@theBanov I spent a lot of time in middle school making comics about my friends and I being in a big DBZ style story I understand ;_;7 (Today)

@theBanov you should publish this in shonen jump (Today)

RT @LorenSchmidt: if you like my work, please consider supporting me on patreon. every dollar helps greatly. t.co/6q51DRVjHr https:… (Yesterday)

@AshBlueWD trello is super nice but even that started to feel like overkill for projects that are just me x_x (Yesterday)

@amitkakkar03 Oh, I see, it was a well hidden link. Maybe I'll check it out if trello or text files don't work out. (2 days ago)

@amitkakkar03 I cant really see myself paying a monthly fee just for task tracking though (2 days ago)

@amitkakkar03 hmmm that looks pretty intense for my one person projects (2 days ago)

@Draknek Ohh, I guess I'm always using a monospaced font :o (2 days ago)

@roxaloxa Yeah having a physical reward for a task is pretty important! (2 days ago)

@LorenSchmidt dang you are an unstoppable force ~ all of your progress is super impressive! :O (2 days ago)

@eigenbom I never even used images in trello so I guess I haven't really run into that issue yet :o (2 days ago)

@eigenbom Yeah I used it for awhile with some success but kinda just fell back to using my trusty text files again. (2 days ago)

@MattThorson I used to do this but then I would lose the paper or drop sushi on it (2 days ago)

RT @jezzamonn: @kylepulver If you're feeling extra special you can also use these: ☑✅ (2 days ago)

After trying a bunch of different task organizing techniques I've gone back to just a big text file with a list of stuff to do. ¯\_(ツ)_/¯ (2 days ago)

here is a checkmark character to use in your tasks.txt: ✓ (2 days ago)

RT @SiegeGames: I'm looking to hire a C++ generalist programmer and a pixel artist to work on Crea with me. #gamedev #indiedev t.co… (2 days ago)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen but at least you know your husbando is en route ;_; (2 days ago)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen when I can play as sakura Kappa (2 days ago)

@ADAMATOMIC bus out bloodborne all the way from bloodland (3 days ago)

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posts tagged with: artxgame

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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