@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (2 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (2 days ago)

@shaneneville t.co/9H8F5KlgFA (2 days ago)

@shaneneville well that sounds rad as fuck jfc (2 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (2 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (2 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (2 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (2 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (3 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (3 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (3 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (4 days ago)

@konjak double your pixels (5 days ago)

@konjak there are a lot of pixels (5 days ago)

freedom~ (yooo cut the 27:30:00) t.co/KoUrCCZAzU (5 days ago)

@GreyAlien that geo is slippery (5 days ago)

@Commanderstitch Just came out a few weeks ago t.co/kZTPFkU0Jx (5 days ago)

I'm completely obsessed with Hollow Knight and it will not let me go until I get that 100% (currently at 26 hours and 96%) THIS GAME IS HUGE (5 days ago)

@floatvoid @eigenbom I really wish we could have like a set of avatars and assign each one per tweet like rpg dialog portraits (6 days ago)

@phubans whyareyoulikethis.jpg (7 days ago)

follow
search
posts tagged with: art

2016 - 12 - 21 / 9:49 pm / general

Dev Log: Upgrade Path Arts

Dev Log: Upgrade Path Arts

I'm home for the holidays so that gives me plenty of time to catch up on my missing blog posts for the month!

Here's something I updated in Sky Sisters a little while back:

Image

The assets for the "upgrade path" were a little lacking. Previously they were just some simple monocolored assets that had some minor effects. What I found though was that they were very hard to see against certain sky palettes. I tried some tricks like shifting the color of the asset around to make them stand out more, but I was having a hard time making them out. If I was having a hard time that meant that any players would have an even harder time, so out they went.

I opted for a more detailed asset that is trying to be more in line with how the upgrade diamonds look themselves. There are some minor issues with these but I don't see them changing much beyond this iteration.

No Comments

2016 - 12 - 16 / 1:06 pm / general

Dev Log: Particle Polish

Dev Log: Particle Polish

I've just been hopping around on Sky Sisters revisiting some areas that needed a little bit more love. I wanted to make the upgrade diamonds a little bit more clear when the players touch one.

Image

The changes are super subtle but hopefully they get the message across a little bit more. I adjusted the screen flash and the particle burst when the orb touches the diamond, and I also added a flashing effect onto the diamond itself that gets more intense. I also shortened the overall time it takes for the whole effect to play out.

No Comments

2016 - 11 - 27 / 8:46 pm / doodle

Gameboy Doodle

Gameboy Doodle

I've been messing around with Otter FNA and at some point I'm going to need a test project to throw together. I thought it would be fun to make something in the Gameboy style. Maybe something that looks like this!

Image

Oh right... I should be finishing Super Sky Sisters...

No Comments

2016 - 11 - 22 / 4:17 pm / general

Travel Pillow Mock Up

Travel Pillow Mock Up

One of the main reasons I need to finish Sky Sisters is so I can get started on this dang game.

Image

The full version is on my twitter. This is the main reason I'm still looking for an editor that easily supports tiles with bleed over on the edges. If this mock up were using strict tiles I would end up with a billion different tiles and a billion tile layers to make it all work.

Anyway just dreaming of what I want to do next. Probably with FNA!

No Comments

2016 - 11 - 17 / 5:37 pm / general

Dev Log: Sky Palettes

Dev Log: Sky Palettes

Back to chomping away at small tasks in Sky Sisters. One of the things I've been meaning to do is go back and make new palettes for the skies. When the players go through a portal that leads to more action the sky palette will undergo a big shift. This helps in showing the players that they're making some sort of progress, I think! Here are some of the new skies:

Image

Image

Image

Image

I'm still using a shader to color the sky that uses a color look up table. I just load up a grayscale image of the game's background in Photoshop and then mess with a bunch of settings until I get a palette that I like. I then export a little strip of color that ends up being a 16 x 16 x 16 cube of color, and the game then uses that to colorize the sky in real time. I will never be able to make a game without shaders ever again.

No Comments

2016 - 9 - 21 / 5:45 pm / general

Dev Log: Super Star Effects

Dev Log: Super Star Effects

One of the main issues with Super Sky Sisters was the "star pad." I added this feature to the game to try and solve the problem of one player having "nothing" to do. How it works is every so often an energy circle will appear on the arena. If one player is inside of it, the other player will get a big boost to their attacks. This seemed like the perfect thing to add so that one player could try and help their ally by taking a position in the star pad, but the problem is that nobody understood what was going on.

A few people at PAX picked up on it, but overall I'd say about 90% of players didn't understand the use of the star pad, and even worse some confused it for something else (like healing.) To try and message it better I went back and added some more effects to the star pad. I have yet to actually test this so I'm not sure if it will work, but it does seem pretty dang better than before.

Image

It should be pretty hard to miss what is happening here now, or at least I hope!

No Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE