RT @LunarRayGames: More future versions of enemies on today's Timespinner devstream! Pixel art and design! 1-4pm PDT every Tuesday at https… (Today)

@SaltyPepperG t.co/1dpxpaE6E5 (Today)

@MagpieMcGraw I see. Do you have a programming day job or do you only code as a hobby or whatevs? (Today)

@SaltyPepperG yeah I've gotten better at this over the years, but when my final tasks involve "talk to other humans" I shut down hahah (Today)

@TyrusPeace hmmm right yeah that makes sense. I wonder if I tied my chill out things to my projects more if it would help (drawing, etc) (Today)

Also I feel like I'm at the very end of Sky Sisters dev and the rest of it involves doing things I don't like so I'm procrastinating forever (Today)

@MagpieMcGraw right I have heard that actual coding time can be like only 2 to 4 hours a day for most people :o (Today)

@bmau_ro yeah I probably have weird data on this stuff. a lot of folks I talked to about time tracking track SO MUCH TIME compared to me x_x (Today)

@UndeadBarryGibb @SnugglePilot labor 2.0 (Today)

@Teknopants yeah totally but things don't get done waiting around for inspiration ya know? Why is making stuff so gosh dang difficult (Today)

@SnugglePilot dunno seems society likes that number a lot (Today)

@DrMelon It always seems like the mega successful artists and creators out there have super human focus powers~ (Today)

I want to be someone that can just work on the same thing all the time 8 hours a day every day but it just never works out for me. (Today)

Working on Sky Sisters this month has been incredibly draining so I'll do the irresponsible thing and goof around with a side project~ (Today)

@psysal hahah yeah sounds about right. I like how the anime advanced they started to adapt more of the actual game's rules. (Yesterday)

@psysal YEAH I loved the anime and my friends and I got into "AS A JOKE" and it turned out to be really fun so we went crazy with it (Yesterday)

@psysal uhh YEAH I played super competitively for a number of years and a friend from my locals won nationals in 2009!!1 (Yesterday)

@psysal i hope you brought your exodia with you (Yesterday)

@gritfish nope sorry been a long while since I've used it :[ (Yesterday)

@Managore @MattThorson right just rotate your sprite 90 degrees and you're good (2 days ago)

posts tagged with: yay!

2016 - 9 - 19 / 6:56 pm / general

PAX Recovery

PAX Recovery

I decided to purposely take a lot of time off after PAX, and this included posting on my blogosphere. I think I can still hit my goal of 12 posts of something or other this month, but four straight days of PAX ended up being more draining than I thought. I think I'm back and ready to rock for real though, so I'll start with a quick recap of PAX.


So I was able to set up a small demo station of Super Sky Sisters at PAX at a friend's booth. There was no big banner or fireworks display or anything, just me and a TV and two controllers. Sometimes I had a chair to sit down in!

I was fairly nervous about people playing the game but more confident than I ever have been. At this point the game is pretty far along and my real test was to see if people would understand what was going on without me interfering. My main goal for PAX was to see if I could in four days of constant play testing with new people playing the game all the time, and by that measurement it was a pretty big success. read more

1 Comment

2016 - 7 - 8 / 11:33 am / general

Holiday Break Game Time

Holiday Break Game Time

Things got a little chaotic for me over the last two weeks and I've felt a little bit distracted and was kinda forced into taking a small break on game dev. There's also the fact that Summer Games Done Quick is going on and that is just a constant distraction for the entire week.

So I took a look at my Steam library and there were a couple of things there that I needed to still get through. One of them being Environmental Station Alpha! I've been meaning to play this game forever but I never got around to it until pretty recently. I was a few hours into it and so I started playing it again and took it all the way to ... almost completion? (Spoilers: It turns out this game has a billion hours of post game content, and I think I've done all the major things I can do, and found all the cool things I can find.) So I figure instead of talking about my own games for once I can throw down some thoughts about someone else's game. read more

1 Comment

2016 - 6 - 24 / 9:21 am / games

Dev Log: Demon Sisters Intro

Dev Log: Demon Sisters Intro

The time of procrastinating on this is OVER! This week I finally tackled one of my big remaining tasks for Super Sky Sisters: The intro sequence for the Demon Sister battle! (Mega spoilers, whoops, but hey, you're reading a dev blog so you get to know all the secrets.)

Here's the start of it:


The rest of it I'm going to put behind the "read more" link since these gifs get pretty hefty. For whatever reason my motivation was way up this week! So I was able to knock this out pretty quickly (just two days of time, yeehaw!) I think I gained a lot of spirit from the demo I did last Saturday where people really enjoyed the game.

Anyway to check out the rest of it, hit that read more link already. read more

No Comments

2016 - 3 - 23 / 8:48 am / general

Indie Olympics TowerFall

Indie Olympics TowerFall

Last week during Game Developers Conference I had the chance to defend my crown as TowerFall World Champion. The folks at Showdown, as well as the San Francisco area TowerFall community put together the Indie Olympics which featured a whole bunch of games, but TowerFall was center stage.

The tournament was probably the most legit TowerFall tournament I've ever attended. It was pool play with two players advancing out of each pool, and then top 16 all the way down to one. It was also double elimination which was super cool. The whole event was incredible, and you can watch it all right here, but for now here are my streamed matches:

Good games!

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2016 - 1 - 13 / 12:09 pm / general

Snapshot AGDQ Speedrun

Snapshot AGDQ Speedrun

At the start of the new year one of my game development dreams came true! That one game I worked on a billion years ago, Snapshot, was selected to be one of the games showcased in Awesome Games Done Quick!

This was a pretty big deal to me! I love the speed running, the speed running community, and Games Done Quick is like the biggest speed running event ever! This year they raised 1.2 million something dollars for charity, and reached over 200,000 viewers during the event!

But wait, there's more! Not only was Snapshot selected to be a part of the event, but I was also invited to appear live via voice chat to help commentate the speed run! The whole thing was captured on video:

I ended up having to wake up at six o'clock in the morning to catch the run in my timezone, but it was totally worth it. I think we ended up having 100,000 viewers for the Snapshot run, which is absolutely insane, and I'm guessing the largest audience I'll ever "appear" before. I'm happy I didn't puke during the run!

A huge thanks to Games Done Quick, Blechy, and Nightmare for setting it all up. You're all the best!

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2016 - 1 - 13 / 11:58 am / general

2015: What Happened Part V

2015: What Happened Part V

So originally I had planned to write out this whole thing about what my plans and changes were going to be in 2016, and I really felt like I had a lot of things to say about what I've been up to and how I've been doing mentally and all that kind of stuff, but then somewhere along the way I just kinda lost all the motivation to do that.

When I was writing the 2015 posts at the end of December I felt like I had some really intense feelings to scribble down, but as time went on those feelings kind of faded and I felt like it would be weird to write about them at that point.

Things felt a little derailed by the holidays, friends visiting, and Awesome Games Done Quick going on, so I never felt like I was in the mindset to write out a big heartfelt post about the new year. So now here is my best attempt at some sort of reflection of the past, and/or look at tomorrow... read more

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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