Okay I found the match (the first few seconds of each of these) Overwatch: t.co/injfNziRoB Independence Day: t.co/yQXcCQCVKp (Today)

Checked out some Overwatch on the twitches and the first thing I notice is that the music sounds like it's from Independence Day (Today)

RT @IamDeanTate: Good afternoon plz RT so people know a game is coming out. It is "Captain Forever Remix". t.co/ajfVQUyAih (Today)

@tripleboop @MattThorson @legobutts @amora_b @saint11 @MllePilgrim it's a sushi arrow and I just jump into it every time (Today)

@MattThorson @legobutts @amora_b @saint11 @MllePilgrim the super nova black hole god piercing destiny sealing arrow (Today)

@BradyInstead I need my frame perfect keystrokes (Today)

@BradyInstead I tried ReSharper once and for whatever reason it made vs lag so I had to ditch it ;_; (Today)

Just saw a bird catch a worm at 11:53 am so much for that early bird bullshit (Today)

RT @IamDeanTate: Soooo much new stuff for the FULL LAUNCH this Friday! @CapForeverRemix !! t.co/a6VV1MFEUx (Today)

@NoelFB use those sweet shades to keep your eyes in the embrace of the darkness as the sandman carries you off to his kingdom (Today)

@WillKirkby Unfortunately in C# I think so. Microsoft specifically calls that out as a thing not to do ;_; (Today)

@ZackBellGames In GM there are no rules. I would have to copy my create script into a notepad file to remember what my variable names were. (Yesterday)

@Carvuh I heard that somewhere else, but I know nothing of the fabled C++ lands. (Yesterday)

@NorthernlionLP dude I don't know I've seen it in a lot of code and I thought that was correct but now my world is flipped turn _upsidedown (Yesterday)

@flibitijibibo @connorjshea Dang, yeah mine is nowhere near that optimized/efficient at the moment, but it works for now ;D (Yesterday)

Okay is the underscore prefix thing only meant for fields that are used with properties? I can't seem to find any solid answers on this :I (Yesterday)

@Fenreliania whooaa interesting! :o (Yesterday)

C# programmers I pose the ultimate question to you (Yesterday)

Recent developments in rendering fonts with SharpFont and FNA~ t.co/B3xEC5ZwT3 (Yesterday)

@ambocclusion dang I think I might just have too much on my plate this weekend :( (Yesterday)

posts tagged with: id4

2011 - 3 - 8 / 12:10 pm / events

GDC2011: Independence Day

GDC2011: Independence Day

Normally I would probably start posting about Game Developers Conference as soon as I got home from it, but this time is a little bit different. This year I only have 2 whole days of being home in my room before I have to fly out to the east coast for PAX East, so the GDC recap posts will be pretty slow. (I hope that you didn't already forget that Snapshot is sharing a big booth there for the Boston Indie Showcase.)

The first highlight of GDC I will be sharing is going to be probably the best one of them all. This year I gave a 5 minute micro-talk (which I will probably post about later) which somehow lead to me being back on stage in front of the microphone talking about things, doing impressions, and finally executing the Independence Day speech with my dear friend Tommy Refenes.

This magical moment was caught almost entirely on film by the people in the audience, so check it out:

Or look at a a vimeo version.

1 Comment



Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff






Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


Your message has been sent! Thanks :)