@MLRTachyon Cool, if you want to talk more in depth than twitter feel free to send me a message hi@kpulv.com (Today)

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@naughtysecrets Oh sorry, I removed the password from the beta branch, and didn't update the main thread about it. Magic fixes everything :o (Yesterday)

@naughtysecrets The beta branch should take care of any game breaking issues. Is there something specific that isn't working for you? (Yesterday)

@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (Yesterday)

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@MllePilgrim @infinite_ammo Gotta be quick about it if you want to keep up with me. (2 days ago)

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Luigis new final smash is pretty weird t.co/5DNaLrZLRr (2 days ago)

@Demruth My small rural home town in the US got a roundabout a few years ago. People actually protested it, and take routes to avoid it... (2 days ago)

@infinite_ammo The rich get richer. (2 days ago)

@infinite_ammo "hey guys if we split this 500 piece sushi party platter 5 ways..." (2 days ago)

@snakepixel His recovery is insane (like almost all chars in this game) You can do your air jump, then side B and jump cancel out of it! (2 days ago)

@snakepixel Bowser Jr is who I'm trying to get good with! I love his back air and his air attack after ejecting from the flyer thing. (2 days ago)

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@rabbit_nabokov Or I guess just a script that takes in a number as an argument and spits out the string for 0 - 9? (2 days ago)

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2011 - 2 - 23 / 10:38 pm / games

Space Sushi 1.0.0

Space Sushi 1.0.0

I like to make up version numbers pretty randomly but I'm calling this version 1.0 because I'm calling it FINISHED for the sake of the TIGSource competition.

Changes
- Upped bullet velocity
- Changed controls
- Added highlights to dead fish
- Dead fish flash before they disappear
- Changed win conditions: player with most money always wins
- Causing an extinction costs a player $100 per kill
- Extinction detection: player who most recently killed the extinct species gets the penalty
- Money hidden until the end of the round
- Stunned text when players are stunned
- Smoother end transition back to title
- Modified hud to hide extra info
- Modified ending stats screen
- Dead fish now attract to a near by player
- Fish now trickle in at the start instead of being dumped in all at once

Download
Download the new version right here. There is a Windows executable and a Mac OSX .app in the zip file.

Tell me what you think!
I'm looking for any feedback on the game, and it's really tough since not a lot of people can play local 2 player games... so if you have any thoughts or comments either use the comments to get back to me, or use the form on the bottom of my site to contact me.

6 Comments
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2011 - 2 - 23 11:58 PM

Luis Miguel Delgado

Hey dude, awesome game wish I had a 2nd player to enjoy it properly, maybe you should add a single player mode XD I was wondering what engine/programming language did you use to make it? Your visual style is awesome btw

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2011 - 2 - 24 12:49 AM

Kyle

Hey there! This game was programmed in Flash Develop using the Flashpunk games framework. (http://flashpunk.net) I exported the swf to an exe, but I'll probably be posting a web browser version soon.

If I ever expand on the Space Sushi universe, then I'll probably make a flash game with a single player campaign or something like that.

Thanks ;D

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2011 - 2 - 24 2:02 AM

Jclaine

Great little game. You should definitely look at getting this as multilayer and up on a portal site. I'll be sure to check out the Winnitron at GDC, hopefully I'll be able to play with someone else then.

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2011 - 2 - 24 4:08 AM

Kyle

Thanks for playing! I'm not sure I understand completely though when you say "look at getting this as multilayer and up on a portal site." I mean, I figure local multiplayer games aren't very popular on portals.

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2011 - 11 - 13 9:37 PM

Perago

Played this on the Winnitron. Very nice.

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2012 - 3 - 30 8:21 PM

Rachel

Played this with my husband! Cute idea; it's a little hard to not get stunned. Does the person who gets the last fish before extinction get a huge $$ bonus? That's what it seemed like :-).

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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