@JassonMcMorris @EsotericSoft Otter already has a spine Graphic type but it's on a separate repository, I can't include it by default (Today)

@ChevyRay Man it's been like a million years and aligning things vertically with html + css is still a nightmare (Today)

Stayed up all night making this 2d skeleton system in Otter that should let me make multi part enemies yaayyy t.co/r7GAku0wxh (Today)

RT @CapForeverRemix: Captain Forever Remix pre-alpha trailer is GO: t.co/VmmIykCn4a (Today)

This is it. This is the best thing available to me on the internet. t.co/vW9p6k3t6A (2 days ago)

@TommyRefenes @TomFulp back when you had to run a WinNuke protection program whenever you went online (3 days ago)

@rabbit_nabokov its no problem just take water and add gravity (3 days ago)

@floatvoid da fuek is that all about. I guess I don't notice this happening when I use render textures as maps for displacement? (4 days ago)

When using a render texture to control my color grading shader... it interprets the texture upside down? So I'll just use ScaleY = -1 #magic (4 days ago)

@infinite_ammo Did you know that 1 out of 10 cameras will reset your game data? (4 days ago)

@Silvanis_s play with math formulas until you finally google the right thing to find out someone already figured it out in a much better way (4 days ago)

@DrewFitz whaaaaa what is that? :O (4 days ago)

@Silvanis_s it's magic even when writing shaders (4 days ago)

good times with a color grading shader t.co/e43rKm0WTU yahoooo (4 days ago)

Making a game engine/framework is actually not too bad until you get to TEXT RENDERING AAUGHuihaisgha (4 days ago)

@celsiusgs @hippiemanx @TeaRascal that is the sound of a nostalgia bomb going off in the distance (5 days ago)

@celsiusgs @TeaRascal if you say ridge racer, riiiiiiidge racer 5 times while in front of a mirror kaz hirai appears (5 days ago)

@celsiusgs Submitted for the approval of the midnight society... I call this story... we're getting old. (5 days ago)

@MANvsGAME Did you show up for the first day of filming and forget your pants? (5 days ago)

@celsiusgs aauaghguiaghh shuuuuuut uuuuuupp (5 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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