RT @mwegner: PSA: Someone was able to access the TIGSource forum admin tools and dump ~4% of the users table. Details here: t.co/C… (Today)

@rustym @ADAMATOMIC what adam needs to do here is perform a one frame reboot even though it says not to turn his PC off... aaaand HE GOT IT (Yesterday)

@DylanGedig NO NOT STEAM TOO AAAUUGHG (Yesterday)

Shout outs to all the cool software that changes my microphone levels behind my back even when I change every setting I can find to stop it. (Yesterday)

@ADAMATOMIC t.co/8Mvq4fWazW (Yesterday)

@konjak never dad!!1 (Yesterday)

@konjak UGH I used to play thunder force 3 and 4 over and over again just to hear the music (Yesterday)

RT @saint11: Another tutorial! This one's a little more complicated, about how to make a minimal attack animation. #pixelart #tutorial http… (Yesterday)

@PCULL44444 ehhhhh I'll wait until it's $49.92 (Yesterday)

@TommyRefenes t.co/Nr3oDqNIpE (Yesterday)

@saint11 Patreon seems like a thing you can just try out and see if it works, if you're not feeling it just close it down. (Yesterday)

can baby otters be twitch partnered t.co/oyOkxxT7Pk (2 days ago)

@ardhous haha wow bullet point email that's brilliant! (2 days ago)

@theBanov yo hit me with two dots and a hash walk a cow through the garden hold the grass and a side of frog sticks (3 days ago)

RT @Jonathan_Blow: Richard Garfield on abusive game design: t.co/bXeJL1vSGH (3 days ago)

@nnnehpe ballmer's rollercoaster (3 days ago)

just drank an energy drink so lets see if i can program or if i have a panic attack!!1 t.co/KCzcZIo4a3 (3 days ago)

@ADAMATOMIC wait the song from the "do you have any special talents" video? (4 days ago)

@eigenbom @McFunkypants eh might be random, wouldn't be the first time (have had this kinda thing since high school p much) (4 days ago)

@eigenbom wooohooooo makin games in fun on a bun *takes 20 different colored pills* (4 days ago)

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2016 - 9 - 19 / 6:56 pm / general

PAX Recovery

PAX Recovery

I decided to purposely take a lot of time off after PAX, and this included posting on my blogosphere. I think I can still hit my goal of 12 posts of something or other this month, but four straight days of PAX ended up being more draining than I thought. I think I'm back and ready to rock for real though, so I'll start with a quick recap of PAX.

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So I was able to set up a small demo station of Super Sky Sisters at PAX at a friend's booth. There was no big banner or fireworks display or anything, just me and a TV and two controllers. Sometimes I had a chair to sit down in!

I was fairly nervous about people playing the game but more confident than I ever have been. At this point the game is pretty far along and my real test was to see if people would understand what was going on without me interfering. My main goal for PAX was to see if I could in four days of constant play testing with new people playing the game all the time, and by that measurement it was a pretty big success. read more

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2016 - 7 - 8 / 11:33 am / general

Holiday Break Game Time

Holiday Break Game Time

Things got a little chaotic for me over the last two weeks and I've felt a little bit distracted and was kinda forced into taking a small break on game dev. There's also the fact that Summer Games Done Quick is going on and that is just a constant distraction for the entire week.

So I took a look at my Steam library and there were a couple of things there that I needed to still get through. One of them being Environmental Station Alpha! I've been meaning to play this game forever but I never got around to it until pretty recently. I was a few hours into it and so I started playing it again and took it all the way to ... almost completion? (Spoilers: It turns out this game has a billion hours of post game content, and I think I've done all the major things I can do, and found all the cool things I can find.) So I figure instead of talking about my own games for once I can throw down some thoughts about someone else's game. read more

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2016 - 6 - 24 / 9:21 am / games

Dev Log: Demon Sisters Intro

Dev Log: Demon Sisters Intro

The time of procrastinating on this is OVER! This week I finally tackled one of my big remaining tasks for Super Sky Sisters: The intro sequence for the Demon Sister battle! (Mega spoilers, whoops, but hey, you're reading a dev blog so you get to know all the secrets.)

Here's the start of it:

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The rest of it I'm going to put behind the "read more" link since these gifs get pretty hefty. For whatever reason my motivation was way up this week! So I was able to knock this out pretty quickly (just two days of time, yeehaw!) I think I gained a lot of spirit from the demo I did last Saturday where people really enjoyed the game.

Anyway to check out the rest of it, hit that read more link already. read more

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2016 - 3 - 23 / 8:48 am / general

Indie Olympics TowerFall

Indie Olympics TowerFall

Last week during Game Developers Conference I had the chance to defend my crown as TowerFall World Champion. The folks at Showdown, as well as the San Francisco area TowerFall community put together the Indie Olympics which featured a whole bunch of games, but TowerFall was center stage.

The tournament was probably the most legit TowerFall tournament I've ever attended. It was pool play with two players advancing out of each pool, and then top 16 all the way down to one. It was also double elimination which was super cool. The whole event was incredible, and you can watch it all right here, but for now here are my streamed matches:









Good games!

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2016 - 1 - 13 / 12:09 pm / general

Snapshot AGDQ Speedrun

Snapshot AGDQ Speedrun

At the start of the new year one of my game development dreams came true! That one game I worked on a billion years ago, Snapshot, was selected to be one of the games showcased in Awesome Games Done Quick!

This was a pretty big deal to me! I love the speed running, the speed running community, and Games Done Quick is like the biggest speed running event ever! This year they raised 1.2 million something dollars for charity, and reached over 200,000 viewers during the event!

But wait, there's more! Not only was Snapshot selected to be a part of the event, but I was also invited to appear live via voice chat to help commentate the speed run! The whole thing was captured on video:



I ended up having to wake up at six o'clock in the morning to catch the run in my timezone, but it was totally worth it. I think we ended up having 100,000 viewers for the Snapshot run, which is absolutely insane, and I'm guessing the largest audience I'll ever "appear" before. I'm happy I didn't puke during the run!

A huge thanks to Games Done Quick, Blechy, and Nightmare for setting it all up. You're all the best!

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2016 - 1 - 13 / 11:58 am / general

2015: What Happened Part V

2015: What Happened Part V

So originally I had planned to write out this whole thing about what my plans and changes were going to be in 2016, and I really felt like I had a lot of things to say about what I've been up to and how I've been doing mentally and all that kind of stuff, but then somewhere along the way I just kinda lost all the motivation to do that.

When I was writing the 2015 posts at the end of December I felt like I had some really intense feelings to scribble down, but as time went on those feelings kind of faded and I felt like it would be weird to write about them at that point.

Things felt a little derailed by the holidays, friends visiting, and Awesome Games Done Quick going on, so I never felt like I was in the mindset to write out a big heartfelt post about the new year. So now here is my best attempt at some sort of reflection of the past, and/or look at tomorrow... read more

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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