RT @djcoreynolan: ALSO got interviewed by Kevin of @OneMoreTurnPod on 5 questions: talking about Growing, GGJ14 and more! t.co/ZIY1c… (Today)

RT @jessefreeman: #1GAM: How to Succeed at Making One Game a Month - Tuts+ Game Development Article t.co/jdLEUp6JaN (Today)

@ADAMATOMIC @traceylien @voxdotcom That's why I just stick with the stuffed plush otters. (Today)

@ADAMATOMIC @traceylien @voxdotcom Yeah man don't mess with otters they're fucking crazy. (Today)

@AsherVo does it have online? can I play it? can I play it and become the #1 ranked castle master in this galaxy? (Today)

@floatvoid @jacobalbano Yeah that's why I had to take SpineAnimation.cs out of Otter's default repository :( (Yesterday)

@HansenKimberley @theBanov t.co/jE5B0hsj14 (Yesterday)

@TannerGill_ It is tough to take internet tutorial stuff and use it. I really recommend this: t.co/RZ27t0nGiO (Yesterday)

@TannerGill_ Ah I see. I would recommend something like Game Maker Studio at this point. It's a pretty safe environment to learn in. (Yesterday)

@jacobalbano @floatvoid Yeah I worry since it's not officially maintained though that it'll be janky and/or missing features. (Yesterday)

@floatvoid that's what their runtime license prevents you from doing though :I (Yesterday)

@TannerGill_ Hm what do you mean by new material? Not sure if I'm totally understanding the question. (Yesterday)

@floatvoid Yeah that was pretty mean of them. I pretty much had no idea if I wanted to use it based off the trial because of that. (Yesterday)

@ChevyRay yeah man people just don't converse like they used too t.co/nDS2HIqfOF (Yesterday)

@floatvoid Yeah, well the main reason I used Spine is that they had a ready to roll C# API. Spriter's APIs seem to be less far along. (Yesterday)

@HansenKimberley @theBanov I don't know POOP about Unity though! (Yesterday)

@helvetica @aeiowu It really is amazing how this shit is all playing out just as predicted without net neutrality. (Yesterday)

RT @helvetica: Oh great. Great fucking appointment Obama. God damnit. Look, I’m loving the healthcare, but this is a huge blunder. t… (Yesterday)

RT @MOOMANiBE: If you like learning about interesting, lesser-known games, you really should be following @WarpDoor. (Yesterday)

@twobitart @RayMPerry @pietepiet t.co/cQFOUQC6v3 (Yesterday)

follow
search
posts tagged with: pax

2013 - 9 - 5 / 11:10 am / events

PAX and Stuff

PAX and Stuff

PAX has come and gone like a cool breeze on a mid-summer's day (not an Arizona mid-summer day, though.) It was as crazy as I expected it to be and a little bit more. Everyone was prepared for the madness to last four days this time, so every Indie Megabooth member had ample supplies of hand sanitizer, vitamin c powder, and various types of medicine in stock.

I was just at PAX floating around which was pretty fun. I filled in at the Aztez booth from time to time, and also helped out a little bit at TowerFall in the PAX10. My awesome laptop was used to demo Scale, but beyond that I had no real responsibilities, yay!

I stopped in for the Spelunky Video Armageddon challenge which turned out to be pretty awesome. Colin Northway destroyed all his competitors with a complete Hell run of Spelunky that actually went quite late since the Video Armageddon lived up to its name and started late after 30 minutes of struggling with laptop video out. read more

No Comments

2013 - 8 - 29 / 5:14 pm / events

PAX Eve

PAX Eve

I made it safe and sound to Seattle after nearly losing my mind to the anxiety of flying and traveling in general. I usually like traveling when I'm actually in my new location, but the entire process of getting there makes me pretty crazy. The packing before the trip makes me freak out as if I forgot everything important, the airport security makes me freak out with the weird x ray scanners and pat downs, and the act of flying in a plane is probably the worst since I get pretty bad adrenaline rushes from the turbulence which causes me to panic...

But hey! Here I am in sunny Seattle, Washington getting ready for one of the craziest events of the year.

Image

Behold the beautiful view from my friend James's apartment. We're only 10 to 15 minute walk from the actual convention center where PAX is, so it's a pretty good set up for 4 days of madness. I'm taking every precaution not to get sick, but it really does seem to come down to luck of the draw (but your odds of sickness increase based on how little sleep you get.)

If you're out at PAX then I hope I get to see you and or meet you! I'll be hanging around the indie mega booth or the PAX 10 for most of the time, so if you see some dude with blue and blonde hair you should totally say hello.

I hope everyone has an awesome and healthy PAX! LET'S DO THIS.

No Comments

2012 - 10 - 15 / 3:15 pm / events

Pax 2012: Day 4

Pax 2012: Day 4

Oops! I totally meant to post this way earlier, but I got side tracked by some other things and totally lost track of time. Anyway, it's a little late, but here's the last post about PAX2012!

I scheduled my flight out of Seattle for 8:20pm since I didn’t want to feel rushed to get to the airport in the morning or afternoon. At least, I thought I wouldn’t feel rushed to get to the airport.

We had closed the windows the night before since the sounds of dentist drill birds, hell hounds, and yelling people usually has been waking us up at 6:30 in the morning. This tactic seemed to work, except for the fact that the room we were sleeping in was now pretty warm and that can sometimes cause additional sleep to happen… or standing around for 10 hours a day talking to people and demoing games can also do that.

