2015 - 11 - 17 / 10:13 am / games
I think things are finally settling down in good ole Denver, Colorado. I probably should update the little paragraph about me on the right. I have my desktop PC all set up and going again with my ridiculous four monitor set up, so I got back to work by diving into itch.io.
You can now find almost all of my downloadable game titles available on kpulv.itch.io! A lot of the games there also have the option of tossing a few bucks my way in exchange for a zip file, but all of my free games are still available for free.
Itch.io seems like a really great platform and I feel really inspired whenever I visit. It feels a lot of like an underground scene of video games which is a pretty stark contrast with booting up Steam. Nothing against games on Steam, but I don't really think the big games on the platform really do anything for me anymore... but that's a blog post for the future (if I feel like diving into my taste in games, oh boy.)
I'm getting back online and back to work on my contract work, as well as Super Sky Sisters and one or two of my other prototype ideas.
2015 - 11 - 7 / 1:40 pm / general
It's been a pretty crazy week for me! Last Sunday I packed up my car and started off on the trip to Denver from Phoenix. Stopped in Santa Fe for the night and ended up in Denver the next day. I stayed with some friends for a couple of days, and through some weird stroke of luck and good fortune found a place to live the day after I got here.
So hopefully pretty soon I will have some internet hooked up, but for now I'm sitting in Roostercat in Denver with my laptop typing this up. I'm really anxious to get back into a schedule of working on my projects.
I'm also going to be on the lookout for Denver game dev meet ups and so far CiGDA seems like the best bet.
Until I get back into the groove I probably wont be posting too much here but I still want (or need) to make my post quota for the month. Hopefully by Monday things will be back on schedule and I can get back to work.
2015 - 9 - 4 / 11:50 am / general
After my time in the four days of sickness and chaos known as PAX I hopped on a bus with wifi that dropped me off in Canada. I'm chilling out at the indie house of Vancouver for the next few days and working on some various game related things.
I have way too many game projects spun up already but this week while I'm in Canada I wanted to spend all of my time on a new prototype and work on some things related to Otter. I'm spinning up a little metroidvania style thing.
I still have Super Sky Sisters, the island game, a dice game, and now this all in the mix... but I tend to just work on whatever thing I feel strongest about at any given time, which now happens to be a metroidvania. At least I do plan on sharing the source for the metroidvania system I made for Otter so that anyone else out there using it can work on their own. I am using Ogmo, and so far just one class that links all the levels together based a position usually set by the player entity.
2015 - 8 - 31 / 1:16 am / events
I feel like I just got to Seattle a second ago, but it looks like PAX is already coming to close. Hard to believe that 3 days of insane exhaustion have already gone by. I thought I would just quick list off some games that I checked out that we're super neato:
Viking Squad: Co-op lane based brawler thing that has the procedural levels that all the kids love these days. Had a lot of fun playing with some folks.
Chasm: Procedural metroidvania (my favorite) that is feeling really good these days. I think I played a build one or two years ago that was kinda cool but didn't have a super solid feel yet, but now I think it does. I do wish for a few things with the movement, but I understand that not everyone wants to make a game with movement exploits.
Timespinner: Another metroidvania but this time not procedural. Freeze time as of right now feels like a Super Metroid ice beam that just captures the whole world instead of just enemies. Cool system with weapons that are orbs that float around the player.
Futuregrind: Kind of like a Trials game but with a crazy future bike that grinds of rails built with my favorite colors. Interesting and expressive controls and movement. Trying to get a high score on the tracks leads to some pretty interesting scenarios once you master the techniques. Really good feel, these guys know what they're doing.
Shovel Knight Plague Knight DLC: I liked Shovel Knight a lot and the new Plague Knight DLC really changes how the game is played entirely. Plague Knight's movement options are really interesting. Combining double jumps, bomb jumps, and hovering from tossing bombs leads to really expressive possibilities.
Shantae: The new one is looking really really nice and has a good mix of 3d world and 2d sprites and animation. This kind of look is really hard to pull off but I think they're doing a good job. They're using Spine to do sort of frame by frame but also transforming animations which look really smooth.
Freedom Planet: This game is totally insane to me because it was made in Multimedia Fusion (Clickteam Fusion) and I have no idea how it can possibly work. I'm saying it's a Sonic the Hedgehog like and it has the full platforming engine of a really good 2d Sonic game. There's three characters to play from, and it has awesome stages and art. It's just a good solid game. I actually bought it awhile ago, but haven't played it that much yet, but seeing at PAX leads me to believe I should get to it pretty soon.
The King's Bird: Never heard of this game until playing it at PAX but boy was it great. Momentum based platformer. I'm sold already. Very fluid controls and just all around excellent game feel. Has a cool flying mechanic and so far just the two demo levels are pretty fun, so I'm interested in seeing more.
I've played many many more games but at the time of writing this post I can't think of them all! Everything in the Indie Mega Booth and the Indie Mini Booth are worth checking out so go through those lists! Now to just survive the final day of PAX.
2015 - 8 - 16 / 10:02 am / general
As you may or may not know I live in the desert out in Arizona, and in the summer it can get to be quite hot. Just a few days ago we hit an almost record high of 117F! That's 47.2C for those of you outside of the US. So for the past two weeks I fled the desert and returned to my native land of the east coast.
I spent a lot of time visiting family and friends that I don't get to see often because of living on the opposite side of the country. I did bring my laptop and had the best intentions to try to sit down and do some work while I was on the road stopping from place to place, but it just didn't happen. I decided pretty early on to turn the trip into a proper vacation and not do any work, or think about any work for the entire duration of my trip. That's a pretty big deal for me because I can't really think of the last time I actively tried to not do anything for that long! Overall I think it had a pretty good effect on me.
Now I'm back in the desert where unfortunately it's still 110+ degrees outside for the time being, but that's all the better reason to stay inside and work on games and other stuff. I'm going to try to catch up on posting on my blog, work on some of my projects, and catch up with Otter examples. At the end of the month I have another trip coming up for PAX, so I gotta squeeze in as much time as I can before that.
Now resuming normal operations.
2015 - 6 - 11 / 6:24 pm / offspringfling
The Steam Summer Sales are upon us again and that means you can grab Offspring Fling for just $3.99 on Steam.
Offspring Fling feels like it was made a lifetime ago. It's already been three years since it came out and I'm not entire sure where all that time went! I've been having a lot of fun working on small projects, and working on Otter but eventually I will have to buckle down and make a REAL GAME again.
Thank you to everyone who has supported my game development career! From through buying my games to just reading my blogosphere webpage. I'm able to keep going and keep making stuff and keep experimenting through your support. Thank you!
Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!