@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

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posts dated from: july 2015

2015 - 7 - 30 / 1:43 am / otter

Otter Example: Player Sessions

Otter Example: Player Sessions

Things have been pretty hectic for me for the past week so unfortunately all I've really had time to do is more Otter examples.

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A Session in Otter is a cool way to keep track of a player playing your game. You can set the controls in a session, and also keep track of other data such as high scores, levels unlocked, whatever else. Sessions also have an easy way to export data in a semi-encrypted format to prevent most players from tampering with it.

The full example is just a click away and you should totally check it out!

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2015 - 7 - 27 / 3:38 pm / otter

Otter Example: Basic Collision

Otter Example: Basic Collision

Fresh out of the oven is another example for Otter, the 2d game making framework based on SFML.net. The new example covers basic collision detection and response.

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On the examples page I've listed out all of the examples I want to cover in the next few weeks. I'm going to try to keep working on posting an example every few days or so, but I have some upcoming travel that might make that difficult. We'll see!

Oh and so many people are sending me this image so I might as well post it here:

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2015 - 7 - 25 / 10:07 pm / doodle

Doodle Post

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2015 - 7 - 25 / 6:35 pm / otter

Otter Example: Spritemap Animations

Otter Example: Spritemap Animations

I want to keep the Otter example train rolling until I manage to flesh out enough examples to cover all the basics of making a game. The newest example covers animating sprites using a quick example sprite sheet from the Spriter's Resource.

The example with all of the code and required image is available right here.

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Also a reminder: if you're using Otter actively make sure to stop by the forums, or sign up for the relatively new Otter Slack Team. There's actually quite a bit of activity happening in the Slack, and recently one of the Otter community members posted a new GUI suite of components to use in your Otter made games!

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2015 - 7 - 23 / 5:23 pm / doodle

Doodle Post

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2015 - 7 - 23 / 2:01 am / doodle

Doodle Post

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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