@McFunkypants I used to get SO EXCITED ABOUT THESE but then it just felt like I was doing some high schooler's homework for them haha (Today)

@DanFessler r i p (Today)

That's when I truly realized we were... *turns to the camera* The Last of Us: Part 2. (Today)

@MANvsGAME t.co/xGmqqc9LyB (Yesterday)

@ShawnWhite aquadome amazes me. like how did that map make it through testing? i can barely see whats going on in it -_- (Yesterday)

@TimothyFitz excuse me what the FrankerZ did you just say to me you little FrankerZ I graduated top of my class Shooting Star Division 3 (Yesterday)

new rocketleague update has map like/dislikes cant wait to see if the dislike levels for tokyo and wasteland are as high as i think they are (Yesterday)

@TeddyDief pineapple jalapeno pepperoni is my go to za (2 days ago)

@AsherVo what an emotional rollercoaster (2 days ago)

@ADAMATOMIC I can still remember the first time I was watching e3 coverage and couldn't tell half the games apart. those were simpler times. (3 days ago)

@konjak do you always exist in such dramatic lighting (3 days ago)

@floatvoid @DanFessler I just clicked on "namco" and "final lap" totally at random to check it out. realized I played this one ALL THE TIME. (4 days ago)

RT @emotionalpedant: rt if u agree t.co/vEyxltGY4i (4 days ago)

RT @Draknek: Less than 24hrs to get A Good Bundle if you haven't already: t.co/yeZA1GGEqA - $20 donation to ACLU/Planned Parenthood… (5 days ago)

@konjak the ultimate attack (5 days ago)

@Digiflower5 If you're trying game capture, maybe window capture instead? Switch to the beta branch on steam, controller might work then. (5 days ago)

@endshark AAUGIHGIHgi42=082w4h (5 days ago)

@endshark 1991 (when the calendar loops back around) (5 days ago)

gameboy doodle or somethin' i dunno t.co/7yJz0Nawcd (5 days ago)

@Iateyourp1e holy. moly. (5 days ago)

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posts filed under: general

2016 - 11 - 30 / 5:12 pm / general

Character Sheet Updates

Character Sheet Updates

Not really sure if any portion of my followers play Pathfinder, but I'm still working on my character sheet manager anyhow! It's actually been a lot of fun to work on since web development is way easier than game development, and I get instant feedback on it from my pathfinder group every time we play.

Here's how it looks now.

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Added fancy icons from the Bootstrap glyphicons and did some formatting work on some of the headers to make them readable.

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Also added a dropdown menu with a "hamburger" button to open it. The icons make it look even cooler than it actually is.

Behind the scenes I made the sheet auto ping the server every 15 seconds so that the player session will remain active and not get garbage collected by the server.

No Comments

2016 - 11 - 26 / 8:20 pm / general

FNA and SDL Events

FNA and SDL Events

I've been poking away at the new version of Otter which will be using FNA instead of SFML. At first I thought it would be super easy and cool to use the XNA "state" systems for input. Stuff like KeyboardState, MouseState, etc. The problem with this though is that at lower framerates this way of detecting input can totally miss inputs.

I couldn't find any examples on how to plug into FNA's SDL event loop, but I eventually stumbled into something that worked. All I knew was that I had to use SDL_AddEventWatch. So here's a quick example on how to use SDL events with FNA:

SDL_AddEventWatch((data, ev) => {
var sdlEvent = (SDL_Event)System.Runtime.InteropServices.Marshal.PtrToStructure(ev, typeof(SDL_Event));
switch(sdlEvent.type) {
case SDL_EventType.SDL_KEYDOWN:
Console.WriteLine("keydown: {0}", sdlEvent.key.keysym.sym);
break;
case SDL_EventType.SDL_KEYUP:
Console.WriteLine("keyup: {0}", sdlEvent.key.keysym.sym);
break;
}
return 0;
}, IntPtr.Zero);

I added this code in the Initialize method of Game, and I'm now getting my own key up and down events. Eventually this will be hooked into my input classes and I should have the same input functionality that SFML Otter has.

No Comments

2016 - 11 - 23 / 8:14 pm / general

State of my Brain

State of my Brain

Progress on things has been pretty weird lately. I've been all over the place with what I've been working on and how I've been spending my time. I'm struggling to find things to talk about on the ole blog so I figured I'd write up just a bunch of thoughts and feelings that are bouncing around my noggin.

Super Sky Sisters
I've been feeling like this game is "almost done" for the past year. It's always felt that I'm one bullet point away from finishing it, but each bullet point reveals two or three more that I then have to work on. It just doesn't seem like the game has enough stuff for it to be called "finished." That and I'm also struggling with a lot of anxiety about the game.

Honestly what I really want to do is just release it on itch.io and call it a day, but I feel like I'm missing possible opportunities to do way more with it. Steam, Humble, maybe actually trying to get any sort of press for it... but all of these things make me feel incredibly anxious. I would be perfectly happy just quietly releasing it on itch, but am I just screwing myself over by doing that? I mean I do have to make money on my work otherwise it becomes pretty difficult to eat, but right now the thought of putting Sky Sisters in front of a potentially huge audience makes me feel pretty uneasy and I'm not sure exactly why.

These feelings of weird social anxiety that somehow carries over to my work is probably the biggest reason I haven't hurried up and finished it. My anxiety and "introvertedness" just gets stronger and stronger all the time and I'm not sure how to fight it! Whoops this part isn't exactly about Sky Sisters anymore. read more

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2016 - 11 - 22 / 4:17 pm / general

Travel Pillow Mock Up

Travel Pillow Mock Up

One of the main reasons I need to finish Sky Sisters is so I can get started on this dang game.

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The full version is on my twitter. This is the main reason I'm still looking for an editor that easily supports tiles with bleed over on the edges. If this mock up were using strict tiles I would end up with a billion different tiles and a billion tile layers to make it all work.

Anyway just dreaming of what I want to do next. Probably with FNA!

No Comments

2016 - 11 - 18 / 4:48 pm / general

Pathfinder Character Sheet

Pathfinder Character Sheet

Over the past two weeks I built a web based Pathfinder character sheet manager. It's all the way up to version 0.9.something which means that it's totally usable but may have a couple of new features added before it's called 1.0. Actually thinking about it now I have a really bad habit of calling things version 0.9.something forever instead of ever calling it version 1.0.

The entire source, readme, and license can be found on Github.

And now here are some cool screenshots.

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I should be getting back to game dev soon! I hope?

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2016 - 11 - 17 / 5:37 pm / general

Dev Log: Sky Palettes

Dev Log: Sky Palettes

Back to chomping away at small tasks in Sky Sisters. One of the things I've been meaning to do is go back and make new palettes for the skies. When the players go through a portal that leads to more action the sky palette will undergo a big shift. This helps in showing the players that they're making some sort of progress, I think! Here are some of the new skies:

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I'm still using a shader to color the sky that uses a color look up table. I just load up a grayscale image of the game's background in Photoshop and then mess with a bunch of settings until I get a palette that I like. I then export a little strip of color that ends up being a 16 x 16 x 16 cube of color, and the game then uses that to colorize the sky in real time. I will never be able to make a game without shaders ever again.

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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