@MoviusC soooo unreal tournament definitely tried terrain maps with their twitch-fps weapons and they were god damned awful lol (Today)

@MoviusC well if it were like a quake map there'd probably be less giant open spaces, or if there were they'd be in… t.co/0LK7FJCbVs (Today)

if PUBG was just like the same concept but a giant quake map and played like quake then I would be dead from playing it for 999999 hours (Today)

@TeddyDief ancient me: "my bloodline will carry out this task for me sometime before the sun consumes our home plan… t.co/T27Mb6a93W (Today)

RT @fell_martins: 💰💎✨ Boys and girls, I'm open for business ✨💎💰 Resposting artwork because most of my stuff is under very secretive NDAs.… (Today)

@RYStorm actually now that I think about it when I get really excited "dude" is one of the first things out of my m… t.co/xjxRg7aZtf (Today)

@dkoontz the brite side (Today)

@MOOMANiBE I grew up in ultra rural upstate new york and somehow I still got it (Today)

when i spend hours on a bug caused by typing x twice instead of x and y t.co/nOkvbJ2XQg (Today)

@NoelFB @RobClemmonsJr coffee totally kills my appetite and I may lean into that more than I should *passes out fro… t.co/QEri4qx8On (Today)

@NoelFB this is a "bad" habit, you say? hmm... interesting... heh heh... *totally not sweating nervously*... (Today)

I've accepted the fact that I'm just going to say "like" 500 times per minute when I'm talking, and that's just, like, how it is. (Today)

@raiganburns yeah something really frustrating about watching a term's meaning totally erode, especially when a ter… t.co/LnabpYVyJQ (Today)

@floatvoid holy poop I havent heard this one yet!! (Today)

@raiganburns seems folks have been using rogue-whatever when they just mean procedural generation for awhile now. (… t.co/yYGOokKJUu (Today)

when are these so called major "esports" teams going to pick up players for link to the past randomizer races?? t.co/mxXI5JRG2X (Yesterday)

@AshBlueWD @ESAdevlog this is legit one of my favorite games of the past couple years. amazingly executed metroidva… t.co/WAQq7r3MQs (2 days ago)

@dannyBstyle Yeah it was an insane disaster and I'm amazed everyone signed on and was like yeah cool this sounds good let's do this (2 days ago)

RT @ESAdevlog: Btw, ESA is 60% off (and OST 30%) this weekend on Steam & Humble Store!! Completely forgot to announce that, whoops https://… (2 days ago)

@dannyBstyle Haha too late. It was... a thing. The original trailer for it was amazing though so I'll just keep watching that. (2 days ago)

follow
search
posts dated from: august 2016

2016 - 8 - 29 / 4:22 pm / general

Dev Log: Sky Sisters Webzone

Dev Log: Sky Sisters Webzone

With PAX coming up I finally got around to throwing together a quick website for Sky Sisters. It is nothing close to anything fancy, but it will have to do for now!

Image

Along with the website you can see that I've finally made some sort of logo for the game. I tried a bunch of different designs with halos and wings and the angels themselves but after all of those attempts I settled on just having a simple text logo with a bubbly cloud looking style. Also I think the font I used for "Super" is the only font in the universe that can be used for writing "Super."

Okay now for real I am finishing getting ready for PAX...

3 Comments

2016 - 8 - 29 / 12:46 pm / doodle

Doodle Post

Image

No Comments

2016 - 8 - 29 / 12:40 pm / general

Dev Log: Menu Polishing

Dev Log: Menu Polishing

Something that popped up on my task list recently was redoing the menu backgrounds in Sky Sisters. Someone in my twitch chat recommended that I do something with the menu backgrounds as they were still using the old cloud background that I had made way back at the start of the project.

When I first started this version of Sky Sisters I made this cloud background that used a fancy shader and did all this cool fading in and out stuff but over time the more I looked at it the less I liked it. I got a lot of feedback that it didn't really match the rest of the game, so I redid the background for the gameplay but left the old sky background as the menu background.

It ended up only taking me an hour to replace the background with something that looks a little bit more like the rest of the game. I also went through and added some typewriter effects to the big chunks of text in the menus so that everything seems a little bit more dynamic.

Image

The code for this animation on the text is actually really simple thanks to Otter's RichText class.

if (text.String != textBuffer) {
text.String = textBuffer.Substring(0, text.String.Length + 1);

var lastLetterTyped = text[text.String.Length - 1];
Tween(lastLetterTyped, new { ScaleX = 1, ScaleY = 1 }, 30)
.From(new { ScaleX = 1.5f, ScaleY = 1.5f })
.Ease(Ease.ElasticOut);
}

And with that I'm now preparing to head out to PAX West. If you're going to be there make sure to say hello! I think I'll be showing the game somewhere near the Indie Mega Booth if it all works out. See you there!

No Comments

2016 - 8 - 25 / 11:49 pm / doodle

Doodle Post

Image

No Comments

2016 - 8 - 25 / 11:49 pm / general

Dev Log: Story Arts

Dev Log: Story Arts

Just a quick update with some art from the intro of Super Sky Sisters!

Image

Image

Image

Image

Working hard on getting stuff together for PAX!

2 Comments

2016 - 8 - 22 / 10:09 pm / doodle

Doodle Post

Image

No Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE