RT @infinite_ammo: I'm doing the music for Moonlighter, a rad game that is coming to Kickstarter in a few days! t.co/CvA1JjnrZ3 htt… (Today)

@gertjanstolk that would be cool as heck. Can get me at hi@kpulv.com (Today)

@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (Today)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (Today)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (Today)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (Today)

@AsherVo making video games is like 10% game stuff and 173% UI design and programming (Today)

RT @tripleboop: 3v3 tourney for #towerfall at 3B: t.co/KevlbepVWw cc @kylepulver @MattThorson etc rt rt rt (Today)

@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (Yesterday)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (Yesterday)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (Yesterday)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (Yesterday)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (Yesterday)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (Yesterday)

@jacobalbano I compiled my .fx file into a .fxb with that fxc.exe program from the direct x SDK. Can be just used on its own. (Yesterday)

this may just look like a pink silhouetted graphic but it represents a shader actually working with FNA yeehaaawww t.co/AbriJFfgA5 (Yesterday)

@flibitijibibo Probably best thing is on google chats pulverk@gmail.com (Yesterday)

@flibitijibibo @larsiusprime Nope I have no XNA projects at all, starting from scratch. Will check out this fxc.exe thingy (Yesterday)

Dear FNA people, what is the process of getting a shader compiled and loaded? (Trying to avoid content pipeline stuff, using just files.) (Yesterday)

@flibitijibibo YUP Going to give it a whirl today! :O (2 days ago)

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