@Capn_Andy Gibson status: hacked. (Today)

@AsherVo yeah whatever let me know when it can make a driverless car pick you up and go off a sweet jump on top of a parking garage (2 days ago)

@jethrolarson hahah why would they allow comments on Ted talks that's just a recipe for disaster (3 days ago)

Are there any GDC talks along the lines of "how to make cool stuff without being crippled by self doubt and overwhelming anxiety" ?? (3 days ago)

RT @ESAdevlog: ENVIRONMENTAL STATION ALPHA IS OUT! t.co/02XSoVYNJB Release trailer: t.co/ICFmBTDsRl (4 days ago)

@biphenyl anything less than left wing is unacceptable (5 days ago)

@biphenyl damn Thomas Ryun with the option select (5 days ago)

@TeddyDief probably as a kid when I realized that giving enemies and bosses a billion health in my games was only fun for me (5 days ago)

@pietepiet PogChamp (6 days ago)

@rustym @ADAMATOMIC resteroni in pepperoni (6 days ago)

RT @unseven: Lady Lock's INCREDIBLE animation by @AdamKlingPixel for @PlayDuelyst one of my fav characters :D #pixelart t.co/vvZZqew… (6 days ago)

@jacobalbano @r0bbieTheRobot my color lerping dreams have come true (6 days ago)

@MattThorson team most lethal strikes again (8 days ago)

@ADAMATOMIC he's ready to play the recorder (8 days ago)

@dannyBstyle I'm diggin' those specs, dawg!~ (8 days ago)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (8 days ago)

@konjak ok! <3 (8 days ago)

@jwaaaap oh thanks!! :3 (8 days ago)

@konjak (I'm procrastinating on doing enemy and player animations) (8 days ago)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (8 days ago)

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posts filed under: snapshot

2011 - 7 - 8 / 2:41 pm / snapshot

Goin' to the PAX10!

Goin' to the PAX10!

Earlier this morning me and my crew at Retro Affect finally got the green light to finally announce to the world that Snapshot is going to be in the PAX10, YEAH!

Check out all the games right here. There are some good ones in there, so I am super excited that Snapshot was able to squeeze into the selection somehow. Snapshot was also featured in the Boston Indie Showcase back at PAX East, so it also being in the PAX10 is some sort of back to back penny arcade super game selection combo, I think.

So now it's back to work on Snapshot to make sure it's looking good for the showcase!

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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2011 - 2 - 18 / 2:54 pm / snapshot

Snapshot at PAX East

Snapshot at PAX East

Hey! Going to PAX East this year? GOOD, because Retro Affect will be there and we will be showing off the latest build of Snapshot. We're also going to be giving out a lot of cool stuff for people that swing by our booth.

It's all part of the Boston Indie Showcase, which features two other games along side Snapshot, so make sure that you stop by and check it out if you're going to be at PAX East. See you there! ;D

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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