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RT @saint11: Another tutorial! This one's a little more complicated, about how to make a minimal attack animation. #pixelart #tutorial http… (3 days ago)

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just drank an energy drink so lets see if i can program or if i have a panic attack!!1 t.co/KCzcZIo4a3 (5 days ago)

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posts tagged with: art

2016 - 9 - 21 / 5:45 pm / general

Dev Log: Super Star Effects

Dev Log: Super Star Effects

One of the main issues with Super Sky Sisters was the "star pad." I added this feature to the game to try and solve the problem of one player having "nothing" to do. How it works is every so often an energy circle will appear on the arena. If one player is inside of it, the other player will get a big boost to their attacks. This seemed like the perfect thing to add so that one player could try and help their ally by taking a position in the star pad, but the problem is that nobody understood what was going on.

A few people at PAX picked up on it, but overall I'd say about 90% of players didn't understand the use of the star pad, and even worse some confused it for something else (like healing.) To try and message it better I went back and added some more effects to the star pad. I have yet to actually test this so I'm not sure if it will work, but it does seem pretty dang better than before.

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It should be pretty hard to miss what is happening here now, or at least I hope!

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2016 - 8 - 25 / 11:49 pm / general

Dev Log: Story Arts

Dev Log: Story Arts

Just a quick update with some art from the intro of Super Sky Sisters!

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Working hard on getting stuff together for PAX!

2 Comments

2016 - 8 - 22 / 10:09 pm / general

Dev Log: New Title Screen

Dev Log: New Title Screen

The old title screen of Super Sky Sisters wasn't really doing it for me anymore. It was one of the first things I did when figuring out the art style, and after the game evolved more and more over the course of a year, it just didn't fit anymore. I wanted something a little more dynamic, and maybe a little artsy fartsy? So here's what it looks like now.

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And when you press a button it does this:

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Hey pretty cool! Now it looks all dynamic and stuff, and I even have a new logo.

I'm getting to the point where I can't remember if I've already done a blog post on something or not... I'm basically working a lot on the game and not really remembering to do blog posts, so hopefully I don't accidentally double up on something!

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2016 - 8 - 17 / 1:35 pm / general

Dev Log: Cutscene Stuff

Dev Log: Cutscene Stuff

Here's a quick preview of how the story scenes work in Sky Sisters!

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Just continuing work on getting all these dang images done. Oh, and there is a chance I'll be showing Sky Sisters at PAX! So now I really have to make sure everything is squared away by then.

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2016 - 8 - 16 / 10:33 am / general

Dev Log: Cutscene Drafts

Oh no I've been so totally heads down on Sky Sisters and other things this month that I've completely neglected my blogosphere. Fear not as work continues on the game and I'm bringing it closer and closer to its completion! I'm working on the cutscenes for the game which involve some fancy illustrations moving about on the screen. Here are some drafts for some of the scenes!

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More to come! I've signed myself up to do 20 of these illustrations so I'm going to be in the art grinder for awhile yet.

Oh and a doodle to go with it.

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2016 - 8 - 9 / 11:04 am / general

Dev Log: Demon Animations

Dev Log: Demon Animations

Things are progressing! I've just been forgetting to document it on my blogosphere. I have some catching up to do!

Last week I finally tackled the animations for the demon sisters.

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Luckily I made a base template for all the sky sister animations, so this process ended up being a lot less painful than I thought it would be. All together it only took me a solid day of work to get together all the animations for the demons, and the demons actually have less frames than the angels so that made it all the more easier.

The task list continues to shrink!

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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