@TodesBrot420 cool, I'll check it out (Today)

@ADAMATOMIC gdc all-access now $64,000 (Today)

@ADAMATOMIC yeah it was "I dunno how to fix it *speed walks away*" hahah (Today)

@ADAMATOMIC oh yeah and steve set off the fire alarm! (Today)

@blindmessiah777 right seems like tri/vert would be way better for performance vs. a billion sprite batch draws (Today)

@celsiusgs t.co/kOgiELFLPG (Yesterday)

@BradyInstead at least in FNA it is. you can render vertices with texture and color, so having them all in a big vertex array mite b cool? (Yesterday)

@antumbral @flibitijibibo whoa dang thanks! lot to gander at here :O (Yesterday)

@konjak oh feel better ;_; <3 (Yesterday)

@BretHudson oh jeez is it already time for another one of those oh god (Yesterday)

@SaltyPepperG yeah like that feeling where you're struggling to figure out any exam questions and then someone is already turning theirs in (Yesterday)

@SaltyPepperG dang dude i'll email you exodia (Yesterday)

@SaltyPepperG JEEZ (Yesterday)

Do any XNA/FNA folks out there use triangles/vertices for rendering tiles or does everyone just spritebatch each tile on render? :o (Yesterday)

@laurclinn :3 (Yesterday)

@larsiusprime "i'm currently meeting the minimum requirement for existence, and you?" (Yesterday)

@larsiusprime hahah oh man I noticed that I never respond to "how are you" with "good." I always say "not bad" at best -_- (Yesterday)

@Mattendo21 merry christmas to me (Yesterday)

RT @EventheOcean: Even the Ocean is out NOW!! t.co/7Ez89tEpCX (Yesterday)

@Mattendo21 GIVE ME THE CODE TO ALWAYS HAVE TANOOKI SUIT (Yesterday)

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2016 - 10 - 28 / 9:02 pm / general

Pathfinder Web Dev

Pathfinder Web Dev

Progress continues on my Pathfinder character sheet built with HTML, Javascript, php, mySQL, and css! Oh boy I love when I have to combine five totally different languages into a monstrosity. It's working out quite well though!

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I've built some cool systems to save and load the data on the sheet with some jQuery magic. I feel way more comfortable using jQuery than I usually do for some reason. I think something about it really clicked for me working on this for whatever reason. Maybe all my time in C# land has improved my programmer skill levels.

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The thing I'm most proud of right now is a generalized system for adding and removing things from a list. One of the limitations of our character sheet in PDF form is that we can't have dynamic sized lists of things. Things like our characters feats, abilities, gear, skills, and especially spells all suffer from hard limits in the PDF, but over here in the magical world of javascript I can make a list be any size by adding and removing rows on the fly!

I even worked out a system to save lists into the database and load them back out no matter what size they are. The best part is that I made it totally general case so whenever I come to a new part of the sheet that needs a dynamic list that can be saved and loaded I just have to add a submit button that's tied to the right javascript functions, and away it goes!

I think this break from game programming has been good for my brain so far.

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2016 - 9 - 19 / 6:56 pm / general

PAX Recovery

PAX Recovery

I decided to purposely take a lot of time off after PAX, and this included posting on my blogosphere. I think I can still hit my goal of 12 posts of something or other this month, but four straight days of PAX ended up being more draining than I thought. I think I'm back and ready to rock for real though, so I'll start with a quick recap of PAX.

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So I was able to set up a small demo station of Super Sky Sisters at PAX at a friend's booth. There was no big banner or fireworks display or anything, just me and a TV and two controllers. Sometimes I had a chair to sit down in!

I was fairly nervous about people playing the game but more confident than I ever have been. At this point the game is pretty far along and my real test was to see if people would understand what was going on without me interfering. My main goal for PAX was to see if I could in four days of constant play testing with new people playing the game all the time, and by that measurement it was a pretty big success. read more

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2016 - 7 - 8 / 11:33 am / general

Holiday Break Game Time

Holiday Break Game Time

Things got a little chaotic for me over the last two weeks and I've felt a little bit distracted and was kinda forced into taking a small break on game dev. There's also the fact that Summer Games Done Quick is going on and that is just a constant distraction for the entire week.

So I took a look at my Steam library and there were a couple of things there that I needed to still get through. One of them being Environmental Station Alpha! I've been meaning to play this game forever but I never got around to it until pretty recently. I was a few hours into it and so I started playing it again and took it all the way to ... almost completion? (Spoilers: It turns out this game has a billion hours of post game content, and I think I've done all the major things I can do, and found all the cool things I can find.) So I figure instead of talking about my own games for once I can throw down some thoughts about someone else's game. read more

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2016 - 6 - 24 / 9:21 am / games

Dev Log: Demon Sisters Intro

Dev Log: Demon Sisters Intro

The time of procrastinating on this is OVER! This week I finally tackled one of my big remaining tasks for Super Sky Sisters: The intro sequence for the Demon Sister battle! (Mega spoilers, whoops, but hey, you're reading a dev blog so you get to know all the secrets.)

Here's the start of it:

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The rest of it I'm going to put behind the "read more" link since these gifs get pretty hefty. For whatever reason my motivation was way up this week! So I was able to knock this out pretty quickly (just two days of time, yeehaw!) I think I gained a lot of spirit from the demo I did last Saturday where people really enjoyed the game.

Anyway to check out the rest of it, hit that read more link already. read more

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2016 - 3 - 23 / 8:48 am / general

Indie Olympics TowerFall

Indie Olympics TowerFall

Last week during Game Developers Conference I had the chance to defend my crown as TowerFall World Champion. The folks at Showdown, as well as the San Francisco area TowerFall community put together the Indie Olympics which featured a whole bunch of games, but TowerFall was center stage.

The tournament was probably the most legit TowerFall tournament I've ever attended. It was pool play with two players advancing out of each pool, and then top 16 all the way down to one. It was also double elimination which was super cool. The whole event was incredible, and you can watch it all right here, but for now here are my streamed matches:









Good games!

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2016 - 1 - 13 / 12:09 pm / general

Snapshot AGDQ Speedrun

Snapshot AGDQ Speedrun

At the start of the new year one of my game development dreams came true! That one game I worked on a billion years ago, Snapshot, was selected to be one of the games showcased in Awesome Games Done Quick!

This was a pretty big deal to me! I love the speed running, the speed running community, and Games Done Quick is like the biggest speed running event ever! This year they raised 1.2 million something dollars for charity, and reached over 200,000 viewers during the event!

But wait, there's more! Not only was Snapshot selected to be a part of the event, but I was also invited to appear live via voice chat to help commentate the speed run! The whole thing was captured on video:



I ended up having to wake up at six o'clock in the morning to catch the run in my timezone, but it was totally worth it. I think we ended up having 100,000 viewers for the Snapshot run, which is absolutely insane, and I'm guessing the largest audience I'll ever "appear" before. I'm happy I didn't puke during the run!

A huge thanks to Games Done Quick, Blechy, and Nightmare for setting it all up. You're all the best!

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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