@winkclub23 it's called travel pillow and it only exists in my mind for now sry ;_; (Today)

@r_rdein so far I'd say it leans a little bit more toward fighting enemies than platform challenges? but I dont have a lot of items yet (Today)

@konjak could u (Today)

@konjak do what you feel. the platforming is really snappy and felt weird to me at first, but once I got used to it it made sense ~I M H O~ (Today)

I've been playin' Hollow Knight and I like it A LOT, feels super fun, dark & spooky & somehow cute at the same time~ t.co/kZTPFlbBB5 (Today)

@theBanov keep a cycle of 12 hour sudafed running. I'm not even sick and I'm going to be doing that for GDC. sleep as much as you can. (Today)

RT @TeamCherryGames: The wait is over! Grab @HollowKnight and start exploring the strange, amazing, insect world of Hallownest! #Steam: htt… (Today)

@flurrycow get plenty of sleep and eat well (Yesterday)

@pietepiet jfc paul (2 days ago)

@midio here take this HM01 (2 days ago)

@konjak sounds good <3 <3 (2 days ago)

RT @MattThorson: Celeste is coming to Nintendo Switch in 2017! See you on the mountain :) t.co/TMOon1iCAs t.co/Aqm2AXcqKo (2 days ago)

it always amazes me when making games you can jam out a playable thing in a weekend but then it still takes somehow 3 years to complete (2 days ago)

RT @NightInTheWoods: NIGHT IN THE WOODS: AVAILABLE ON STEAM AND BASICALLY EVERYWHERE ELSE t.co/oPPY4OY754 (3 days ago)

RT @NightInTheWoods: (Night In The Woods will be out in all its glory on PC/Mac/Linux at 1pm EST tomorrow. get hype. etc.) (4 days ago)

@ADAMATOMIC @nealen y yes I'll have this burger... *wipes tears* With two patties (6 days ago)

@ADAMATOMIC @nealen help t.co/Yz9wHJq2St (6 days ago)

RT @ishisoft: The beach is Leilani's territory! New Leilani's Island devlog update t.co/t7Pj7xSzeh 🌺🌴🍍 t.co/OyhOEsDGbM (6 days ago)

looking forward to hanging out with fellow introvert devs at gdc. lets all sit in the same room together with laptops in comfortable silence (7 days ago)

@ChrisBellDesign oh whoops I also read that as expo pass. I think that's supposed to be ONLY expo hall, but you can be sneaky sometimes. (7 days ago)

follow
search

2017 - 2 - 25 / 1:01 am / doodle

Doodle Post

Image

No Comments

2017 - 2 - 25 / 1:01 am / general

Choosing a Path

Choosing a Path

Strangely enough my brain is always filled with the background noise of self doubt. Am I working on the right thing? Am I spending my finite time on this earth in the best way I can? Am I enjoying what I'm doing?! My mind is always packed full of questions like this, and most of the time it's directed at game projects, and my framework Otter.

I've decided to pursue making a new version of Otter using FNA and leaving SFML behind. I figure by using FNA I can get a better handle on actually porting my work to platforms other than Windows, and maybe also get some better performance. It comes at a high cost though. Although by this point I'm pretty quick at throwing together a decent framework for making simple games, a lot of the more under the hood stuff still gives me a lot of trouble.

I haven't been working that much on the FNA version yet since I'm still in the middle of a project with the SFML version, but so far progress has been pretty slow. I often ask myself if it's even worth doing. I usually think it is, but then I wonder if I should hop back to something like Game Maker, or if I should give something like Unity another shot.

I think Game Maker is immediately out of the question since I've started using C# to make games. Game Maker was great when I used it, but sometimes it was so painful to be writing scripts in their built in IDE. As the projects I work on grow in scale and complexity Game Maker falls pretty short of how I want to be coding my games.

Unity seems cool but at the same time every developer I know that uses it is in constant struggle against it. The editor tools and overall experience of using Unity seems great, but I just know that I'm going to dislike how it actually operates when it comes to running the game. I feel like if I were to start using Unity my first year of using it would be just trying to shoe horn my own way of thinking into it so I could actually start being productive with it, and if that's the case then why not just continue down the path of Otter? read more

No Comments

2017 - 2 - 25 / 12:58 am / doodle

Doodle Post

Image

No Comments

2017 - 2 - 25 / 12:58 am / doodle

Doodle Post

Image

Stuck on my laptop while traveling so can't do much.

No Comments

2017 - 2 - 25 / 12:56 am / general

Unraveling Some Thoughts

Unraveling Some Thoughts

I'm currently in the midst of a bunch of traveling before I eventually find my way to San Francisco next week for the big ole Game Developers Conference. I've had a lot of time to just think about stuff, and while I'm not really programming right now I'm going to try to organize some of my thoughts here.

I've been trying to figure out what exactly happened to me after I shipped Offspring Fling, and was part of the team that shipped Snapshot. During the year after those two titles I ended up putting out a bunch more games that I had basically laying around on my hard drives. Then after that I kinda faded away. I retreated to go work on my own game making framework, Otter, which I used to make a bunch of prototypes and released a few more small game jam sized games. Otter gained a small following and there's a small community of really talented people using it, but I haven't really made any solid efforts toward releasing another game on the same scale of Offspring Fling or Snapshot since.

If you've read my general thoughts posts before (the ones around the start of the year) you probably already know that anxiety is a pretty constant aspect of my existence. Along with that I've struggled with depression since I was really young, so I already have those factors working against me, but how do they actually work into this equation that is my current state of mind? read more

No Comments

2017 - 2 - 17 / 1:55 pm / doodle

Doodle Post

Image

No Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE