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RT @MattThorson: TowerFall news 3/3: TowerFall Ascension and Dark World are coming to XBox One! No release date yet, but I'm playing it and… (2 days ago)

RT @MattThorson: TowerFall news 2/3: I finally released the official 8-player TowerFall mod! It's insane t.co/NhCCXhBSlO (2 days ago)

RT @MattThorson: TowerFall news 1/3: A great recap video from 3rd TowerFall World Championship at @IndieOlympics :D (by @MllePilgrim) https… (2 days ago)

@theBanov @djcoreynolan @Travel_Pillow ohhhh that is the sweetest thing <3 (3 days ago)

@TeddyDief 4x cut?? (4 days ago)

@biphenyl I'll have to work on my leading with the lightning gun but I think its doable (4 days ago)

@biphenyl let me know when it has internet (4 days ago)

@jswiatek Sure, can work out the details via email: hi@kpulv.com (5 days ago)

@staticsteven ah it might be sampling from outside the bounds. Maybe somehow clamp it's source pixel to the bounds of the texture. (6 days ago)

@staticsteven I add the displacement at explosions and they scale up and fade out over time (6 days ago)

@floatvoid LEVEL 60 ZEBRA ROBOMANCER (6 days ago)

RT @cmuratori: I propose a different name for "Software as a service" that is more accurate: "Software as a tax." (6 days ago)

RT @TomFulp: Gone In A Flash - Kickstarter for a documentary about the Flash boom that changed the internet. Check it out! t.co/rKx… (6 days ago)

@TimothyFitz you just can't win. just get one of those 800lb widescreen CRT monitors~ (7 days ago)

@ADAMATOMIC @TommyRefenes @neilcic hahhaha this is what 11 year old kyle thought was going to happen when they said fire at will (7 days ago)

@konjak yay slot machines (7 days ago)

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@ADAMATOMIC top 10 blow ups of 2016 (9 days ago)

@nnnehpe haha yeah maybe (9 days ago)

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posts tagged with: artxgame

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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