@Disasterpeace @TeddyDief @Demruth yes yes this was the best! one of my favorite moments from GDC for suuuuuure <3 (Today)

@EdgeOfProphecy Awesome! Maybe you can give me some pointers some time ;D (Today)

@EdgeOfProphecy Thats cool :O I guess I feel like I'm pretty bad at it so working on them is frustrating. (Today)

@strotchy mostly fun but menu stuff is kinda frustrating to work on sometimes :| (Today)

RT @Livelyivy: Yay, my Gravity Ghost postmortem is now available to watch on the GDC vault! Learn how brought this thing to life: t.… (Today)

Welcome to game development where making menus and ui takes three times longer than making the actual game #livingthedream (Today)

@NoelFB @thegamedesigner @MattRix I play ddr every day and still don't go to sleep until 6am hahah (Today)

@NoelFB Whenever I flip my drawings and try to fix them I just end up making them warped in the opposite direction ;_; (2 days ago)

RT @theBanov: Everyone should probably retweet this tweet, because this game is gonna be baller: t.co/6jJ01UkEI4 (2 days ago)

@TristanParrish I'm 48 and corey is 24 ;D (3 days ago)

@TeddyDief nice p54 ! (3 days ago)

@MattThorson ya rite that probably has 40ms at least B) #Kappa (4 days ago)

oh my god the internet has been on point with otter gifs lately t.co/UIlHgaL0PQ (4 days ago)

RT @CapForeverRemix: Captain Forever Remix is out now! 15% off week-one sale! t.co/J8DOYJ3vN3 t.co/FfOKzrtPs7 (4 days ago)

@gritfish haha awesome! I'm glad it still works (4 days ago)

@TeddyDief he enjoys the finer things in life (5 days ago)

@TeddyDief adult Teddy is like "dude... I just brewed you some fresh coffee lets DO THIS!" and does a backflip (5 days ago)

@dannyBstyle maybe just go by "your majesty" from now on (5 days ago)

@MANvsGAME like a leaf in the wind (6 days ago)

@phubans @supershigi Phuuuuuubaaannns *studio audience laughter* (6 days ago)

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posts dated from: april 2012

2012 - 4 - 3 / 6:25 pm / offspringfling

Offspring Fling Released!... What's Next?

Offspring Fling Released!... What's Next?

The past couple of days have just been a complete blur to me and I'm not really sure what exactly has happened between 11am on friday and now. I rolled out of bed that morning and saw twitter lighting up with "#WakeUpKylePulver" and so I quickly updated the Offspring Fling site to put the game out live.

The response has been overwhelmingly positive about the game! There's been a bunch of articles popping up all over about the game that I'm still going through, and some reviews are coming out that are giving the game pretty high marks! People are showing me screenshots of their progress through the game and I'm absolutely thrilled to see them all.

So now that the game is out, whats next? Well, I have some plans for an small update. Some stuff that I can talk about now, and some stuff that will be revealed later. I'm planning on updating the end of level screen a little bit to show some more information. Some people have requested to see how much time they shaved off of their previous best when they score a new best time. I'll also be saving more options from the options screen, such as the screen settings. I also want to make replay opening a little bit easier, so I'm going to try to see if I can make replays auto load from the operating system.

The next patch I'll also be trying to tackle native controller support. I've found some interesting leads on how to get this working and it might be easier than I thought. Along with that I'm going to attempt to do completely customizable keyboard control.

I'm also planning on releasing a short demo soon, so people that have been waiting for a demo to try it out before they buy it out will be seeing that soon.

So along with all of that, hopefully there will be some other updates and additions that people will like. If you want to stay updated about Offspring Fling, then I suggest you visit this blog every once and awhile or follow me on twitter.

With that, I just want to say THANK YOU SO MUCH to everyone that bought the game! I'm super excited for what the future holds! Now back to work, and back to finishing THIS GAME!

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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