@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (Today)

@FourbitFriday hope you didn't update your bed right before going to sleep (Today)

@amora_b I think more games should just suddenly pause after 40 minutes or so with just a message box that says "Hey, fuck you." (Today)

@MllePilgrim @infinite_ammo Gotta be quick about it if you want to keep up with me. (Yesterday)

@MllePilgrim @infinite_ammo they were delicious (Yesterday)

Luigis new final smash is pretty weird t.co/5DNaLrZLRr (Yesterday)

@Demruth My small rural home town in the US got a roundabout a few years ago. People actually protested it, and take routes to avoid it... (Yesterday)

@infinite_ammo The rich get richer. (Yesterday)

@infinite_ammo "hey guys if we split this 500 piece sushi party platter 5 ways..." (Yesterday)

@snakepixel His recovery is insane (like almost all chars in this game) You can do your air jump, then side B and jump cancel out of it! (Yesterday)

@snakepixel Bowser Jr is who I'm trying to get good with! I love his back air and his air attack after ejecting from the flyer thing. (Yesterday)

@ADAMATOMIC @MattThorson [187] xX Crosspwned j0nEz Xx (Yesterday)

@MattThorson Billy Barnacle (but his business card says William Barnacle) (Yesterday)

@MattThorson Crossbow Jones (Yesterday)

@rabbit_nabokov Or I guess just a script that takes in a number as an argument and spits out the string for 0 - 9? (Yesterday)

@rabbit_nabokov If you want 1 to give you "One" then the best bet would be to make a ds_map with the numbers as keys and the string as value (Yesterday)

@rabbit_nabokov Key string should be a string of characters pressed by the keyboard, or are you talking about the number keys? (Yesterday)

@rabbit_nabokov can you use the most recently added character to the key string? (Yesterday)

@SteveSwink that would be so amazing but sushi is so hard to make. We need to become bffs with a sushi chef (2 days ago)

@dannyBstyle bro what headphones are you using these days? my DT770s are now four years old and are finally completely falling apart RIP (3 days ago)

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posts tagged with: artxgame

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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