@rabbit_nabokov hmmm too stressful to work with others? have you not meshed well with the collaborators? (Yesterday)

@rabbit_nabokov team projects are very tough and collabs seem to only work out rarely from what I've observed :I (Yesterday)

@midio :o <3 (Yesterday)

@midio :o (Yesterday)

@AsherVo 24spooky48me (Yesterday)

@revocare yeah flash was the best option I could find for high res animation. Oh how I miss pixeling sometimes ;p (Yesterday)

@revocare for high res stuff I use flash to make frame by frame anims and export to sprite sheets with shoebox (Yesterday)

@ArthG yeah just a normalized vector between the mouse position and the shooter position (Yesterday)

@Livelyivy Hahah awesome. Gotta use those NUKES. I always think of Tetran from the Gradius games t.co/DL1NJ2nGuu (Yesterday)

Quick test of an enemy composed of individually destructible pieces yahoo t.co/w4j4SrfPKq (Yesterday)

@gavanw Ohhh YEAH? I think I have it working (until I find some a crippling bug I'm sure) but I'm def interested in any pointers! (2 days ago)

@konjak @snakepixel I find that if I start to plan things, I intimidate myself a lot. That's why game jams are so fun for me, no planning. (2 days ago)

@AsherVo careful don't reach the resonance frequency of existence and shatter us all into a pocket universe between the membranes of reality (2 days ago)

@BeeMickSee @pietepiet people will complain about whoever you main for whatever reason so just follow your heart (2 days ago)

@rabbit_nabokov @konjak hahahahh cereal mascot I'm dying (2 days ago)

@BeeMickSee @konjak @DamianSommer Yoo with all the Mario Kart DLC I think Smash DLC is def happening (2 days ago)

@konjak @vonFawks @pietepiet I'm honestly surprised Dark Samus wasn't a character. (2 days ago)

@vonFawks @konjak @pietepiet no more Kirby characters, make a Kirby/Jiggly clone that is a Metroid. (2 days ago)

@pietepiet @konjak maybe they'll announce removing dark pit (2 days ago)

@NoelFB I have done this in AS3, with loops, if, else, and everything. If you want the source to look at, let me know! (2 days ago)

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posts tagged with: blog

2013 - 2 - 8 / 7:14 am / tutorials

Twitter API 1.1: User Timeline to PHP

Twitter API 1.1: User Timeline to PHP

Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.

In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more

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2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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