I like the core system and fighting part of street fighter v but wow everything else surrounding it stinky poop garbage (Today)

@aceriou There was a Flashpunk "port" to C++, and Otter is based off Flashpunk: t.co/PBf41S4KRh Hasn't been touched in awhile though (Today)

@aceriou Not sure, but if you're using C++ I would look into just using SFML directly, or look into C++ built frameworks rather than Otter. (Today)

@StoryFort yaye yaaaaaaye (Today)

@dejobaan I'M FIRED (Today)

Working solo is cool and all but it also means that when I'm in a huge funk I don't have anyone else on the project to snap me out of it x_x (Today)

RT @x01010111: If YOU help make @HaxeFlixel better, I can make better games for YOU to play!!! t.co/glJDPr5Oiw #indiedev t.… (Yesterday)

RT @gabetelepak: I'm looking for freelance design work to pay the bills! Plz RT 🙏 I have a wife + two fat pugs to feed t.co/TPdeMq… (Yesterday)

@SteveSwink hello yes my cat is ascending to godhood in my dining room please advise (Yesterday)

photoshop: you have to merge all layers before you do this!!1 *click "dont merge"* *everything works just fine* ok (Yesterday)

@Sosowski yeah please dont blow yourself up touching stuff inside one of those x_x (2 days ago)

@fell_martins @theBanov even with the sticker rules PAX has been my favorite thing to exhibit at~ (2 days ago)

@theBanov few years back we were heavily advised against stickers. if they find them on walls, and can be traced back to you, you pay for it (2 days ago)

@Lumin0via it ok dont be cry (3 days ago)

RT @ChevyRay: Last 4 hours to back my game about a magic school gone awry! t.co/9NgGzy9pjK t.co/06UBiPjEni (4 days ago)

@TommyRefenes I'M ON MY WAY (4 days ago)

@dicey for real what does those trees sound like if they was a waveform (5 days ago)

RT @ChevyRay: Only 52 hours left to back my adorable witch-school RPG on Kickstarter! t.co/hDn3USWAGQ t.co/fh645TFbOV (6 days ago)

@1bitgrit Nope but I am googling it now! (6 days ago)

@konjak shell shock (6 days ago)

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posts tagged with: snapshot

2016 - 1 - 13 / 12:09 pm / general

Snapshot AGDQ Speedrun

Snapshot AGDQ Speedrun

At the start of the new year one of my game development dreams came true! That one game I worked on a billion years ago, Snapshot, was selected to be one of the games showcased in Awesome Games Done Quick!

This was a pretty big deal to me! I love the speed running, the speed running community, and Games Done Quick is like the biggest speed running event ever! This year they raised 1.2 million something dollars for charity, and reached over 200,000 viewers during the event!

But wait, there's more! Not only was Snapshot selected to be a part of the event, but I was also invited to appear live via voice chat to help commentate the speed run! The whole thing was captured on video:



I ended up having to wake up at six o'clock in the morning to catch the run in my timezone, but it was totally worth it. I think we ended up having 100,000 viewers for the Snapshot run, which is absolutely insane, and I'm guessing the largest audience I'll ever "appear" before. I'm happy I didn't puke during the run!

A huge thanks to Games Done Quick, Blechy, and Nightmare for setting it all up. You're all the best!

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2013 - 8 - 14 / 4:24 pm / general

Triforce Geek Interview

Triforce Geek Interview

Another quick post! You should check out this interview I did with Triforce Geek. It was a lot of fun, and I was also very sick during the interview but I did my best to not throw up or cough for the duration of it. We covered stuff like game jams, my experience working on Offspring Fling and Snapshot, and some other indie game dev related stuff.

They translated the whole thing into Spanish which is pretty neat. I like to imagine myself being able to speak fluent Spanish in the interview as I try to read through the translation. The audio on soundcloud is still in English though just in case you can't read Spanish.

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2012 - 12 - 23 / 11:42 am / games

Holiday Bundles and Deals!

Holiday Bundles and Deals!

Just a quick heads up! I've been posting about this like mad on Twitter but then I realized that my Twitter widget on my site is still broken...

Offspring Fling is currently available on Indie Royale with a bunch of other cool games. It's a pay what you want bundle but there is a minimum on how much you pay. The minimum increases when someone purchases the bundle at the minimum, and it decreases when the bundle is purchased for more than the minimum. Getting the Indie Royale bundle also grabs you a copy of Namiko, which is a game jam game I made just over a year ago now. I polished up the game quite a bit and now it's a fully playable deal! It's only available through the current Indie Royale bundle, so get movin' if you want it!