I woke up at noon and I think I could barely hear the hell hounds barking outside of the closed windows. I was amazed at how tired I still felt for it being noon o’clock, and I looked around the room and nobody else was up yet. I ended up laying back down and falling back asleep for what I thought was maybe only a half hour or so. I ended up waking back up at 3:30pm, and nobody else in the apartment was awake still. read more

No Comments

2012 - 9 - 24 / 3:35 pm / events

Pax 2012: Day 3

Pax 2012: Day 3

The dawn of the final day has arrived. I think I’ve forgotten to mention the unique sounds that emerge from the city surrounding the apartment I’ve been staying in. When I first arrived, Dave and Matt warned me about the construction that was going on right across the street. The construction supposedly began right as the clock struck 7am, but starting on the morning of my visit the construction stopped. It was Labor Day weekend, so that made sense.

However, it turns out that there are some other things that produce noise that don’t take breaks for Labor Day. The first thing I noticed was actually on the morning of the first day of PAX. At about 6:30 in the morning, I was still half asleep and I was hearing the strangest noise and I couldn’t make sense of it. It was super loud, and it just sounded like a chorus of horrific tones echoing through the alley. Eventually I fell back asleep for an hour or so. When I woke up again, the noise was still happening.

I was a little bit more conscious than before, so I could more easily decipher the sound. It sounded like fifty hounds of hell shouting out into the night, but it was actually just two dogs below the apartment that were barking and yelling into the alley. The sound bounced off the nearby walls so many times that it sounded like fifty different dogs yelling at different tones. When I was half asleep, I thought it was someone's alarm clock going off.

On top of the hell hounds, there was also one specific bird that would make its presence known at the crack of dawn with a loud shriek at a perfect 5 second interval that actually sounded like a drill at a dentist’s office. The bird wasn’t alone though, because for some reason on this particular day of PAX there were also two people outside in their back yard that were literally screaming and yelling about something. Not angry screaming and yelling, just pure excitement. What the hell they were so excited about at 6:30 in the morning I’ll never know, but how those two had that much energy at that hour of the morning is a god damn mystery to me. read more

No Comments

2012 - 9 - 17 / 7:06 pm / events

Pax 2012: Day 2

Pax 2012: Day 2

Saturday sort of began as an adrenaline rush after I got to the expo hall. I had left most of the stuff at my booth at the expo hall overnight, which is what most people do. Nobody is going to steal anything from other exhibitors, and plus there’s security roaming around. However, I did have this paranoid fantasy that I would forget something integral to the whole Super Pretendo set up.

When I got to the booth I started setting up everything and then I freaked out when the announcer called over the loud speaker “15 Minutes until the expo hall opens to the public.” I couldn’t find my SNES controller, and I was thinking “God damnit, that SNES to USB controller is actually pretty rad and someone would take it if they realized what it was…” and I frantically searched all around the booth for it. I wasn’t just going crazy for no reason though. See, back in E3 2009 I was demoing the first version of Snapshot at the IndieCade booth and someone actually did try to jack my Xbox360 controller from the booth overnight. Somehow we were able to find it a few booths down (we knew it was mine because it was specifically marked and it was actually pulled out of the computer by the connection at the end of the cord and not the actual USB plug.) Ever since then I’m always paranoid about leaving stuff in expo floor booths overnight.

After about 10 minutes of searching I moved my backpack and out from underneath it came the SNES controller. I calmed myself down and got everything set up and ready to roll for day 2 to start. read more

No Comments

2012 - 9 - 11 / 4:38 pm / events

Pax 2012: Day 1

Pax 2012: Day 1

I accidentally left my phone in complete silence mode all night. I actually thought it was in “Alarm Only” mode but apparently I hit the button one too many times. I ended up waking up at 7:30 to the sounds of Dave checking our Steam stats for Snapshot. I wanted as much time as possible to set up the booth for Offspring Fling, so we were pretty much out the door in a flash.

Setting Up Offspring Fling!
If any of you remember the Offspring Fling trailer that was brilliantly put together by the wonderful and talented Kert Gartner, you’ll recall that it had a big focus on the whole Super Pretendo thing. My idea for the PAX10 set up of Offspring Fling was to fully embrace that once again. Alec showed up all the way from Winnipeg with the FC Twin, the box, and the cartridge in hand.

After getting my laptop safely tucked away underneath the black curtain that surrounded the table, I set up the “Super Pretendo” on the table with the Offspring Fling cartridge in it. The FC Twin had all of its cables, including the power and the composite cables for video. The TV I was using had a bunch of input options, including composite. I plugged the FC Twin into the side of the TV where the composite input was, so it totally looked like the game could be running off of the actual cartridge.

The next step was to use an SNES controller that was wired up to USB. I borrowed this from my pal Matthew and it was going to be the demo controller for the entire weekend (which means at this point I should probably rub it down with some cleaning solution.) At first I had this elaborate plan to try and cut a hole in the table cloth so that I could run the USB controller through it, and then out on the other side I would be running the actual FC Twin controller, so that it would look like the SNES controller is actually plugged in. I ended up scrapping this plan when I realized how convincing it looked when I simply had the FC twin go behind the table, and the SNES controller come out of the table at the same point. read more

No Comments

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE