@ADAMATOMIC @nealen y yes I'll have this burger... *wipes tears* With two patties (Today)

@ADAMATOMIC @nealen help t.co/Yz9wHJq2St (Today)

RT @ishisoft: The beach is Leilani's territory! New Leilani's Island devlog update t.co/t7Pj7xSzeh 🌺🌴🍍 t.co/OyhOEsDGbM (Yesterday)

looking forward to hanging out with fellow introvert devs at gdc. lets all sit in the same room together with laptops in comfortable silence (Yesterday)

@ChrisBellDesign oh whoops I also read that as expo pass. I think that's supposed to be ONLY expo hall, but you can be sneaky sometimes. (2 days ago)

@ChrisBellDesign only gets you into the talks that are marked open to everyone and expo hall things (2 days ago)

@ZackBellGames @Bandygrass going back to super metroid now, the controls aren't exactly the friendliest. speed runners make it look E Z (2 days ago)

@katanadash oh yeah it's in my head at least once a day for sure (2 days ago)

last night I had a dream where I was just talking about how much I liked the chrono cross soundtrack. truly my imagination knows no bounds. (2 days ago)

@SaltyPepperG we paid 40 million dollars for this live feed of the current social status of the poop emoji (3 days ago)

marketing talks in 2017: "hmm yes this title sounds good but do we have an emoji that we can strongly associate with it" (3 days ago)

RT @dicey: I think this little friend has come a long way. 💕 🦊 t.co/SZUtGcQymG 🦊 t.co/3NLLcoYl5c (3 days ago)

RT @StoryFort: Excited to reveal my new game DUNK LORDS! Over-the-top 2v2 arcade basketball w/ uppercuts, lasers, and strawberries: https:/… (3 days ago)

man why aren't my projects finished?? *spends 5 hours debating what to put as 'job title' on my gdc badge* it is truly a mystery.... (4 days ago)

@ianwexl0rz t.co/WOV25xzeIC (4 days ago)

@ianwexl0rz right. I feel "old man" about it because I do miss the days when games were self contained time capsules on cartridges haha (4 days ago)

@ChevyRay hahah I just imagined this scene of a movie pausing in the theatre and viewers use their phones to buy the ending they want to see (4 days ago)

@ianwexl0rz probably hard to explain my full thoughts and feels on the matter over twittersphere~ (4 days ago)

@ianwexl0rz I don't like how games change over time now cause of DLC. Getting a different experience based on your funds also feels weird. (4 days ago)

I've reached cranky old man status because seeing pre-launch DLC announcements for the new Zelda game makes me profoundly sad (4 days ago)

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posts tagged with: sushi

2013 - 4 - 29 / 5:20 pm / general

Birthday Feast!

Image

Image

Had an awesome day yesterday with some of the coolest people I know! I celebrated my birthday by eating an inhuman amount of sushi (all of the sushi in the first picture was just my order.) My friend Ben remarked "I would offer to buy your sushi, but there's no way I'm paying for a Kyle Pulver amount of sushi." It's understandable... last time I ate sushi with Ben my bill ended up being four times the amount of his.

Then my friend Linda made that red velvet cake with the momma from Offspring Fling on it, and it was amazing. The cupcakes we're also red velvet and delicious (although I feel like there was a missed opportunity there to make the cupcakes all babies from Offspring Fling too, haha!) but hey, now that I have a cake of my game, I can finally make it onto Kotaku, right?

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2012 - 9 - 17 / 7:06 pm / events

Pax 2012: Day 2

Pax 2012: Day 2

Saturday sort of began as an adrenaline rush after I got to the expo hall. I had left most of the stuff at my booth at the expo hall overnight, which is what most people do. Nobody is going to steal anything from other exhibitors, and plus there’s security roaming around. However, I did have this paranoid fantasy that I would forget something integral to the whole Super Pretendo set up.

When I got to the booth I started setting up everything and then I freaked out when the announcer called over the loud speaker “15 Minutes until the expo hall opens to the public.” I couldn’t find my SNES controller, and I was thinking “God damnit, that SNES to USB controller is actually pretty rad and someone would take it if they realized what it was…” and I frantically searched all around the booth for it. I wasn’t just going crazy for no reason though. See, back in E3 2009 I was demoing the first version of Snapshot at the IndieCade booth and someone actually did try to jack my Xbox360 controller from the booth overnight. Somehow we were able to find it a few booths down (we knew it was mine because it was specifically marked and it was actually pulled out of the computer by the connection at the end of the cord and not the actual USB plug.) Ever since then I’m always paranoid about leaving stuff in expo floor booths overnight.

After about 10 minutes of searching I moved my backpack and out from underneath it came the SNES controller. I calmed myself down and got everything set up and ready to roll for day 2 to start. read more

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2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

9 Comments

2011 - 2 - 23 / 10:38 pm / games

Space Sushi 1.0.0

Space Sushi 1.0.0

I like to make up version numbers pretty randomly but I'm calling this version 1.0 because I'm calling it FINISHED for the sake of the TIGSource competition.

Changes
- Upped bullet velocity
- Changed controls
- Added highlights to dead fish
- Dead fish flash before they disappear
- Changed win conditions: player with most money always wins
- Causing an extinction costs a player $100 per kill
- Extinction detection: player who most recently killed the extinct species gets the penalty
- Money hidden until the end of the round
- Stunned text when players are stunned
- Smoother end transition back to title
- Modified hud to hide extra info
- Modified ending stats screen
- Dead fish now attract to a near by player
- Fish now trickle in at the start instead of being dumped in all at once

Download
Download the new version right here. There is a Windows executable and a Mac OSX .app in the zip file.

Tell me what you think!
I'm looking for any feedback on the game, and it's really tough since not a lot of people can play local 2 player games... so if you have any thoughts or comments either use the comments to get back to me, or use the form on the bottom of my site to contact me.

6 Comments

2011 - 2 - 21 / 11:19 pm / events

GDC2011: Check out the Winnitron!

GDC2011: Check out the Winnitron!

The Winnitron is being packed up and transported to GDC this year, and will be playable at the expo hall. There's gonna be a lot of kick ass awesome games to play on it which you can check out in this mega sweet video trailer for it.

Included in this fine line up of games are two of my games! Verge and Space Sushi are both playable on the machine, and on top of that I'll be stopping by the booth on Wednesday, March 2nd, at 1:30pm to talk about my games and other cool stuff. Joining me for that time slot is none other than game developer sweet heart Chevy Ray of Flashpunk fame! It's gonna be a good time for kids of all ages.

If you happen to find yourself at GDC this year then stop on by the expo hall and play some rad games on the Winnitron. SEE YOU THERE!

2 Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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