I'm Back, Kinda!

I'm Back, Kinda!
Hey!

It seems that I vanished for a good while here. Sorry about that. To make a long story short, I had a bunch of stuff happen in my life that just took priority over my typical update schedule. I had to cut certain aspects of my life to give myself enough time to breathe, and my blog was one of them.

I will probably end up elaborating on a bunch of what happened, but for now just know that I’m doing fine, and things are currently pretty swell. Can’t ask for much more. I moved to Seattle not too long ago and have been settling in pretty well.

As far as work related things go I’m currently working on Super Meat Boy Forever! I think I mentioned this before, but I can’t exactly remember what I was talking about on my blog a year ago. As far as Super Sky Sisters goes, unfortunately right now I have to put that project on the back burner in order for me to fully focus on my role on Meat Boy. I was brought on to Team Meat for Level Design and some Game Design stuff, and it’s been an absolute blast so far. With working on a big project with a team though, I can’t share as much stuff as I usually do with my personal projects. Just know that the project is going really well and it’s a game that I really like to play and work on, which is always the game development dream.

Thanks to everyone that has been so supportive to me since I began my game development career, and to those that helped me even beyond that. The support of family and friends that I have is second to none and I live every day with a deep gratitude that I get to live the life that I live.

As far as future blog posts go probably don’t expect anything as rapid paced as I was posting before. I was thinking of maybe doing some sort of weekly or bi-weekly post schedule in the future with just whatever thoughts were on my mind, game development or otherwise. As far as doodle posts go I still plan on getting back into those, and those should be relatively easy to fall back into.

That’s all for now. Thanks for listening!

Break Time

Break Time
Hey anyone still reading this,

Unfortunately I wont be able to keep up with the pace with my blog posts anymore due to various circumstances in my life right now. I'm still doing stuff behind the scenes, but right now there are a lot of other things I need to focus on and my blog sadly has to take a back seat.

I had a really good streak of posts going, but really I didn't imagine that I could keep it up forever.

I'll be back at some point! Thanks for tuning in.

Doodle Post

Image

Doodle Post

Image


There are a ton of corrections and fixes that I want to make, but this turned out pretty good I think!

Quick Digital Drawing Tutorial

Quick Digital Drawing Tutorial
Check out this quick digital art tutorial with this doodle yeah! This is a quick run through of my usual techniques that I try to squeeze the best looking image out of the shortest time possible with as little effort as possible because I just want to do a lot of drawings and not focus on one for too long.

Okay so first I'm using Clip Studio which is an amazing piece of software that sometimes you can totally grab for just $20 when it's on sale. I'm drawing on a Wacom Cintiq 22HD.

I always like to show what the final result is first:

Image


Okay! I start with a 30 pixel brush at 100 opacity with a hardness of 60, and a brush density of 80. I make a rough sketch on a layer of 40% opacity. I also usually make the canvas some sort of dull color instead of pure white since I find it way easier to draw, and color on a darker canvas. Also I usually work at double the resolution I plan to export the image as, so all of these images as examples are actually scaled down 50%!

Image


On top of the sketch layer I drop a new layer for the line work. I use a brush that has particles to make it seem like a pencil on paper. With a brush size of 20, hardness 60, particle size 9, particle density 6, and spray deviation of 50 I draw over the sketch on a layer set to 95% opacity.

Doodle Post

Image


If you're curious it's a big ole poster for my Pathfinder group! Here it is before I dive into shading.