At the time of me writing this there is only ONE DAY LEFT! to get the bundle. Sorry for the late notice! But if you want Offspring Fling and a bunch of other cool games for a low low price then you have to act now!

In other news, Snapshot is now available from the Humble Indie Bundle! There is some time left in this bundle to get Snapshot, Closure, Shank 2, and a bunch of other rad games.

Last but not least, Offspring Fling is just $3.99 right now on Steam.

I think that's about everything... have a good holiday season!

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2012 - 10 - 15 / 3:15 pm / events

Pax 2012: Day 4

Pax 2012: Day 4

Oops! I totally meant to post this way earlier, but I got side tracked by some other things and totally lost track of time. Anyway, it's a little late, but here's the last post about PAX2012!

I scheduled my flight out of Seattle for 8:20pm since I didn’t want to feel rushed to get to the airport in the morning or afternoon. At least, I thought I wouldn’t feel rushed to get to the airport.

We had closed the windows the night before since the sounds of dentist drill birds, hell hounds, and yelling people usually has been waking us up at 6:30 in the morning. This tactic seemed to work, except for the fact that the room we were sleeping in was now pretty warm and that can sometimes cause additional sleep to happen… or standing around for 10 hours a day talking to people and demoing games can also do that.

I woke up at noon and I think I could barely hear the hell hounds barking outside of the closed windows. I was amazed at how tired I still felt for it being noon o’clock, and I looked around the room and nobody else was up yet. I ended up laying back down and falling back asleep for what I thought was maybe only a half hour or so. I ended up waking back up at 3:30pm, and nobody else in the apartment was awake still. read more

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2012 - 9 - 24 / 3:35 pm / events

Pax 2012: Day 3

Pax 2012: Day 3

The dawn of the final day has arrived. I think I’ve forgotten to mention the unique sounds that emerge from the city surrounding the apartment I’ve been staying in. When I first arrived, Dave and Matt warned me about the construction that was going on right across the street. The construction supposedly began right as the clock struck 7am, but starting on the morning of my visit the construction stopped. It was Labor Day weekend, so that made sense.

However, it turns out that there are some other things that produce noise that don’t take breaks for Labor Day. The first thing I noticed was actually on the morning of the first day of PAX. At about 6:30 in the morning, I was still half asleep and I was hearing the strangest noise and I couldn’t make sense of it. It was super loud, and it just sounded like a chorus of horrific tones echoing through the alley. Eventually I fell back asleep for an hour or so. When I woke up again, the noise was still happening.

I was a little bit more conscious than before, so I could more easily decipher the sound. It sounded like fifty hounds of hell shouting out into the night, but it was actually just two dogs below the apartment that were barking and yelling into the alley. The sound bounced off the nearby walls so many times that it sounded like fifty different dogs yelling at different tones. When I was half asleep, I thought it was someone's alarm clock going off.

On top of the hell hounds, there was also one specific bird that would make its presence known at the crack of dawn with a loud shriek at a perfect 5 second interval that actually sounded like a drill at a dentist’s office. The bird wasn’t alone though, because for some reason on this particular day of PAX there were also two people outside in their back yard that were literally screaming and yelling about something. Not angry screaming and yelling, just pure excitement. What the hell they were so excited about at 6:30 in the morning I’ll never know, but how those two had that much energy at that hour of the morning is a god damn mystery to me. read more

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2012 - 9 - 17 / 7:06 pm / events

Pax 2012: Day 2

Pax 2012: Day 2

Saturday sort of began as an adrenaline rush after I got to the expo hall. I had left most of the stuff at my booth at the expo hall overnight, which is what most people do. Nobody is going to steal anything from other exhibitors, and plus there’s security roaming around. However, I did have this paranoid fantasy that I would forget something integral to the whole Super Pretendo set up.

When I got to the booth I started setting up everything and then I freaked out when the announcer called over the loud speaker “15 Minutes until the expo hall opens to the public.” I couldn’t find my SNES controller, and I was thinking “God damnit, that SNES to USB controller is actually pretty rad and someone would take it if they realized what it was…” and I frantically searched all around the booth for it. I wasn’t just going crazy for no reason though. See, back in E3 2009 I was demoing the first version of Snapshot at the IndieCade booth and someone actually did try to jack my Xbox360 controller from the booth overnight. Somehow we were able to find it a few booths down (we knew it was mine because it was specifically marked and it was actually pulled out of the computer by the connection at the end of the cord and not the actual USB plug.) Ever since then I’m always paranoid about leaving stuff in expo floor booths overnight.

After about 10 minutes of searching I moved my backpack and out from underneath it came the SNES controller. I calmed myself down and got everything set up and ready to roll for day 2 to start. read more

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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