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@mossmouth the 3d goggles statement was followed by "is steam still a thing?" (Yesterday)

"It seems like the 3d goggles with virtual vision is almost ready there" my dad's analysis of the video game industry (Yesterday)

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RT @Bombernauts: 💣 BOMBERNAUTS IS NOW ON STEAM! 💣 t.co/3MCuR4ghAc 💣 Online multiplayer BOMB BLASTING CHAOTIC CRAZINESS! 💣 t.c… (3 days ago)

@AsherVo I just want to make cheeseburger backpack: the game (4 days ago)

@pietepiet chronolapse at like 10 sec intervals (4 days ago)

@RatalaikaGames thanks. Will check it out next week. Super busy weekend for me! (4 days ago)

In case anyone was wondering the air over the US between 30k and 40k feet is a turbulent nightmare today #thunderstorms #fuck (4 days ago)

@NoelFB welcome to Lord Demetrius's Eternal Purple Burger Dimension what can I get started for you (5 days ago)

RT @konjak: With the help of Bifrost Entertainment, I am finishing up Iconoclasts for PC, PS4, and Vita! t.co/7M3Hl1O7KL (5 days ago)

Mega man x2 is starting soon get in here t.co/iLwPRwlSKL (6 days ago)

Don't miss the mega man x2 race tonight it's an insane speedrun and should be mad hype! t.co/tNIX5iKAaf (6 days ago)

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posts tagged with: blog

2013 - 2 - 8 / 7:14 am / tutorials

Twitter API 1.1: User Timeline to PHP

Twitter API 1.1: User Timeline to PHP

Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.

In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more

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2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

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about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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