@phubans I guess tennis is fine as long as real life windjammers doesn't exist. (Today)

RT @ColinNorthway: The new game we will announce today. After a year of secret toil: Deep Under the Sky t.co/FQVcOlE06T (Today)

RT @rustym: The Canabalt 2.0 update (which I helped program!) is on @toucharcade t.co/igbaTzpRTH (Today)

@ChevyRay Yeaah I tried json out, and editing it by hand made me go back to XML :I (Yesterday)

@ZeroFolio video games, whoa. ;D (2 days ago)

@alexdawsonca But "whoa" is the one that is said as "w-oh." (4 days ago)

@ADAMATOMIC @BenRuiz advancing guard advancing guardadvancing guard advancing guard advancing guard advancing guard advancing guard advanci (5 days ago)

@ADAMATOMIC @BenRuiz yooooooooooooooooooooooooooooooooooo (5 days ago)

@BenRuiz Vergil vs Vergil Training Stage only (5 days ago)

@BenRuiz ITS MAHVEL BABY (5 days ago)

RT @djcoreynolan: If a kirby came by and sucked you up, what power would he get? (5 days ago)

Dang, major bummer that @bitbucket now enforces hard limits on their repo sizes. Game projects can easily get past 2gb worth of assets. (5 days ago)

@obskyr No you fool woah isn't a word! (5 days ago)

RT @ted_martens: Crypt of the NecroDancer will be out on Steam Early Access July 30th! t.co/Grl2bPwrOu (5 days ago)

@LorenBednar All who approve say yea. (5 days ago)

Everyone talkin' about people saying videogames instead of video games when the real issue is woah instead of whoa. (5 days ago)

@Solidplasma Shoot me an email at hi@kpulv.com. I'm going to be kinda busy this next week, but maybe sometime after that? (6 days ago)

@BenKuchera GIVE ME SOMETHIN' TO EAT (6 days ago)

@MANvsGAME Super Sprint fucking rules I played the SHIT out of that. As a kid I never understood why the cart was so weird though. (6 days ago)

@pietepiet Make sure the HDMI cable isn't the problem first. (6 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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