@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

posts dated from: june 2013

2013 - 6 - 29 / 5:32 pm / general

Screenshot Saturday: Some Graphics


Starting to test out some graphics in my engine! I know this looks super hideous right now, but I'm starting to figure out the best pipeline for putting art into the game. I'm used to the old way of Flash where I could just embed everything into my SWF and it would just be one neat file... with C# this doesn't seem to be the best practice. I'm thinking about at least zipping up all my assets for distribution builds, but right now I have no idea how to do that.


So about a half hour later I got my Gradient graphics class working with parallax and alpha blending, so I was able to add the all important haze layers! This makes the background way less jarring. This is super-temporary art, but it still helps to polish it up some.

Hopefully this starts to shape up into a game soon!

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2013 - 6 - 27 / 3:52 pm / events

TIGJam 5 Aftermath

TIGJam 5 Aftermath

TIGJam came and went before I could even process what was happening, and overall it was an awesome event to attend (again!) It's great to be able to visit and see a lot of awesome people that live very far away from me, but it's also tough to really get into the jam groove when sometimes I just want to socialize with the awesome people surrounding me.

The first night we got to play some Magic The Gathering with the fully customized "Indie Cube" set. I think the full spoiler of the Indie Cube will be going up soon, but Edmund and George are still working on fine tuning a lot of the cards so it might be awhile still.

As far as work goes, I was able to get a surprising amount of work done on my C# SFML framework, but unfortunately all I have to show still are boxes. I was doing a lot of work under the hood that will make the framework easier for me to use, and also make it easier to use in game jam scenarios. I've been implementing a lot of things from my old AS3 framework and trying to convert them this new fangled world of not being able to just craft bitmaps for all of my needs. RenderTextures seem maybe like a good substitute, but they seem waaay more intense than just making bitmapdata (my monster video card I think can only handle up to 16 render textures at the same time.) Check out my boxes!


I ate a lot of awesome and gross food over the course of the jam as well. Ranging from fancy pizza, indian food, sushi, and... Burger King. I haven't eaten Burger King is quite some time and now I remembered why. I also got to head up to San Francisco for a day to hang out with some cool indie developers which felt totally surreal since I've only ever been in San Francisco during GDC. While there I of course went to Ryoko's to get God Tier sushi! (I ate like 6 rolls myself.)

Now I am back home in Tempe trying to figure out what the next step of my next game is. Guess I'll just keep coding stuff for now! Oh and here are some neat pictures from my flight back to Phoenix. There also seems to be an eyelash or something stuck in my camera lens now.



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2013 - 6 - 26 / 1:06 pm / doodle

Doodle Post



Actual physical drawings from my doodle book from the flight back to Phoenix after TIGJam 5.

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2013 - 6 - 22 / 12:25 pm / general

Screenshot Saturday: Framework Tricks!


So far at TIGJam I'm just working on my framework in order to get into the new version of Gaiadi soon. I added some new tools to my tilemap class, and also added a gradient and grid image class to quickly get those rolling in prototypes.

On to Day 3 to TIGJam!

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2013 - 6 - 20 / 4:21 pm / offspringfling

Offspring Fling Trading Cards!

Offspring Fling Trading Cards!

Hey whoa! The trading cards for Offspring Fling on Steam launched today! As far as I know, all you have to do is play the game for a little while and you'll randomly get some cards. Here's a preview of what you could get!




Apparently you can use cards to get like... emoticons or something, and profile pictures or something? I don't know, but I made lots of cool art for them so I hope you get them all!

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2013 - 6 - 20 / 12:14 pm / general

It's Time for TIGJam 5!


We're getting set up at Hacker Dojo in Mountain View for TIGJam 5! I think there are 80 people coming that are going to cram into this room.


Wish us luck.

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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