// I don't know why this works but it does (Today)

@Shin_Hogosha hahahah I saw it coming but I stayed until the end anyway (Today)

is there any better way to start your day than by watching the ssj2 gohan vs perfect cell kamehameha fight (Today)

@ayyang9 it'll stop moving (Yesterday)

@Data01 Hahah, well make it run in C# I guess and I could check it out ;p (Yesterday)

@ForestGameDev t.co/lR87R2gGmD (Yesterday)

Getting more and more stable, but the code is getting more and more messy ;_; t.co/PhmLyZwJHz (Yesterday)

Sometimes I feel like I can't draw anything and then I switch what brush I'm using and that somehow fixes it and I don't know why (Yesterday)

@infinite_ammo @ADAMATOMIC ahhh I love when I suddenly realize I have a lot of red letter media stuff to catch up on (Yesterday)

@infinite_ammo you see a wise man by the name of william shakesman once said brevity is the soul of wit (Yesterday)

@TommyRefenes w t fuck (Yesterday)

@IvoryOasis Really? I don't really see 2d games as having super varied needs as far as asset placement. Tiles and entities seems like enough (2 days ago)

@floatvoid Unity would be cool then I see someone have a nightmare experience with its source control or updating it and I'm like eehhhhh (2 days ago)

Really surprised that there hasn't been some sort of ultimate 2d level editor kickstarter yet like there was for 2d bone animators. (2 days ago)

@Capn_Andy some day I'll make it out to this place (2 days ago)

@realgreybob good ole Red Eye Rect (3 days ago)

@nico_m__ today was a good day of fixing edge cases and changing some of my logic, but I might be driving myself insane x_x (3 days ago)

okay done for the day but this thing is working pretty nice I think (I have a hover jump kinda thing going on) t.co/X9M2mjEo2E (3 days ago)

Well there's still some wonkiness to resolve in cases like this and sometimes slopes still cause stack overflows. >:( t.co/L2tVoiLHzg (3 days ago)

@tylerglaiel t.co/D9Rb0pKEc6 (3 days ago)

posts dated from: august 2012

2012 - 8 - 20 / 9:04 pm / general

Introducing Indie Game House!

Introducing Indie Game House!

My housemates and I just launched a brand new website! Check out Indie Game House! It's all about four game developers living together talking about games and other stuff. We don't really know where we're going to take it just yet, but for now we've posted a pilot episode of our podcast which you can find right here. It features myself, Corey Nolan, Steve Swink, and Erin Robinson.

It should also be a feed of blog posts from the four of us as well, which will hopefully prompt me to write more posts on this blog. Something I've been meaning to improve on is my own ability to just write a quick blog post and post it, but I have that thing where I write out an enormous post, and when I read it back to myself I'm suddenly filled with an incredible amount of doubt, which then makes me close the window and never look at it again. Yeah, gotta fix that.

Anyway, stay tuned to Indie Game House for some blog posts and podcasts that will probably be enjoyable. We're looking for any feedback we can get on the first episode, so if you feel so inclined then please give it a listen and drop us a comment on the post. We're listening!

No Comments



Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff






Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


Your message has been sent! Thanks :)