RT @pixelnicks: Want to explore this island? Just support #EagleIsland on Kickstarter 😊🦉 t.co/jeAAnRtaWG #gamedev #pixelart #indi… (Today)

@rustym @celsiusgs just round that shit UP (Yesterday)

@impbox dang there's always a catch... (Yesterday)

@impbox ah, dunno if you can customize the shortcutz (Yesterday)

I'm now trying out DYNALIST t.co/pxwNPUMXtC for brain management/task tracking/misc writings. Might be cool! (Yesterday)

@kertgartner okay well now you *have* to make your voicemail this t.co/NVtMVTzIVE (Yesterday)

@Commanderstitch yeah it is. I didnt tweet that in the morning. what are you a time cop? (Yesterday)

@mangadrive yeah okay also the opening of episode 22 of kill la kill (Yesterday)

every morning I start my day with a cup of coffee, 4 eggs, and the arc-gurren lagann transformation scene (Yesterday)

@theBanov thx :3 (Yesterday)

@Vash3stampid3 naming them would only give them more attention~ (Yesterday)

@ADAMATOMIC classic pikagreg (Yesterday)

@AsherVo @fell_martins any% world record (Yesterday)

@kinifi hahah amazing! thanks <3 (Yesterday)

getting excited while watching a trailer for a video game but at the end it reminds me that there's already dlc and… t.co/WJh1g2gcGB (Yesterday)

@MoviusC soooo unreal tournament definitely tried terrain maps with their twitch-fps weapons and they were god damned awful lol (2 days ago)

@MoviusC well if it were like a quake map there'd probably be less giant open spaces, or if there were they'd be in… t.co/0LK7FJCbVs (2 days ago)

if PUBG was just like the same concept but a giant quake map and played like quake then I would be dead from playing it for 999999 hours (2 days ago)

@TeddyDief ancient me: "my bloodline will carry out this task for me sometime before the sun consumes our home plan… t.co/T27Mb6a93W (2 days ago)

RT @fell_martins: 💰💎✨ Boys and girls, I'm open for business ✨💎💰 Resposting artwork because most of my stuff is under very secretive NDAs.… (2 days ago)

posts dated from: february 2016

2016 - 2 - 29 / 6:35 pm / general

Otter Updates!

Otter Updates!

Recently I pushed a bunch of updates to the default branch of Otter since I totally forgot to for about two months... whoops. Here's a quick recap of the changes you can find now in the default branch.

* Collider.Render() now has a color parameter that can be used to determine what color the collider will render with.

* Fixed a dumb crash in the debugger when hitting tab to autocomplete methods.

* Changed Entity.UpdatedOnce to public get.

* Window position can now be set with Game.WindowX and Game.WindowY, and added Game.CenterWindow() to center the window on the primary monitor.

* Moved Otter to the official build of SFML 2.2, and fixed some weird bugs with that.

* Removed Color.Bytes since you can use FromBytes.

* Tiles on a Tilemap can now use their own color as well as the color that is set for the entire tilemap.

* Moved Otter to .NET version 4.5 (probably going to be 4.5.2 fairly soon.)

* Added GetComponent(Type) which can be helpful for getting a component of a certain type that is unknown at compile time.

* Fruckert added diagonal rotation for tiles.

More changes are always available in the dev branch!

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2016 - 2 - 28 / 10:39 pm / doodle

Doodle Post


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2016 - 2 - 25 / 6:27 pm / general

Dev Log: Power Up Effects

Dev Log: Power Up Effects

On today's super cool dev stream I spent a few hours making this entire effect for collecting power ups for the orb during Super Sky Sisters. Check it out!


It was a pretty productive day and I think I actually sat and worked on the effect for more than three hours before I took a break, which is at least a first for the stream.

I am ... going to run out of stuff soon for Sky Sisters... and I think I will have to ... face the reality that I'm going to have to ... ship the game soon. I am feeling better about the game overall with the recent additions I've made, and I'm looking forward to having people check it out during GDC this year.

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2016 - 2 - 24 / 5:49 pm / general

Dev Log: Upgrades!

Dev Log: Upgrades!

Been doing a lot of work on Sky Sisters again and trying to push it in the direction of making it feel like a real completely game. I've had a lot of help from twitch and adding a whole bunch of cool stuff.

As I was messing around with play testing stuff I realized that I could implement some sort of quick upgrade system as the players progress. So after a few hours I ended up with this:


Basically every couple of rounds (undecided on the number right now) the players get an opportunity to grab some sort of upgrade that lasts for the rest of the session. This is in addition to the player special attacks, and the orb power ups. Basically just trying to think of ways to make each play session a little bit more interesting, and have a different twist each time.

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2016 - 2 - 23 / 11:56 am / general

Some Music Scribbles

Some Music Scribbles

Been meaning to post some songs that didn't come out completely terrible in some of my music attempts over the past few weeks. Here they are!



The first one is some sort of victory song I was trying to make, and the other one came out sounding like some sort of temple or dungeon type thing. I still mostly have no idea what I'm doing, or where I'm going in regards of what music software I want to try to use. Honestly I have the least friction with FL Studio, but for now I only have the demo version and I'm not sure if I'm going to be serious enough about this to justify dropping the dough on the full program. At least for now I'm still having fun in tracking programs, but I can definitely see the potential of using a piano roll for writing melodies.

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2016 - 2 - 22 / 5:58 pm / doodle

Doodle Post


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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