@shaneneville @ChevyRay the three pillars of happiness (Today)

RT @infinite_ammo: I'm doing the music for Moonlighter, a rad game that is coming to Kickstarter in a few days! t.co/CvA1JjnrZ3 htt… (Today)

@gertjanstolk that would be cool as heck. Can get me at hi@kpulv.com (Today)

@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (Yesterday)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (Yesterday)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (Yesterday)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (Yesterday)

@AsherVo making video games is like 10% game stuff and 173% UI design and programming (Yesterday)

RT @tripleboop: 3v3 tourney for #towerfall at 3B: t.co/KevlbepVWw cc @kylepulver @MattThorson etc rt rt rt (Yesterday)

@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (2 days ago)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (2 days ago)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (2 days ago)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (2 days ago)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (2 days ago)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (2 days ago)

@jacobalbano I compiled my .fx file into a .fxb with that fxc.exe program from the direct x SDK. Can be just used on its own. (2 days ago)

this may just look like a pink silhouetted graphic but it represents a shader actually working with FNA yeehaaawww t.co/AbriJFfgA5 (2 days ago)

@flibitijibibo Probably best thing is on google chats pulverk@gmail.com (2 days ago)

@flibitijibibo @larsiusprime Nope I have no XNA projects at all, starting from scratch. Will check out this fxc.exe thingy (2 days ago)

Dear FNA people, what is the process of getting a shader compiled and loaded? (Trying to avoid content pipeline stuff, using just files.) (2 days ago)

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posts tagged with: blog

2013 - 2 - 8 / 7:14 am / tutorials

Twitter API 1.1: User Timeline to PHP

Twitter API 1.1: User Timeline to PHP

Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.

In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more

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2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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