@ChevyRay Yeaah sucks. I really want to see how much changed between their original ideas and what they ended up doing too. (Today)

@ChevyRay I kinda felt like both season 3 and 4 needed way more episodes. (Today)

@EventheOcean <3 (Yesterday)

RT @EventheOcean: Re-tweet, it will help us with exposure! In-game screen from Even the Ocean! (repost) #screenshotsaturday #gamedev http:/… (Yesterday)

@theBanov disco guard (Yesterday)

@kinifi just 640 x 480. Nothin fancy (Yesterday)

@theBanov what! (Yesterday)

@BenRuiz Latch's special seems a little OP compared to everyone else's so you should always pick Latch (2 days ago)

@MarioKid591 hey sorry I forgot. Send me an email hi@kpulv.com (2 days ago)

@BomuBoi oh my god I hate these so much. "What if ash hallucinated Pokémon cause his dad died and he was sad" (2 days ago)

@BenRuiz LL is one of the best feeling games I've played in the past forever. Some minor visual criticisms but aside from that its NOICE (2 days ago)

@TommyRefenes PARCEIL ONIY!!! (3 days ago)

@AsherVo @ADAMATOMIC I'm pretty sure making a game that isn't playable in a weekend is impossible (4 days ago)

@tom_hunt haha oh man that's a slippery slope... (4 days ago)

@GreyAlien Hmm yeah that's good. Right now I'm tinkering with a board game and having fun editing spread sheets full of stuff. (4 days ago)

@GreyAlien I feel like I run out of simple things to do... haha (4 days ago)

Really wish I could figure out why my brain goes from being super productive to having no motivation at all UGH (4 days ago)

@kertgartner @gabrielverdon It seems that people are really getting into this "internet" stuff! Some are even using it for businesses! (4 days ago)

@gabrielverdon @kertgartner I thought canadian internet lines were wood. (4 days ago)

@gabrielverdon @kertgartner The internet lines get cold and moose nibble on 'em so they're pretty slow, eh? (4 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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