RT @OneMrBean: The Kickstarter Kountdown Party continues! Less than 3hrs to go! :O t.co/2uM68E2RWV t.co/3ABleAlxYg (Today)

@Nukikero Ohh bummer I didn't even know! Thanks for the heads up. (Today)

@mikekasprzak I must break myself of that habit. "I dunno how to solve this so I guess I'll just wander over here and... oh a funny video.." (Yesterday)

@twobitart something between human and clothing?! (Yesterday)

@joeydehnert I try to do this but it's hard to overcome the dread I'm building about all the rewrites that are waiting for me, haha (Yesterday)

@TyrusPeace hahahah awesome (Yesterday)

@TyrusPeace I find myself doing a lot of style/art/juice/particle stuff whenever I'm stuck on a harder problem somewhere else ;D (Yesterday)

@LyleCox Huh, interesting! Oh yeah, nice meeting you! Always cool to run into internet people in the real world ;D (Yesterday)

@konjak dont wanna get cramps! :3 (Yesterday)

@eigenbom Interesting! I figured it would be something like "the easiest stuff on the to-do list first" (Yesterday)

A lot of artists I know do warm up sketches and thumbnails... do programmers have warm up exercises or is it best to just JUMP RIGHT IN? (Yesterday)

@infinite_ammo is there a poster of Rick Berman (2 days ago)

@psysal so gdlk (2 days ago)

@NoelFB the party never ends noel... it never ends... (3 days ago)

@Zeomne Whoa thanks! :O (3 days ago)

@ADAMATOMIC @theBanov @infinite_ammo hahahahahh #busted (3 days ago)

@infinite_ammo @redlettermedia @ChevyRay @NoelFB WHAAAAAAAAAATT?? (3 days ago)

@BriProv Been using Spine but mostly because they had ready to roll code to drop into my engine to use their animation data. (3 days ago)

@infinite_ammo don't play with my heart (3 days ago)

@BenRuiz on the 420 bloodmoon all of the world money will turn into weed buy your dlc now before it too late (4 days ago)

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posts dated from: september 2011

2011 - 9 - 4 / 12:52 pm / general

What I'm up to: September Edition

What I'm up to: September Edition

I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011
I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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