@jswiatek Sure, can work out the details via email: hi@kpulv.com (Today)

@staticsteven ah it might be sampling from outside the bounds. Maybe somehow clamp it's source pixel to the bounds of the texture. (Today)

@staticsteven I add the displacement at explosions and they scale up and fade out over time (Today)

@floatvoid LEVEL 60 ZEBRA ROBOMANCER (Yesterday)

RT @cmuratori: I propose a different name for "Software as a service" that is more accurate: "Software as a tax." (Yesterday)

RT @TomFulp: Gone In A Flash - Kickstarter for a documentary about the Flash boom that changed the internet. Check it out! t.co/rKx… (Yesterday)

@TimothyFitz you just can't win. just get one of those 800lb widescreen CRT monitors~ (2 days ago)

@ADAMATOMIC @TommyRefenes @neilcic hahhaha this is what 11 year old kyle thought was going to happen when they said fire at will (2 days ago)

@konjak yay slot machines (2 days ago)

@TyrusPeace twitter is a fickle beast (3 days ago)

@ADAMATOMIC top 10 blow ups of 2016 (4 days ago)

@nnnehpe haha yeah maybe (4 days ago)

I hope the 3 people in the world that actually get the secret ending in sky sisters appreciate all the art I'm doing for it (4 days ago)

@theBanov @Managore @NoelFB fairy type is so cool look at how fucking pink the fairy energy is auughggh t.co/QYUvhiYRve (4 days ago)

@NoelFB i thought your shades gave you fire resistance (4 days ago)

RT @itchio: The new email recipient field lets you contact buyers, key claims, refinery reward tiers, key groups, etc. #gamedev t.c… (5 days ago)

@theBanov yeah yeah plus I think there's just a checkbox in game maker for it so you should prolly just do that?? (6 days ago)

@theBanov yeah the tutorial by youtube user xX-Sephiroth420VegetaSSJ5-Xx is really good, took me like 5 minutes to get an MMO up and running (6 days ago)

@NoelFB I just use slack, dont like calls for work stuff cause theres no record of it, cant scroll back up on a call to see who said what (6 days ago)

RT @dicey: Friends! Super proud to say you can come to the Indie MEGABOOTH at PAX West for ✨secrets✨ t.co/EWRXLBRmBh t.c… (6 days ago)

follow
search

2011 - 2 - 23 / 10:38 pm / games

Space Sushi 1.0.0

Space Sushi 1.0.0

I like to make up version numbers pretty randomly but I'm calling this version 1.0 because I'm calling it FINISHED for the sake of the TIGSource competition.

Changes
- Upped bullet velocity
- Changed controls
- Added highlights to dead fish
- Dead fish flash before they disappear
- Changed win conditions: player with most money always wins
- Causing an extinction costs a player $100 per kill
- Extinction detection: player who most recently killed the extinct species gets the penalty
- Money hidden until the end of the round
- Stunned text when players are stunned
- Smoother end transition back to title
- Modified hud to hide extra info
- Modified ending stats screen
- Dead fish now attract to a near by player
- Fish now trickle in at the start instead of being dumped in all at once

Download
Download the new version right here. There is a Windows executable and a Mac OSX .app in the zip file.

Tell me what you think!
I'm looking for any feedback on the game, and it's really tough since not a lot of people can play local 2 player games... so if you have any thoughts or comments either use the comments to get back to me, or use the form on the bottom of my site to contact me.

6 Comments
Avatar

2011 - 2 - 23 11:58 PM

Luis Miguel Delgado

Hey dude, awesome game wish I had a 2nd player to enjoy it properly, maybe you should add a single player mode XD I was wondering what engine/programming language did you use to make it? Your visual style is awesome btw

Avatar

2011 - 2 - 24 12:49 AM

Kyle

Hey there! This game was programmed in Flash Develop using the Flashpunk games framework. (http://flashpunk.net) I exported the swf to an exe, but I'll probably be posting a web browser version soon.

If I ever expand on the Space Sushi universe, then I'll probably make a flash game with a single player campaign or something like that.

Thanks ;D

Avatar

2011 - 2 - 24 2:02 AM

Jclaine

Great little game. You should definitely look at getting this as multilayer and up on a portal site. I'll be sure to check out the Winnitron at GDC, hopefully I'll be able to play with someone else then.

Avatar

2011 - 2 - 24 4:08 AM

Kyle

Thanks for playing! I'm not sure I understand completely though when you say "look at getting this as multilayer and up on a portal site." I mean, I figure local multiplayer games aren't very popular on portals.

Avatar

2011 - 11 - 13 9:37 PM

Perago

Played this on the Winnitron. Very nice.

Avatar

2012 - 3 - 30 8:21 PM

Rachel

Played this with my husband! Cute idea; it's a little hard to not get stunned. Does the person who gets the last fish before extinction get a huge $$ bonus? That's what it seemed like :-).

Avatar

Post your comment!

POST COMMENT

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE