RT @WildRumpus: <3 Also for those without tickets we are selling a handful on the door for $25 <3 (Today)

Oh and @amora_b's art was amazing during the igf nominations! :D (Today)

Good lord @kertgartner's videos and motion grafix are starting to transcend space and time (Today)

@TommyRefenes You won my heart already... <3 (Today)

@NoelFB @UllCon the real wild rumpus (Today)

@TomFulp rip in pepperonis (Today)

RT @TommyRefenes: Finally I get to talk about my post from Saturday! [REDACTED]'s lifted! VR isn't a gimmick anymore: t.co/s56ukdFwEY (Today)

@infinite_ammo wow stunning grafix... 10/10 out of 10 fever dreams t.co/AdrT9MPfs4 (Today)

@laurclinn thanks so much I actually can't wait to get my hot beverage on with them! ;D (Today)

@invicticide bury me with my laptop... (Today)

Feeling so destroyed right now I'm wondering how I ever did 5 days of sessions years ago. Time to nap until the IGF x_x (Today)

@kenruze <3 (Today)

@AsherVo @benedictfritz is this the valve VR demo (Today)

RT @ADAMATOMIC: Following @kylepulver’s example, we are excited to announce that we have decided to make Flixel free AND open source, no ro… (Today)

@ADAMATOMIC the sweet sound of gravel and phlegm (Today)

@tylerglaiel the only thing sold on the Otter Store™ is sushi (Today)

KPULV announces today at GDC that Otter (t.co/lR87R2gGmD) is now free to all users including all Otter Pro™ features. (Today)

RT @ZackBellGames: Ran into @kylepulver. Yelled "YOU'RE TWITTER FAMOUS!" rather than saying anything cohesive. I'm sorry <3 #GDC2015 (Today)

@Krynis thanks! :3 (Yesterday)

RT @BKennedySounds: Watch @kylepulver crush it in yesterdays Towerfall tournament. Its fucking MAGICAL. t.co/69Z9cEusqt (Yesterday)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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