posts dated from: october 2013

Doodle Post

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Quick doodle that I wanted to color but everyone is playing TowerFall now and I won't have time to finish it before Halloween is over!

Dev Log: Boring Code Stuff

Dev Log: Boring Code Stuff
With the release of Otter I got a brand new handful of bug reports and other things to fix, so I've been busy churning away at those over the past couple of days.

My collision code for AABB test was off by just one pixel (because I guess I needed to use >= and <= instead of just > and <, oops) so I got that fixed up. I also fixed some other bizarre bugs in the collision code that was mostly caused by me just using the wrong variable for some things.

I recently changed the input components around to allow for external sources of input. This is a pretty cool feature that I personally like a lot because it goes along with one of my methods for making computer controlled entities, like enemies or characters or whatever.

As an example, I like to code all of my enemies in games as potential players... meaning that they control themselves with input from a controller just like a player would. Instead of just moving left and right by changing their speeds, an enemy will push left and push right on its movement axis, and then other code will read that input and change the speed. For some reason I like doing this a lot because it feels like the enemies are operating under the same rules as the player -- and if I ever wanted to give players control over specific enemies or characters I could easily do that!

Even Dinobaus from Offspring Fling is internally controlled by a fake controller that is being fed input by his "AI."

This also allows for people to potentially record input over time, and then play it back by taking external control of the state of Buttons and Axes, a feature that is often cool for replays, or attract modes.

The one bug I'm currently stumped on is that there is a crash when you close a game in Windows 8 in Debug mode when using an Intel HD graphics card. A very specific weird thing that I have to hunt down... and I have no idea what could be causing it! The joys of programming.

Otter

Otter
For the past couple of months I've been working on a little framework using C# and SFML, and I think it's time to finally release it (in beta form) to the public!

Check out Otter!

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Right now Otter is only officially working in Windows with Visual Studio, but if anyone wants to figure out how to get it working in other programs and operating systems then let me know! The SFML dll files should be able to be used with Mono for Mac and Linux, but I don't know how to do that yet.

It's important to know that this is a beta release of the framework. There's still no official documentation, so you'll have to fumble around on your own for now if you're planning on using it. I also would advice against tackling any huge game projects for now unless you're comfortable digging into the source and changing stuff around yourself.

I'll be posting updates about Otter here on my web zone, and the latest version and updates will be available on Otter's website.

Indie Custom Magic Cube

Indie Custom Magic Cube
Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.

Update: The indie cube has been taken down. I suggest reading this to find out more.

Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.

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And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:

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Blue is so annoying.

Doodle Post

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Work in progress art for a game character maybe.

Doodle Post

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