@infinite_ammo Dads and bros. Fantasy football 4 lyfe! (Today)

@NoelFB @infinite_ammo Oh my god SO GOOD. :D (Today)

RT @NoelFB: . @Infinite_Ammo made a live color palette in the pixel editor last night. t.co/880iaU7fXI (Today)

@ADAMATOMIC Yeah I actually used it a month ago. I tweeted about a video of otters that I couldnt find again so I searched my archive for it (Today)

@ADAMATOMIC Hahah -- actually I think the "download your archive" option in your settings is pretty neat! (Today)

@ADAMATOMIC Just now realizing how weird it would be if my dad was tweeting about parenting when I was a kid and I could someday read it. (Today)

RT @mossmouth: I wrote a little thing about maturity, challenge, and video games: t.co/7nDijhY4uY *whispers* ...and art. (cough) (wh… (Today)

@Citizen_Daniel @ColinNorthway t.co/Y00JHQs8Lu (Today)

@henchmangoon Bummer! (Today)

RT @Draknek: @theBanov Because when you see it, you one-der what the hell Microsoft is thinking. (Today)

So is that free mobile thing from Unity only for the free version of Unity? Unity Pro still requires $1500 licenses? (Today)

@Draknek hi@kpulv.com (Yesterday)

My favorite parts of Into Darkness are just the characters interacting and talking, but they're always interrupted by explosions... :I (Yesterday)

@Draknek @jmickle_ I post about Flashpunk on my blog but just end up linking people to your Github, so reviving the site might be cool. (Yesterday)

@Draknek @jmickle_ If someone else wants to do the forum stuff, I can help out with the rest of the site! (Yesterday)

@Clobbr @infinite_ammo Hey thanks! I wouldn't have any official booth space if I went this year though, I'd just be hanging out! (Yesterday)

@Draknek What is needed exactly? (Yesterday)

RT @unity3d: Breaking news! #UniteNordic David Helgason: Mobile game development with Unity is now free! More details soon! #Unity3d (Yesterday)

@Clobbr @infinite_ammo I might go. I don't have any solid plans for it right now but I'll probably know more in a month or two. (Yesterday)

Hey this dude who speed runs Offspring Fling is streaming! t.co/5YHHaL3ftr (Yesterday)

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posts tagged with: yay!

2013 - 5 - 12 / 2:33 pm / offspringfling

Offspring Fling 50% Off Sale

Offspring Fling 50% Off Sale

Offspring Fling is part of the Show me the Games sales promotion this week, which is appropriately named Show me the Sales! There are a ton of amazing games on sale and you should not miss this chance! These sales are direct from the developer which is pretty dang cool.



Today is also Mothers Day! So as part of Show me the Sales, and to celebrate Mothers Day, Offspring Fling (a game that was originally made during a Mothers Day game jam) is now 50% off on the Humble Store.


Just use the friendly widget right there if you want to grab a copy of the game during the sale. All sales on the humble store also include a free Steam key to redeem to activate the game on Steam.

2 Comments

2013 - 4 - 29 / 5:20 pm / general

Birthday Feast!

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Had an awesome day yesterday with some of the coolest people I know! I celebrated my birthday by eating an inhuman amount of sushi (all of the sushi in the first picture was just my order.) My friend Ben remarked "I would offer to buy your sushi, but there's no way I'm paying for a Kyle Pulver amount of sushi." It's understandable... last time I ate sushi with Ben my bill ended up being four times the amount of his.

Then my friend Linda made that red velvet cake with the momma from Offspring Fling on it, and it was amazing. The cupcakes we're also red velvet and delicious (although I feel like there was a missed opportunity there to make the cupcakes all babies from Offspring Fling too, haha!) but hey, now that I have a cake of my game, I can finally make it onto Kotaku, right?

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2013 - 4 - 25 / 2:31 pm / general

Releasing Five Games in a Year

Releasing Five Games in a Year

Today is my birthday! It's a good time for reflecting back upon my now 27 year long life. This time last year I was right in the middle of crunching on Offspring Fling for the Steam release. I was coding up the level and replay sharing website with some help from Matthew Wegner, and I was also polishing up more stuff in the game for the big day when the game would arrive on Steam. Stress levels were at an all time high, where as this birthday I think my stress levels are at an all time low.

Between my last birthday and this one I've released, or in part released, five new games into the world. This was part of a promise that I made to myself at Game Developers Conference in 2012. At that GDC, I was neck deep in working Snapshot still. Snapshot is a project that started originally in 2008 as a little Multimedia Fusion prototype. Eventually that prototype got into the Independent Games Festival in 2009, and from then on out it was a full fledged game being assembled by David Carrigg, Peter Jones, and myself. The game didn't come out until August 2012. That's a pretty long time to be working on a single game... although its not that long compared to the time spent on a number of really awesome indie games.

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The main problem is that Snapshot is the longest term project that I've ever worked on. During the course of its development I felt very stagnant. This game was taking forever to make, and a lot of the time I just felt like we had nothing to show for it because usually the game was in a half broken unplayable state. The game didn't really start to take form until the final year of its development, but by the end of the project I felt like I was being suffocated by it. read more

2 Comments

2013 - 4 - 18 / 4:20 pm / events

TIGJam 5: Coming Soon

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Just a heads up: TIGJam 5 is happening! Check out the teaser details at the TIGJam website. (I made the site!) I'm 99% going to be there, and you should be too! It's going to be a crazy awesome time.

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2013 - 3 - 21 / 4:26 pm / games

Offspring Fling 50% Off!

Offspring Fling 50% Off!

Before I head off to GDC, you should all know that Offspring Fling is currently available on Steam for 50% off! The sale only lasts for this week, so if you've been waiting to get your hands on Offspring Fling then now is your chance for the low low price of $3.99!

Now I'm about to get on a train that will take me across the desert and eventually to the Moscone center. See you at GDC!

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2013 - 3 - 20 / 7:04 am / games

Namiko Now Available

Namiko Now Available

Hot off the heels of just releasing Super Ninja Slash, I'm releasing another game into the public's hands. Originally available as a bonus game for the Indie Royale bundle back in December, Namiko is a relatively simple wave defense type game that can be played on OSX or Windows. (You can find the downloads on this page.)

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When it was originally created, Namiko scored me 1st place at a local game jam held here in Phoenix at the University of Advancing Technology. The goal of the game is to defend your palace against hordes of attacking humanoid enemies that have three different powers. As the protagonist Namiko, you can scan these enemies and absorb their powers to make them your own. The game is about figuring out each enemy's weakness, and maximizing your chances of successfully defending by choosing the right weapon at the right time. I think the theme of the game jam was "adaptation."

Since the jam version I put a few more days work into it and just tried to generally polish up the experience. On a side note, releasing this game into the public officially makes this my 5th release between GDC 2012 and GDC 2013! I'll post more about that later though.

Have fun!

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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