2011 - 2 - 23 / 10:38 pm / games
Space Sushi 1.0.0
I like to make up version numbers pretty randomly but I'm calling this version 1.0 because I'm calling it FINISHED for the sake of the TIGSource competition.
Changes
- Upped bullet velocity
- Changed controls
- Added highlights to dead fish
- Dead fish flash before they disappear
- Changed win conditions: player with most money always wins
- Causing an extinction costs a player $100 per kill
- Extinction detection: player who most recently killed the extinct species gets the penalty
- Money hidden until the end of the round
- Stunned text when players are stunned
- Smoother end transition back to title
- Modified hud to hide extra info
- Modified ending stats screen
- Dead fish now attract to a near by player
- Fish now trickle in at the start instead of being dumped in all at once
Download
Download the new version right here. There is a Windows executable and a Mac OSX .app in the zip file.
Tell me what you think!
I'm looking for any feedback on the game, and it's really tough since not a lot of people can play local 2 player games... so if you have any thoughts or comments either use the comments to get back to me, or use the form on the bottom of my site to contact me.
about
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!
spotlight
blog stuff
categories
tags
- actionscript
- air
- alec holowka
- art
- artxgame
- as3
- bill pullman
- blog
- csharp
- depict1
- design
- dev log
- devlog
- diet
- doodles
- flash
- flashdevelop
- flashpunk
- food
- game jam
- gamedev
- gdc
- good times
- haxe
- haxepunk
- id4
- igh
- internet
- ios
- jottobots
- namiko
- ninja slash
- nme
- offspring fling
- paleo
- pax
- pax10
- php
- pipa
- podcast
- programming
- promotion
- python
- sfml
- snapshot
- sopa
- space sushi
- speedrun
- steam
- sushi
- tools
- uat
- verge
- webdev
- winnitron
- yay!
archives
- may 2013 (10)
- april 2013 (15)
- march 2013 (13)
- february 2013 (15)
- january 2013 (3)
- december 2012 (1)
- november 2012 (2)
- october 2012 (1)
- september 2012 (4)
- august 2012 (1)
- july 2012 (1)
- may 2012 (1)
- april 2012 (1)
- march 2012 (1)
- february 2012 (1)
- january 2012 (1)
- november 2011 (2)
- september 2011 (1)
- july 2011 (1)
- june 2011 (1)
- may 2011 (1)
- april 2011 (2)
- march 2011 (4)
- february 2011 (4)
2011 - 2 - 23 11:58 PM
Luis Miguel Delgado
Hey dude, awesome game wish I had a 2nd player to enjoy it properly, maybe you should add a single player mode XD I was wondering what engine/programming language did you use to make it? Your visual style is awesome btw
2011 - 2 - 24 12:49 AM
Kyle
Hey there! This game was programmed in Flash Develop using the Flashpunk games framework. (http://flashpunk.net) I exported the swf to an exe, but I'll probably be posting a web browser version soon.
If I ever expand on the Space Sushi universe, then I'll probably make a flash game with a single player campaign or something like that.
Thanks ;D
2011 - 2 - 24 2:02 AM
Jclaine
Great little game. You should definitely look at getting this as multilayer and up on a portal site. I'll be sure to check out the Winnitron at GDC, hopefully I'll be able to play with someone else then.
2011 - 2 - 24 4:08 AM
Kyle
Thanks for playing! I'm not sure I understand completely though when you say "look at getting this as multilayer and up on a portal site." I mean, I figure local multiplayer games aren't very popular on portals.
2011 - 11 - 13 9:37 PM
Perago
Played this on the Winnitron. Very nice.
2012 - 3 - 30 8:21 PM
Rachel
Played this with my husband! Cute idea; it's a little hard to not get stunned. Does the person who gets the last fish before extinction get a huge $$ bonus? That's what it seemed like :-).
Post your comment!