2013 - 11 - 14 / 7:06 pm / general
Watch me make All the King's Men at lightning speed. 48 hours worth of screenshots compressed into just 4 minutes of footage. I only took one sleep break in the entire course of the 48 hours, so I was pretty loopy by the end of this.
I recommend watching at 1080p if you can!
All the King's Men was created using Otter, my 2d game making framework built in dotnet and SFML 2.1.
2013 - 10 - 24 / 9:47 am / general
Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.
Update: The indie cube has been taken down. I suggest reading this to find out more.
Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.
And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:
Blue is so annoying.
2013 - 10 - 2 / 11:21 am / offspringfling
You can now own your very own Momma from Offspring Fling thanks to Frank'N'Stitch! They're available right here on Etsy, along with an awesome Offspring Fling scarf. 100% home made!
I've had a lot of requests for plushies over the past year but couldn't really find a good way to make it happen until now. These plushies are also approved for flinging around a puzzle platforming level.
2013 - 9 - 19 / 4:34 pm / general
Inspired by the wise Paul Hubans I finally picked up Spelunky for the PC. I played the XBLA version for a little while but I never got very far past just beating the game normally without shortcuts.
At PAX I witnessed Spelunky Video Armageddon in which Colin Northway unleashed secret technology involving robbing shop keepers. His technique has spread like wildfire and it was just the spark I needed to get back into the game.
I've always played the game by not robbing shop keepers because I feared them waiting for me at the exit of each level, but little did I know all it takes is a day's worth of practice to develop some shop keeper murder methods. With my new knowledge on how to viciously murder every shop keeper in the black market, I finally made it all the way to the end of the game and defeated the king of hell after just starting to play the game again 2 days ago.
I even did it without sticky bombs!
Anyway, that was a much needed break from constantly coding and working on stuff. Another reason I started playing Spelunky again was to study how they did tiles, because I'm discovering once again that making tiles in a high resolution is a giant pain. Back to work!
2013 - 9 - 6 / 10:58 am / general
I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.
Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.
Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.
2013 - 9 - 5 / 11:10 am / events
PAX has come and gone like a cool breeze on a mid-summer's day (not an Arizona mid-summer day, though.) It was as crazy as I expected it to be and a little bit more. Everyone was prepared for the madness to last four days this time, so every Indie Megabooth member had ample supplies of hand sanitizer, vitamin c powder, and various types of medicine in stock.
I was just at PAX floating around which was pretty fun. I filled in at the Aztez booth from time to time, and also helped out a little bit at TowerFall in the PAX10. My awesome laptop was used to demo Scale, but beyond that I had no real responsibilities, yay!
I stopped in for the Spelunky Video Armageddon challenge which turned out to be pretty awesome. Colin Northway destroyed all his competitors with a complete Hell run of Spelunky that actually went quite late since the Video Armageddon lived up to its name and started late after 30 minutes of struggling with laptop video out. read more
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!