RT @djcoreynolan: ALSO got interviewed by Kevin of @OneMoreTurnPod on 5 questions: talking about Growing, GGJ14 and more! t.co/ZIY1c… (Today)

RT @jessefreeman: #1GAM: How to Succeed at Making One Game a Month - Tuts+ Game Development Article t.co/jdLEUp6JaN (Today)

@ADAMATOMIC @traceylien @voxdotcom That's why I just stick with the stuffed plush otters. (Today)

@ADAMATOMIC @traceylien @voxdotcom Yeah man don't mess with otters they're fucking crazy. (Today)

@AsherVo does it have online? can I play it? can I play it and become the #1 ranked castle master in this galaxy? (Today)

@floatvoid @jacobalbano Yeah that's why I had to take SpineAnimation.cs out of Otter's default repository :( (Yesterday)

@HansenKimberley @theBanov t.co/jE5B0hsj14 (Yesterday)

@TannerGill_ It is tough to take internet tutorial stuff and use it. I really recommend this: t.co/RZ27t0nGiO (Yesterday)

@TannerGill_ Ah I see. I would recommend something like Game Maker Studio at this point. It's a pretty safe environment to learn in. (Yesterday)

@jacobalbano @floatvoid Yeah I worry since it's not officially maintained though that it'll be janky and/or missing features. (Yesterday)

@floatvoid that's what their runtime license prevents you from doing though :I (Yesterday)

@TannerGill_ Hm what do you mean by new material? Not sure if I'm totally understanding the question. (Yesterday)

@floatvoid Yeah that was pretty mean of them. I pretty much had no idea if I wanted to use it based off the trial because of that. (Yesterday)

@ChevyRay yeah man people just don't converse like they used too t.co/nDS2HIqfOF (Yesterday)

@floatvoid Yeah, well the main reason I used Spine is that they had a ready to roll C# API. Spriter's APIs seem to be less far along. (Yesterday)

@HansenKimberley @theBanov I don't know POOP about Unity though! (Yesterday)

@helvetica @aeiowu It really is amazing how this shit is all playing out just as predicted without net neutrality. (Yesterday)

RT @helvetica: Oh great. Great fucking appointment Obama. God damnit. Look, I’m loving the healthcare, but this is a huge blunder. t… (Yesterday)

RT @MOOMANiBE: If you like learning about interesting, lesser-known games, you really should be following @WarpDoor. (Yesterday)

@twobitart @RayMPerry @pietepiet t.co/cQFOUQC6v3 (Yesterday)

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posts tagged with: artxgame

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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