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@biphenyl I'll have to work on my leading with the lightning gun but I think its doable (Yesterday)

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@jswiatek Sure, can work out the details via email: hi@kpulv.com (2 days ago)

@staticsteven ah it might be sampling from outside the bounds. Maybe somehow clamp it's source pixel to the bounds of the texture. (2 days ago)

@staticsteven I add the displacement at explosions and they scale up and fade out over time (2 days ago)

@floatvoid LEVEL 60 ZEBRA ROBOMANCER (3 days ago)

RT @cmuratori: I propose a different name for "Software as a service" that is more accurate: "Software as a tax." (3 days ago)

RT @TomFulp: Gone In A Flash - Kickstarter for a documentary about the Flash boom that changed the internet. Check it out! t.co/rKx… (3 days ago)

@TimothyFitz you just can't win. just get one of those 800lb widescreen CRT monitors~ (4 days ago)

@ADAMATOMIC @TommyRefenes @neilcic hahhaha this is what 11 year old kyle thought was going to happen when they said fire at will (4 days ago)

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@ADAMATOMIC top 10 blow ups of 2016 (6 days ago)

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I hope the 3 people in the world that actually get the secret ending in sky sisters appreciate all the art I'm doing for it (7 days ago)

@theBanov @Managore @NoelFB fairy type is so cool look at how fucking pink the fairy energy is auughggh t.co/QYUvhiYRve (7 days ago)

@NoelFB i thought your shades gave you fire resistance (7 days ago)

RT @itchio: The new email recipient field lets you contact buyers, key claims, refinery reward tiers, key groups, etc. #gamedev t.c… (7 days ago)

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posts tagged with: blog

2013 - 2 - 8 / 7:14 am / tutorials

Twitter API 1.1: User Timeline to PHP

Twitter API 1.1: User Timeline to PHP

Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.

In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more

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2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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