@winkclub23 it's called travel pillow and it only exists in my mind for now sry ;_; (Today)

@r_rdein so far I'd say it leans a little bit more toward fighting enemies than platform challenges? but I dont have a lot of items yet (Today)

@konjak could u (Today)

@konjak do what you feel. the platforming is really snappy and felt weird to me at first, but once I got used to it it made sense ~I M H O~ (Today)

I've been playin' Hollow Knight and I like it A LOT, feels super fun, dark & spooky & somehow cute at the same time~ t.co/kZTPFlbBB5 (Today)

@theBanov keep a cycle of 12 hour sudafed running. I'm not even sick and I'm going to be doing that for GDC. sleep as much as you can. (Today)

RT @TeamCherryGames: The wait is over! Grab @HollowKnight and start exploring the strange, amazing, insect world of Hallownest! #Steam: htt… (Today)

@flurrycow get plenty of sleep and eat well (Yesterday)

@pietepiet jfc paul (2 days ago)

@midio here take this HM01 (2 days ago)

@konjak sounds good <3 <3 (2 days ago)

RT @MattThorson: Celeste is coming to Nintendo Switch in 2017! See you on the mountain :) t.co/TMOon1iCAs t.co/Aqm2AXcqKo (2 days ago)

it always amazes me when making games you can jam out a playable thing in a weekend but then it still takes somehow 3 years to complete (2 days ago)

RT @NightInTheWoods: NIGHT IN THE WOODS: AVAILABLE ON STEAM AND BASICALLY EVERYWHERE ELSE t.co/oPPY4OY754 (3 days ago)

RT @NightInTheWoods: (Night In The Woods will be out in all its glory on PC/Mac/Linux at 1pm EST tomorrow. get hype. etc.) (4 days ago)

@ADAMATOMIC @nealen y yes I'll have this burger... *wipes tears* With two patties (6 days ago)

@ADAMATOMIC @nealen help t.co/Yz9wHJq2St (6 days ago)

RT @ishisoft: The beach is Leilani's territory! New Leilani's Island devlog update t.co/t7Pj7xSzeh 🌺🌴🍍 t.co/OyhOEsDGbM (6 days ago)

looking forward to hanging out with fellow introvert devs at gdc. lets all sit in the same room together with laptops in comfortable silence (7 days ago)

@ChrisBellDesign oh whoops I also read that as expo pass. I think that's supposed to be ONLY expo hall, but you can be sneaky sometimes. (7 days ago)

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viewing stuff filed under design
Twinsky Games
Twinsky Games Twinsky Games Twinsky Games Twinsky Games

Twinsky Games

Game developer and good friend of mine Tim Winsky needed a new site for his company for his release of Adventure Time: Time Tangle. He already provided the theme of a tropical sky with his previous branding, so I just built a simple blog theme around that concept. The sun sets and the sky turns to night as you scroll. Neat!

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Dan Adelman
Dan Adelman Dan Adelman Dan Adelman Dan Adelman

Dan Adelman

Dan Adelman is a games industry veteran who recently quit his job at Nintendo to join the ranks of the indie community as a business development and marketing mercenary. I whipped up a blog layout for him to use as his new identity as an official indie! Check out those scrolling clouds. Fancy!

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Gravity Ghost
Gravity Ghost Gravity Ghost Gravity Ghost

Gravity Ghost

Gravity Ghost is the latest release from indie developer (and my housemate) Erin Robinson! The site originally went up when the game was available for preorder. I used the game's artwork and her style to craft a unique site for the game complete with cool parallax scrolling on the backgrounds!

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TIGJam 5
TIGJam 5 TIGJam 5 TIGJam 5 TIGJam 5

TIGJam 5

It's that time again! Time for another TIGJam to bring together enough game development energy to power a city. I once again just created a simple one page design for the site, except this time I did once of those fancy javascript scrolling navigation bars. Yeah.

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Indiana Stone
Indiana Stone Indiana Stone Indiana Stone Indiana Stone Indiana Stone

Indiana Stone

Tired of infinitely running? Your wishes are about to be GRANITE. Indiana Stone is a mobile game that was in need of a website, so I stepped up to the task! I may have went a little overboard with the colors, but a crazy neon 80s and 90s inspired palette was definitely necessary for a game that calls itself "9-bit."

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TIGJam 4
TIGJam 4 TIGJam 4 TIGJam 4 TIGJam 4

TIGJam 4

A simple one page design for the fourth annual TIGJam event. The best part about this site is that the entire thing from start to finish only took about 8 hours. It was a website jamming session that created the website for a game jam event, yeah!

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TIGJam 3
TIGJam 3 TIGJam 3 TIGJam 3 TIGJam 3

TIGJam 3

The 3rd annual TIGJam website had fallen into my hands, and I had no choice but to rise to the challenge. The logo was created by the lovely Derek Yu which provided the overall theme of the site. A simple one page flyer type design was all that was needed here.

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Comicompo 3
Comicompo 3 Comicompo 3 Comicompo 3 Comicompo 3 Comicompo 3

Comicompo 3

The third installment and final chapter of my comicompo trilogy. This site builds upon the same architecture as the Comicompo 2 website. This time the comic was split into 4 groups, and each group has it's own color scheme when viewing the comic. After the conclusion of Comicompo 3, I stepped down as Comicompo King and passed the torch onto another soul.

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Comicompo 2
Comicompo 2 Comicompo 2

Comicompo 2

The second running of the TIGForums Comicompo had a lot more participants than the last one, and this was another chance to make a new website for it. A more simplified version of the first site brings you straight to the madness. Although the users of the site can't tell, everything is completely automated using just a directory of images and a text file to make things really easy on the development side.

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Comicompo 1
Comicompo 1 Comicompo 1 Comicompo 1 Comicompo 1

Comicompo 1

The Comicompo is a community project started over on the TIGForums a few years ago. I took it over halfway through the first run of it, and eventually created this gallery website for the finished product.

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Team Meat
Team Meat Team Meat Team Meat Team Meat

Team Meat

The fellows at Team Meat came to me with a dream: A Team Meat website with as much meat and blood everywhere as humanly possible. A fully functional web zone with a blog, media pages for all of their games (well, just Super Meat Boy for now), and even forums. Although they still haven't filled out all the filler text on the site nearly a year after launching it, it still looks pretty good I'd say!

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Retro Affect
Retro Affect Retro Affect Retro Affect Retro Affect Retro Affect

Retro Affect

Retro Affect is a games studio that I co-founded with two bros of mine, and so we needed a website to go with it! The site runs off of a completely custom php mySQL back end with some fancy jQuery stuff on top of it for super fancy effects. This site even made into some cool web galleries.

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Xerus
Xerus Xerus Xerus Xerus Xerus

Xerus

Sometimes on the internet I am also known as "xerus", which to me is pronounced "eckserus", but I digress. I consider this to be my first website where I actually tried to incorporate some imagery into the design instead of just colored boxes. Like my original portfolio website, this site also contains old and embarrassing artwork for your viewing pleasure.

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Kyle Pulver Portfolio
Kyle Pulver Portfolio Kyle Pulver Portfolio Kyle Pulver Portfolio Kyle Pulver Portfolio

Kyle Pulver Portfolio

My original portfolio website was designed when I asked myself "Hey, do you want to make a website for me?" to which I responded "Of course, you're my best client!" This was created as my graduating portfolio and contains some of my older work that isn't on this site. So if you want to see old and embarrassing artwork and designs, then check it out.

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