago)

@ZackBellGames @Bandygrass i just release things and don't tell anyone and then hide under my bed for weeks hoping nobody will see it (3 days ago)

@konjak delicious (4 days ago)

@konjak no don't it was only joke ok (4 days ago)

@konjak "wow iconoclasts was really good except that one sprite..." (4 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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