Okay I found the match (the first few seconds of each of these) Overwatch: t.co/injfNziRoB Independence Day: t.co/yQXcCQCVKp (Today)

Checked out some Overwatch on the twitches and the first thing I notice is that the music sounds like it's from Independence Day (Today)

RT @IamDeanTate: Good afternoon plz RT so people know a game is coming out. It is "Captain Forever Remix". t.co/ajfVQUyAih (Today)

@tripleboop @MattThorson @legobutts @amora_b @saint11 @MllePilgrim it's a sushi arrow and I just jump into it every time (Today)

@MattThorson @legobutts @amora_b @saint11 @MllePilgrim the super nova black hole god piercing destiny sealing arrow (Today)

@BradyInstead I need my frame perfect keystrokes (Today)

@BradyInstead I tried ReSharper once and for whatever reason it made vs lag so I had to ditch it ;_; (Today)

Just saw a bird catch a worm at 11:53 am so much for that early bird bullshit (Today)

RT @IamDeanTate: Soooo much new stuff for the FULL LAUNCH this Friday! @CapForeverRemix !! t.co/a6VV1MFEUx (Today)

@NoelFB use those sweet shades to keep your eyes in the embrace of the darkness as the sandman carries you off to his kingdom (Today)

@WillKirkby Unfortunately in C# I think so. Microsoft specifically calls that out as a thing not to do ;_; (Today)

@ZackBellGames In GM there are no rules. I would have to copy my create script into a notepad file to remember what my variable names were. (Yesterday)

@Carvuh I heard that somewhere else, but I know nothing of the fabled C++ lands. (Yesterday)

@NorthernlionLP dude I don't know I've seen it in a lot of code and I thought that was correct but now my world is flipped turn _upsidedown (Yesterday)

@flibitijibibo @connorjshea Dang, yeah mine is nowhere near that optimized/efficient at the moment, but it works for now ;D (Yesterday)

Okay is the underscore prefix thing only meant for fields that are used with properties? I can't seem to find any solid answers on this :I (Yesterday)

@Fenreliania whooaa interesting! :o (Yesterday)

C# programmers I pose the ultimate question to you (Yesterday)

Recent developments in rendering fonts with SharpFont and FNA~ t.co/B3xEC5ZwT3 (Yesterday)

@ambocclusion dang I think I might just have too much on my plate this weekend :( (Yesterday)

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posts tagged with: artxgame

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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