@AshBlueWD yeah I stayed up all night last night pretty much. Being super tired seems to keep my adrenaline down. (Today)

@Ryubel that's pretty much what I did I had to go into a deep meditation and get advice from my braver past life (Today)

@AshBlueWD can you only sleep on plain planes (Today)

@MANvsGAME YEEAH t.co/MivSVQ7I3J (Yesterday)

@MANvsGAME YO are you gonna be at PAX? :o (Yesterday)

@raiganburns I probably wont hit actual sleep, just spaced out half sleep that might keep me from getting all freaked out (Yesterday)

@raiganburns hmm yeah even with frequent flying I still have trouble. people sitting next to me ask if its my first time flying haha (Yesterday)

@raiganburns thanks! right now I'm employing my "stay up all night so maybe I will sleep through the flight" technique... (Yesterday)

@konjak the most disorienting scene transition in video game history (Yesterday)

@LeakyPeeButt hmm... maybe you're right~ (Yesterday)

@thenoumenon oof that is rough <3 I send many hugs (Yesterday)

@TommyRefenes ; _ ; (Yesterday)

@sch00f well poop (Yesterday)

@CliftonB YES I cant wait to be at PAX... but ugh the night before my flight is always the worst. (Yesterday)

@konjak shakey arms... the sign of a true warrior. don't worry my friend. some day you will be able to carry a medium-large package. (Yesterday)

One time I tried playing Paper Mario on a flight. I guess it helped a little? The next time I played Paper Mario I had a panic attack though (Yesterday)

@CliftonB AHHHH they already give me enough trouble for being one of those "opt out" people (Yesterday)

@konjak this isnt the time to try to impress me with your buffness (Yesterday)

@gritfish whoa that sounds pretty trippy. I don't know if it would be enough to overcome my awareness that I'm in an airborne plane though.. (Yesterday)

@SergeantIndie I think that fear is tied into the flying fear though ;_; (Yesterday)

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posts tagged with: art

2016 - 8 - 25 / 11:49 pm / general

Dev Log: Story Arts

Dev Log: Story Arts

Just a quick update with some art from the intro of Super Sky Sisters!

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Working hard on getting stuff together for PAX!

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2016 - 8 - 22 / 10:09 pm / general

Dev Log: New Title Screen

Dev Log: New Title Screen

The old title screen of Super Sky Sisters wasn't really doing it for me anymore. It was one of the first things I did when figuring out the art style, and after the game evolved more and more over the course of a year, it just didn't fit anymore. I wanted something a little more dynamic, and maybe a little artsy fartsy? So here's what it looks like now.

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And when you press a button it does this:

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Hey pretty cool! Now it looks all dynamic and stuff, and I even have a new logo.

I'm getting to the point where I can't remember if I've already done a blog post on something or not... I'm basically working a lot on the game and not really remembering to do blog posts, so hopefully I don't accidentally double up on something!

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2016 - 8 - 17 / 1:35 pm / general

Dev Log: Cutscene Stuff

Dev Log: Cutscene Stuff

Here's a quick preview of how the story scenes work in Sky Sisters!

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Just continuing work on getting all these dang images done. Oh, and there is a chance I'll be showing Sky Sisters at PAX! So now I really have to make sure everything is squared away by then.

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2016 - 8 - 16 / 10:33 am / general

Dev Log: Cutscene Drafts

Oh no I've been so totally heads down on Sky Sisters and other things this month that I've completely neglected my blogosphere. Fear not as work continues on the game and I'm bringing it closer and closer to its completion! I'm working on the cutscenes for the game which involve some fancy illustrations moving about on the screen. Here are some drafts for some of the scenes!

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More to come! I've signed myself up to do 20 of these illustrations so I'm going to be in the art grinder for awhile yet.

Oh and a doodle to go with it.

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2016 - 8 - 9 / 11:04 am / general

Dev Log: Demon Animations

Dev Log: Demon Animations

Things are progressing! I've just been forgetting to document it on my blogosphere. I have some catching up to do!

Last week I finally tackled the animations for the demon sisters.

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Luckily I made a base template for all the sky sister animations, so this process ended up being a lot less painful than I thought it would be. All together it only took me a solid day of work to get together all the animations for the demons, and the demons actually have less frames than the angels so that made it all the more easier.

The task list continues to shrink!

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2016 - 7 - 29 / 6:23 pm / general

Dev Log: The Art Grind

Dev Log: The Art Grind

It seems that the problem with working on any sort of project is that it is inevitable that the things I hate doing will end up at the end of the task list. As the project gets closer and closer to the end it will be nothing but tasks that I hate and progress seems to crawl to a halt... I guess sometimes the benefit though is that I can tune up other parts of the project as I procrastinate... anyway that's the topic of a different post, I think. For now check out some final art I have to do for Sky Sisters.

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The game gives you a difficulty option for fighting the demon sisters after you've defeated them once, so they have some art for that. More spoilery art after the jump! read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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