@LyleCox Darn. I guess the GC might be the culprit then. (Today)

SFML C#'s framerate seems a little.. jittery? Like it's hitching every so often... or I'm just going insane. (Today)

@DiscordGames Oh snap I might do that sometime! <3 (Today)

@infinite_ammo Oh bo :( (Today)

@infinite_ammo 64 GIGS OF RAM DO IT (Today)

One time I put "10" instead of "10f" for a float and I almost died. (Today)

RT @infinite_ammo: Check out some music I'm working on for Crypt of the NecroDancer :) t.co/Gn7G9HbQSE (Today)

RT @MattThorson: Streamin' some TowerFall level design once again t.co/x0cSmmrKOX (Today)

My website gets a lot of traffic from Russian sites saying that Offspring Fling is a pikachu adventure game. (Today)

@TommyRefenes @JasonBrouwers @ChevyRay Yeah I would use a shader. (Today)

@JasonBrouwers @TommyRefenes @ChevyRay Hahah yeah it's pretty insane. I just want some of the ancient features like animated palettes... (Today)

@aeiowu NICE Cosmic dream cocoa is probably the best you can get. (Today)

@TommyRefenes @ChevyRay I want to make SNES games, Tommy. You know what I did when I got into wario world? Tried to order an SNES kit. (Today)

@BenKuchera You could disguise yourself and attend as Ken Buchera. (Today)

@EvanBalster @ChevyRay Shaders are pretty hard to do though. :( I wish I could just assign a palette to a bitmap and have it work haha (Today)

@aeiowu Hey I had a dream you were shoveling all the snow in front of my Aunt's house, so thanks for doing that. (Today)

@ADAMATOMIC Yo that guy will eat your sweater in one bite, be careful. (Today)

@ChevyRay Oh right and I think there are many more things that Ogmo Editor could do to make it way better. (Today)

@ChevyRay I wish palette shifting for 2d pixel art was easier to do, like those old school waterfalls that just cycled colors... <3 (Today)

RT @ChevyRay: For those of you interested in a "unity2d", keep your eye on @Polycode! (Today)

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posts tagged with: art

2013 - 5 - 7 / 2:58 pm / doodle

Doodle Post

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2013 - 2 - 15 / 10:36 am / doodle

Doodle Post

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2013 - 2 - 7 / 11:04 am / doodle

Doodle Post

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2013 - 1 - 31 / 7:01 pm / doodle

Just a Doodle

Hey! I'm going to start posting tiny blog posts here instead of trying to hold off until I have mountains of text to type. I want to get into the habit of actually updating this thing and posting stuff that I'm making, or whatever. So with that, here's a doodle from the other night.

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This is actually the first thing I've really drawn since the beginning of 2013. Been busy with game stuff for the whole month, I guess!

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2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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