@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

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posts dated from: february 2016

2016 - 2 - 29 / 6:35 pm / general

Otter Updates!

Otter Updates!

Recently I pushed a bunch of updates to the default branch of Otter since I totally forgot to for about two months... whoops. Here's a quick recap of the changes you can find now in the default branch.

* Collider.Render() now has a color parameter that can be used to determine what color the collider will render with.

* Fixed a dumb crash in the debugger when hitting tab to autocomplete methods.

* Changed Entity.UpdatedOnce to public get.

* Window position can now be set with Game.WindowX and Game.WindowY, and added Game.CenterWindow() to center the window on the primary monitor.

* Moved Otter to the official build of SFML 2.2, and fixed some weird bugs with that.

* Removed Color.Bytes since you can use FromBytes.

* Tiles on a Tilemap can now use their own color as well as the color that is set for the entire tilemap.

* Moved Otter to .NET version 4.5 (probably going to be 4.5.2 fairly soon.)

* Added GetComponent(Type) which can be helpful for getting a component of a certain type that is unknown at compile time.

* Fruckert added diagonal rotation for tiles.

More changes are always available in the dev branch!

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2016 - 2 - 28 / 10:39 pm / doodle

Doodle Post

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2016 - 2 - 25 / 6:27 pm / general

Dev Log: Power Up Effects

Dev Log: Power Up Effects

On today's super cool dev stream I spent a few hours making this entire effect for collecting power ups for the orb during Super Sky Sisters. Check it out!

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It was a pretty productive day and I think I actually sat and worked on the effect for more than three hours before I took a break, which is at least a first for the stream.

I am ... going to run out of stuff soon for Sky Sisters... and I think I will have to ... face the reality that I'm going to have to ... ship the game soon. I am feeling better about the game overall with the recent additions I've made, and I'm looking forward to having people check it out during GDC this year.

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2016 - 2 - 24 / 5:49 pm / general

Dev Log: Upgrades!

Dev Log: Upgrades!

Been doing a lot of work on Sky Sisters again and trying to push it in the direction of making it feel like a real completely game. I've had a lot of help from twitch and adding a whole bunch of cool stuff.

As I was messing around with play testing stuff I realized that I could implement some sort of quick upgrade system as the players progress. So after a few hours I ended up with this:

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Basically every couple of rounds (undecided on the number right now) the players get an opportunity to grab some sort of upgrade that lasts for the rest of the session. This is in addition to the player special attacks, and the orb power ups. Basically just trying to think of ways to make each play session a little bit more interesting, and have a different twist each time.

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2016 - 2 - 23 / 11:56 am / general

Some Music Scribbles

Some Music Scribbles

Been meaning to post some songs that didn't come out completely terrible in some of my music attempts over the past few weeks. Here they are!

Song9

Song11

The first one is some sort of victory song I was trying to make, and the other one came out sounding like some sort of temple or dungeon type thing. I still mostly have no idea what I'm doing, or where I'm going in regards of what music software I want to try to use. Honestly I have the least friction with FL Studio, but for now I only have the demo version and I'm not sure if I'm going to be serious enough about this to justify dropping the dough on the full program. At least for now I'm still having fun in tracking programs, but I can definitely see the potential of using a piano roll for writing melodies.

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2016 - 2 - 22 / 5:58 pm / doodle

Doodle Post

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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