@ChevyRay @ADAMATOMIC Oh really? I was given false info then! Plus resharper defaulted to making private stuff have a _ when I tried it :I (Today)

@codeapparat HMM interessting. I have seen some code bases with initials at the start of variables. I might try this in a quick jam thing. (Today)

@championchap Yeah I think FP is the first place I saw it. (Today)

@ADAMATOMIC Yeah right now I'm just doing lowercase for all private stuff, but I think the C# "official" standard is starting them with _ (Today)

@zenasprime Local scope I just make lower case and try to make them as shortly named a possible. (Today)

@ADAMATOMIC A chill runs down your spine as your sock begins to absorb whatever you just stepped in. Let the games begin. (Today)

@MoviusC I mean underscores to start though. Like private int _speed = 0; or something like that. (Today)

@zenasprime Ah, yeah that's what I'm using for my projects now. (Today)

Experimenting with using underscores for private things in C# and I'm still not sure if I like it or not. DO YOU USE UNDERSCORES?! WHY?! (Today)

@0SCUR0 @konjak I dont think you could guarantee it to be visible or invisible on the video or stream though. (Today)

@konjak Shovel Knight revealed how much of a problem it can be. Flickering every other frame at 60fps makes something invisible at 30fps :O (Today)

@gabrielverdon I've always used photo printing places. t.co/2gHMuX8snU is pretty decent, and they seem to work out good for arts. (Today)

RT @rustym: Astro Duel – My competitive local multiplayer game for iPad is live! t.co/PuNpRxw9vR (Yesterday)

RT @McFunkypants: The average fulltime indie gamedev salary is $11,812 a year. But 57% make under $500. t.co/s74fYprMtC t… (Yesterday)

@phubans I guess tennis is fine as long as real life windjammers doesn't exist. (Yesterday)

RT @ColinNorthway: The new game we will announce today. After a year of secret toil: Deep Under the Sky t.co/FQVcOlE06T (Yesterday)

RT @rustym: The Canabalt 2.0 update (which I helped program!) is on @toucharcade t.co/igbaTzpRTH (Yesterday)

@ChevyRay Yeaah I tried json out, and editing it by hand made me go back to XML :I (2 days ago)

@ZeroFolio video games, whoa. ;D (3 days ago)

@alexdawsonca But "whoa" is the one that is said as "w-oh." (5 days ago)

follow
search

2011 - 2 - 23 / 10:38 pm / games

Space Sushi 1.0.0

Space Sushi 1.0.0

I like to make up version numbers pretty randomly but I'm calling this version 1.0 because I'm calling it FINISHED for the sake of the TIGSource competition.

Changes
- Upped bullet velocity
- Changed controls
- Added highlights to dead fish
- Dead fish flash before they disappear
- Changed win conditions: player with most money always wins
- Causing an extinction costs a player $100 per kill
- Extinction detection: player who most recently killed the extinct species gets the penalty
- Money hidden until the end of the round
- Stunned text when players are stunned
- Smoother end transition back to title
- Modified hud to hide extra info
- Modified ending stats screen
- Dead fish now attract to a near by player
- Fish now trickle in at the start instead of being dumped in all at once

Download
Download the new version right here. There is a Windows executable and a Mac OSX .app in the zip file.

Tell me what you think!
I'm looking for any feedback on the game, and it's really tough since not a lot of people can play local 2 player games... so if you have any thoughts or comments either use the comments to get back to me, or use the form on the bottom of my site to contact me.

6 Comments
Avatar

2011 - 2 - 23 11:58 PM

Luis Miguel Delgado

Hey dude, awesome game wish I had a 2nd player to enjoy it properly, maybe you should add a single player mode XD I was wondering what engine/programming language did you use to make it? Your visual style is awesome btw

Avatar

2011 - 2 - 24 12:49 AM

Kyle

Hey there! This game was programmed in Flash Develop using the Flashpunk games framework. (http://flashpunk.net) I exported the swf to an exe, but I'll probably be posting a web browser version soon.

If I ever expand on the Space Sushi universe, then I'll probably make a flash game with a single player campaign or something like that.

Thanks ;D

Avatar

2011 - 2 - 24 2:02 AM

Jclaine

Great little game. You should definitely look at getting this as multilayer and up on a portal site. I'll be sure to check out the Winnitron at GDC, hopefully I'll be able to play with someone else then.

Avatar

2011 - 2 - 24 4:08 AM

Kyle

Thanks for playing! I'm not sure I understand completely though when you say "look at getting this as multilayer and up on a portal site." I mean, I figure local multiplayer games aren't very popular on portals.

Avatar

2011 - 11 - 13 9:37 PM

Perago

Played this on the Winnitron. Very nice.

Avatar

2012 - 3 - 30 8:21 PM

Rachel

Played this with my husband! Cute idea; it's a little hard to not get stunned. Does the person who gets the last fish before extinction get a huge $$ bonus? That's what it seemed like :-).

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE