@AdventureMtn @cgbarrett ah, yeah shoebox: t.co/gQ43XXGnBb (Today)

@AdventureMtn @cgbarrett I used the video timeline in Photoshop, you can do render video to export each frame as a png (Today)

Here's hoping for more dog focused action sequences in Independence Day: Resurgence t.co/SHJoMo2LDG (Yesterday)

@Tawnithan ah the ole run the shower, sink faucets, and hair dryer style. (Yesterday)

@Endraxial Now that's what I call a close encounter. (Yesterday)

@MANvsGAME I write in Thomas Whitmore every election. (Yesterday)

I'm just so happy there's a day every year where we can put aside our differences and agree that Independence Day is the greatest movie ever (Yesterday)

@Dan_Adelman Just as planned... (Yesterday)

@NoelFB get confused, live stream hair cut instead (2 days ago)

@mguniverse 48 (2 days ago)

@TommyRefenes @BenRuiz @SanatanaMishra resteroni in pastramalamidingdongerino (2 days ago)

@floatvoid foreach (var sushi in sushiPlatter) { Eat(sushi); } (3 days ago)

@saracecilia the dark ui ;_; (3 days ago)

@floatvoid @C418 yeah the dark ui is pro version only uuugguhfufnsiej3oqbnd (3 days ago)

@C418 Yeah it's like "Oh boy I can try it out for a month for $75!... oh wait I have to pay $900." (3 days ago)

I really don't understand the point of Unity's $75 a month thing when there's a 12 month minimum... :I (3 days ago)

@ADAMATOMIC (the games I've shipped seem big ish to me but are still small compared to most stuff I think) (3 days ago)

@ADAMATOMIC making stuff seems way harder since releasing big ish things. I'm kinda happy but kinda not? (3 days ago)

I was going to do some tests in Unity today, first time I opened it in like 2 years, and of course the licensing server is down #rip (3 days ago)

@achebit I make sure to push them out of the wall entirely before reversing the speed. if (x < wallLeft) { x = wallLeft; speed.X *= -0.9f;} (3 days ago)

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posts tagged with: artxgame

2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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2012 - 11 - 7 / 7:38 pm / games

Jottobots Releasing Soon!

Jottobots Releasing Soon!

Hey internet. I've had this project sitting around since about 2009 called Jottobots. It was originally a game created for the ARTxGAME collective, which pairs artists and game designers up to create something awesome. I collaborated with J. Otto Seibold (hence the name Jottobots) and it was a lot of fun! He created the characters and a lot of the artwork in the game, and I did all the programming and designing. I did some additional artwork as well, like the explosions and what not.



Jottobots turned out to be a miniature exploration game with arcade style scoring. The game is played under a time limit (which starts at 5 minutes but can be increased through time bonuses) and the goal is finding the exit but also grabbing a lot of points along the way. There are a couple of power ups and a decent sized map to fully explore, and the only way to get those maximum high scores to hunt down every secret the game has to offer. read more

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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