@PrinceJones33 @twobitart oh phew I thought it was a bunch of episodes but it's only this one so I guess that's okay for now........ (Today)

@twobitart why would you link to a pete and pete episode playlist when I'm supposed to be going to sleep ;_; (Today)

@StoryFort I wonder if the cloth thing can be subbed out for an asset store thing? Can you not revert the versions at all? (Today)

@StoryFort was it animation stuff? I'm not too up to date on the changes between unity versions. (Today)

@StoryFort bro that's like upgrading your click and create project to multimedia fusion 1.5 (Today)

@twobitart what a twist!! (Today)

@Livelyivy hahahah <3 <3 (Today)

okay I promise this is the only one of these I'll do t.co/Lg2ZVLAS9b (Today)

@theBanov hahah holy crap. game maker's integer ids for everything can sometimes cause insane chaos for debugging stuff (Today)

@theBanov I wanna knoooowww (Today)

@raiganburns I have received word that the best way to contact is just through the "contact the organizers" button on the bottom right (Today)

"Everybody has a plan until they push 'Start Streaming.'" -Mike Punchman (Today)

@ADAMATOMIC uggh I had to deal with so much comcast bullshit in the first like 3 days of moving to denver. isps are the worst ;_; (Today)

@MattThorson I think the entire bay area TF community is a huge threat now :O (Today)

GDC people come play TowerFall with me and other cool games on March 15th! t.co/kUt4DryHdq (Today)

RT @IndieOlympics: The #IndieOlympics are March 15th @Gamenest (Tuesday of #GDC)! #TowerFall World Champs + more! RSVP for free! t.… (Today)

@Nay_HO denvis broncman superman 50 (Today)

It's like some kinda anime convention but for sports t.co/DIqTJGq42p (Today)

Everyone in denver is cosplaying as denvis broncman today! (Today)

@realdragondude why finish it when I just won the gold medal (Yesterday)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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