@NoelFB get confused, live stream hair cut instead (Today)

@mguniverse 48 (Today)

@TommyRefenes @BenRuiz @SanatanaMishra resteroni in pastramalamidingdongerino (Today)

@floatvoid foreach (var sushi in sushiPlatter) { Eat(sushi); } (Today)

@saracecilia the dark ui ;_; (Today)

@floatvoid @C418 yeah the dark ui is pro version only uuugguhfufnsiej3oqbnd (Today)

@C418 Yeah it's like "Oh boy I can try it out for a month for $75!... oh wait I have to pay $900." (Today)

I really don't understand the point of Unity's $75 a month thing when there's a 12 month minimum... :I (Today)

@ADAMATOMIC (the games I've shipped seem big ish to me but are still small compared to most stuff I think) (Yesterday)

@ADAMATOMIC making stuff seems way harder since releasing big ish things. I'm kinda happy but kinda not? (Yesterday)

I was going to do some tests in Unity today, first time I opened it in like 2 years, and of course the licensing server is down #rip (Yesterday)

@achebit I make sure to push them out of the wall entirely before reversing the speed. if (x < wallLeft) { x = wallLeft; speed.X *= -0.9f;} (Yesterday)

@achebit dice don't collide with each other yet, but once I tackle that I can tell you more if I solve that issue. (Yesterday)

@castpixel those are otter dice! :o (Yesterday)

@saint11 Dang, pixel tattoos seem so tough to get right. That came out great :O (Yesterday)

@mguniverse yes i just added it to early access (Yesterday)

Think I got drag n drop stuff working the way I want finally x_x t.co/wZZNfKCOCn (Yesterday)

@NoelFB is this the first time the noel to logan transformation has been captured (3 days ago)

@_Gaeel_ Ah interesting, seems like a good method! Right now these things only react to being dragged pretty fast. (3 days ago)

@GreyAlien Hahah it is really fun for me so I get sucked into it. Then I look up and everyone else has made 100 games in that time #WHOOPS (3 days ago)

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posts dated from: august 2012

2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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