@AshBlueWD yeah I stayed up all night last night pretty much. Being super tired seems to keep my adrenaline down. (Today)

@Ryubel that's pretty much what I did I had to go into a deep meditation and get advice from my braver past life (Today)

@AshBlueWD can you only sleep on plain planes (Today)

@MANvsGAME YEEAH t.co/MivSVQ7I3J (Today)

@MANvsGAME YO are you gonna be at PAX? :o (Today)

@raiganburns I probably wont hit actual sleep, just spaced out half sleep that might keep me from getting all freaked out (Today)

@raiganburns hmm yeah even with frequent flying I still have trouble. people sitting next to me ask if its my first time flying haha (Today)

@raiganburns thanks! right now I'm employing my "stay up all night so maybe I will sleep through the flight" technique... (Today)

@konjak the most disorienting scene transition in video game history (Today)

@LeakyPeeButt hmm... maybe you're right~ (Today)

@thenoumenon oof that is rough <3 I send many hugs (Today)

@TommyRefenes ; _ ; (Today)

@sch00f well poop (Today)

@CliftonB YES I cant wait to be at PAX... but ugh the night before my flight is always the worst. (Today)

@konjak shakey arms... the sign of a true warrior. don't worry my friend. some day you will be able to carry a medium-large package. (Today)

One time I tried playing Paper Mario on a flight. I guess it helped a little? The next time I played Paper Mario I had a panic attack though (Today)

@CliftonB AHHHH they already give me enough trouble for being one of those "opt out" people (Today)

@konjak this isnt the time to try to impress me with your buffness (Today)

@gritfish whoa that sounds pretty trippy. I don't know if it would be enough to overcome my awareness that I'm in an airborne plane though.. (Today)

@SergeantIndie I think that fear is tied into the flying fear though ;_; (Today)

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posts dated from: april 2012

2012 - 4 - 3 / 6:25 pm / offspringfling

Offspring Fling Released!... What's Next?

Offspring Fling Released!... What's Next?

The past couple of days have just been a complete blur to me and I'm not really sure what exactly has happened between 11am on friday and now. I rolled out of bed that morning and saw twitter lighting up with "#WakeUpKylePulver" and so I quickly updated the Offspring Fling site to put the game out live.

The response has been overwhelmingly positive about the game! There's been a bunch of articles popping up all over about the game that I'm still going through, and some reviews are coming out that are giving the game pretty high marks! People are showing me screenshots of their progress through the game and I'm absolutely thrilled to see them all.

So now that the game is out, whats next? Well, I have some plans for an small update. Some stuff that I can talk about now, and some stuff that will be revealed later. I'm planning on updating the end of level screen a little bit to show some more information. Some people have requested to see how much time they shaved off of their previous best when they score a new best time. I'll also be saving more options from the options screen, such as the screen settings. I also want to make replay opening a little bit easier, so I'm going to try to see if I can make replays auto load from the operating system.

The next patch I'll also be trying to tackle native controller support. I've found some interesting leads on how to get this working and it might be easier than I thought. Along with that I'm going to attempt to do completely customizable keyboard control.

I'm also planning on releasing a short demo soon, so people that have been waiting for a demo to try it out before they buy it out will be seeing that soon.

So along with all of that, hopefully there will be some other updates and additions that people will like. If you want to stay updated about Offspring Fling, then I suggest you visit this blog every once and awhile or follow me on twitter.

With that, I just want to say THANK YOU SO MUCH to everyone that bought the game! I'm super excited for what the future holds! Now back to work, and back to finishing THIS GAME!

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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