@aceriou not an otter thing. You could use some windows api methods on init to force focus I believe. (Today)

@aceriou yeah sorry that's something in windows I think. When you run without debug console it should just focus the game window (Today)

@TyrusPeace I hear guilty gear is pretty good. The new KoF looks... weird. I liked KoF13 a lot though. (Today)

@RakurinHD Yeah they look... alright? But dang between the UI, survival mode, and the excessive DLC I'm amazed it has players (Today)

I like the core system and fighting part of street fighter v but wow everything else surrounding it stinky poop garbage (Today)

@aceriou There was a Flashpunk "port" to C++, and Otter is based off Flashpunk: t.co/PBf41S4KRh Hasn't been touched in awhile though (Yesterday)

@aceriou Not sure, but if you're using C++ I would look into just using SFML directly, or look into C++ built frameworks rather than Otter. (Yesterday)

@StoryFort yaye yaaaaaaye (Yesterday)

@dejobaan I'M FIRED (Yesterday)

Working solo is cool and all but it also means that when I'm in a huge funk I don't have anyone else on the project to snap me out of it x_x (Yesterday)

RT @x01010111: If YOU help make @HaxeFlixel better, I can make better games for YOU to play!!! t.co/glJDPr5Oiw #indiedev t.… (Yesterday)

RT @gabetelepak: I'm looking for freelance design work to pay the bills! Plz RT 🙏 I have a wife + two fat pugs to feed t.co/TPdeMq… (Yesterday)

@SteveSwink hello yes my cat is ascending to godhood in my dining room please advise (Yesterday)

photoshop: you have to merge all layers before you do this!!1 *click "dont merge"* *everything works just fine* ok (Yesterday)

@Sosowski yeah please dont blow yourself up touching stuff inside one of those x_x (2 days ago)

@fell_martins @theBanov even with the sticker rules PAX has been my favorite thing to exhibit at~ (2 days ago)

@theBanov few years back we were heavily advised against stickers. if they find them on walls, and can be traced back to you, you pay for it (2 days ago)

@Lumin0via it ok dont be cry (3 days ago)

RT @ChevyRay: Last 4 hours to back my game about a magic school gone awry! t.co/9NgGzy9pjK t.co/06UBiPjEni (4 days ago)

@TommyRefenes I'M ON MY WAY (5 days ago)

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posts tagged with: blog

2013 - 2 - 8 / 7:14 am / tutorials

Twitter API 1.1: User Timeline to PHP

Twitter API 1.1: User Timeline to PHP

Sometime in the past few months Twitter updated their API to make super simple tasks like fetching a user timeline pretty difficult. I started looking into the changes to see how to fix my code on my various sites but every time I started to get into I would just get frustrated and give up. So finally I attacked the new API again and this time I was able to get all the way to the finish line.

In order to fully remember what I did, and maybe even help some people out, here's a (relatively) quick guide on how to fetch a user timeline and get the data into a php script in order to spit out on your website however you want. read more

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2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

jQuery
A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox
A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides
An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs
A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty
A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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