@0SCUR0 @konjak I dont think you could guarantee it to be visible or invisible on the video or stream though. (Today)

@konjak Shovel Knight revealed how much of a problem it can be. Flickering every other frame at 60fps makes something invisible at 30fps :O (Today)

@gabrielverdon I've always used photo printing places. t.co/2gHMuX8snU is pretty decent, and they seem to work out good for arts. (Today)

RT @rustym: Astro Duel – My competitive local multiplayer game for iPad is live! t.co/PuNpRxw9vR (Today)

RT @McFunkypants: The average fulltime indie gamedev salary is $11,812 a year. But 57% make under $500. t.co/s74fYprMtC t… (Today)

@phubans I guess tennis is fine as long as real life windjammers doesn't exist. (Yesterday)

RT @ColinNorthway: The new game we will announce today. After a year of secret toil: Deep Under the Sky t.co/FQVcOlE06T (Yesterday)

RT @rustym: The Canabalt 2.0 update (which I helped program!) is on @toucharcade t.co/igbaTzpRTH (Yesterday)

@ChevyRay Yeaah I tried json out, and editing it by hand made me go back to XML :I (2 days ago)

@ZeroFolio video games, whoa. ;D (3 days ago)

@alexdawsonca But "whoa" is the one that is said as "w-oh." (5 days ago)

@ADAMATOMIC @BenRuiz advancing guard advancing guardadvancing guard advancing guard advancing guard advancing guard advancing guard advanci (6 days ago)

@ADAMATOMIC @BenRuiz yooooooooooooooooooooooooooooooooooo (6 days ago)

@BenRuiz Vergil vs Vergil Training Stage only (6 days ago)

@BenRuiz ITS MAHVEL BABY (6 days ago)

RT @djcoreynolan: If a kirby came by and sucked you up, what power would he get? (6 days ago)

Dang, major bummer that @bitbucket now enforces hard limits on their repo sizes. Game projects can easily get past 2gb worth of assets. (6 days ago)

@obskyr No you fool woah isn't a word! (6 days ago)

RT @ted_martens: Crypt of the NecroDancer will be out on Steam Early Access July 30th! t.co/Grl2bPwrOu (6 days ago)

@LorenBednar All who approve say yea. (6 days ago)

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viewing stuff filed under design
TIGJam 5
TIGJam 5 TIGJam 5 TIGJam 5 TIGJam 5

TIGJam 5

It's that time again! Time for another TIGJam to bring together enough game development energy to power a city. I once again just created a simple one page design for the site, except this time I did once of those fancy javascript scrolling navigation bars. Yeah.

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Indiana Stone
Indiana Stone Indiana Stone Indiana Stone Indiana Stone Indiana Stone

Indiana Stone

Tired of infinitely running? Your wishes are about to be GRANITE. Indiana Stone is a mobile game that was in need of a website, so I stepped up to the task! I may have went a little overboard with the colors, but a crazy neon 80s and 90s inspired palette was definitely necessary for a game that calls itself "9-bit."

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TIGJam 4
TIGJam 4 TIGJam 4 TIGJam 4 TIGJam 4

TIGJam 4

A simple one page design for the fourth annual TIGJam event. The best part about this site is that the entire thing from start to finish only took about 8 hours. It was a website jamming session that created the website for a game jam event, yeah!

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TIGJam 3
TIGJam 3 TIGJam 3 TIGJam 3 TIGJam 3

TIGJam 3

The 3rd annual TIGJam website had fallen into my hands, and I had no choice but to rise to the challenge. The logo was created by the lovely Derek Yu which provided the overall theme of the site. A simple one page flyer type design was all that was needed here.

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Comicompo 3
Comicompo 3 Comicompo 3 Comicompo 3 Comicompo 3 Comicompo 3

Comicompo 3

The third installment and final chapter of my comicompo trilogy. This site builds upon the same architecture as the Comicompo 2 website. This time the comic was split into 4 groups, and each group has it's own color scheme when viewing the comic. After the conclusion of Comicompo 3, I stepped down as Comicompo King and passed the torch onto another soul.

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Comicompo 2
Comicompo 2 Comicompo 2

Comicompo 2

The second running of the TIGForums Comicompo had a lot more participants than the last one, and this was another chance to make a new website for it. A more simplified version of the first site brings you straight to the madness. Although the users of the site can't tell, everything is completely automated using just a directory of images and a text file to make things really easy on the development side.

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Comicompo 1
Comicompo 1 Comicompo 1 Comicompo 1 Comicompo 1

Comicompo 1

The Comicompo is a community project started over on the TIGForums a few years ago. I took it over halfway through the first run of it, and eventually created this gallery website for the finished product.

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Team Meat
Team Meat Team Meat Team Meat Team Meat

Team Meat

The fellows at Team Meat came to me with a dream: A Team Meat website with as much meat and blood everywhere as humanly possible. A fully functional web zone with a blog, media pages for all of their games (well, just Super Meat Boy for now), and even forums. Although they still haven't filled out all the filler text on the site nearly a year after launching it, it still looks pretty good I'd say!

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Retro Affect
Retro Affect Retro Affect Retro Affect Retro Affect Retro Affect

Retro Affect

Retro Affect is a games studio that I co-founded with two bros of mine, and so we needed a website to go with it! The site runs off of a completely custom php mySQL back end with some fancy jQuery stuff on top of it for super fancy effects. This site even made into some cool web galleries.

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Xerus
Xerus Xerus Xerus Xerus Xerus

Xerus

Sometimes on the internet I am also known as "xerus", which to me is pronounced "eckserus", but I digress. I consider this to be my first website where I actually tried to incorporate some imagery into the design instead of just colored boxes. Like my original portfolio website, this site also contains old and embarrassing artwork for your viewing pleasure.

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Kyle Pulver Portfolio
Kyle Pulver Portfolio Kyle Pulver Portfolio Kyle Pulver Portfolio Kyle Pulver Portfolio

Kyle Pulver Portfolio

My original portfolio website was designed when I asked myself "Hey, do you want to make a website for me?" to which I responded "Of course, you're my best client!" This was created as my graduating portfolio and contains some of my older work that isn't on this site. So if you want to see old and embarrassing artwork and designs, then check it out.

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