RT @pixelnicks: Want to explore this island? Just support #EagleIsland on Kickstarter 😊🦉 t.co/jeAAnRtaWG #gamedev #pixelart #indi… (Today)

@rustym @celsiusgs just round that shit UP (Yesterday)

@impbox dang there's always a catch... (Yesterday)

@impbox ah, dunno if you can customize the shortcutz (Yesterday)

I'm now trying out DYNALIST t.co/pxwNPUMXtC for brain management/task tracking/misc writings. Might be cool! (Yesterday)

@kertgartner okay well now you *have* to make your voicemail this t.co/NVtMVTzIVE (Yesterday)

@Commanderstitch yeah it is. I didnt tweet that in the morning. what are you a time cop? (Yesterday)

@mangadrive yeah okay also the opening of episode 22 of kill la kill (Yesterday)

every morning I start my day with a cup of coffee, 4 eggs, and the arc-gurren lagann transformation scene (Yesterday)

@theBanov thx :3 (Yesterday)

@Vash3stampid3 naming them would only give them more attention~ (Yesterday)

@ADAMATOMIC classic pikagreg (Yesterday)

@AsherVo @fell_martins any% world record (Yesterday)

@kinifi hahah amazing! thanks <3 (Yesterday)

getting excited while watching a trailer for a video game but at the end it reminds me that there's already dlc and… t.co/WJh1g2gcGB (Yesterday)

@MoviusC soooo unreal tournament definitely tried terrain maps with their twitch-fps weapons and they were god damned awful lol (2 days ago)

@MoviusC well if it were like a quake map there'd probably be less giant open spaces, or if there were they'd be in… t.co/0LK7FJCbVs (2 days ago)

if PUBG was just like the same concept but a giant quake map and played like quake then I would be dead from playing it for 999999 hours (2 days ago)

@TeddyDief ancient me: "my bloodline will carry out this task for me sometime before the sun consumes our home plan… t.co/T27Mb6a93W (2 days ago)

RT @fell_martins: 💰💎✨ Boys and girls, I'm open for business ✨💎💰 Resposting artwork because most of my stuff is under very secretive NDAs.… (2 days ago)


2017 - 4 - 26 / 7:26 pm / doodle

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2017 - 4 - 26 / 7:24 pm / general

April Status Report

April Status Report

Hey! It's me! The person who is supposed to be updating this blog a whole lot more. I really need to break the habit of totally ignoring my blog at the start of the month and then developing crazy anxiety about making a new post.

The majority of my time lately has been going toward stuff that unfortunately I cannot share with you at this time. It sucks, I know, but trust me when I tell you that it's a very cool project and I'm really excited to be a part of it. I wish I could go into any more details here, but maybe by the time PAX rolls around again this year I'll be able to talk about it more.

Other than that I've been tinkering with just some basic stuff for the next version of Otter, and working on my Pathfinder Character Sheet manager. I'm still finding time for doodling of course too, and for now I'll have to use my doodles as the primary feed of my blogosphere.

I'm also realizing that it has been many, many years since I've updated my website. I think my website has looked like this for about six years now which is actually pretty unbelievable to think about. When I was younger I wouldn't be able to tolerate a website design for more than a year at the most... but here we are. I'm an old man now and the years have all blended into each other. Obviously my art style has evolved a lot since I first put this site together, so it'd be nice to get something fresh running. I think I would be able to keep all of my posts in order, and maybe even still preserve this look somewhere in a different URL, but we'll see what's possible when the time comes. Not sure when I'd be able to squeeze in a complete redesign of my site at this rate!

Super Sky Sisters isn't dead, it's just asleep for now until I can find time to prioritize it again. I still want to launch it somehow. I'm just still being me and holding it back until I feel good about it.

It does feel weird not having my personal projects be at the forefront of my life right now, but I am having a lot of fun working on this secret game. I really really really want to post what I'm doing, but it probably wouldn't be cool with the other folks on the team. I tie so much of my self worth to my personal projects and sometimes that is tough, but I am making progress on things even though posts here aren't as frequent as they should be.

That's all for now! I'll check in again soon. Promise!

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2017 - 4 - 26 / 7:21 pm / doodle

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2017 - 3 - 31 / 7:13 pm / doodle

Doodle Post


Spamming my own blog with doodles.

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2017 - 3 - 31 / 2:45 pm / doodle

Doodle Post


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2017 - 3 - 30 / 4:56 pm / doodle

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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