@rustym assassin prince hype (Yesterday)

@konjak I send you my most sincerest hearts <3 <3 <3 (Yesterday)

@rabbit_nabokov nooo island building game I post about it on my site (2 days ago)

@rabbit_nabokov island game with high res art x _ x (2 days ago)

@rabbit_nabokov pretty well. Some folks are using it for games. Almost calling it 1.0 (2 days ago)

@rabbit_nabokov why am I not just making pixel platformers for the rest of my life (2 days ago)

@rabbit_nabokov u r cool (2 days ago)

@MattThorson @NoelFB null propagation is the name of my new band (3 days ago)

@NoelFB MY GOD t.co/V4TO8FYLei (3 days ago)

@NoelFB WHOA Is that a thing that actually is going to happen!? (3 days ago)

@Hoaxfish @ColinNorthway Yeah, I'm doing high res graphics for my current project and the work flow sucks compared to small res pixels :( (3 days ago)

@amora_b t.co/2U6A6mKujc that feel when you're trying to sleep and there's a spooky ghost princess whispering to you about dark magic (3 days ago)

@ColinNorthway @Hoaxfish I think it's fine to rotate and scale pixel art if you're not creating weird sized or rotated pixels. (3 days ago)

@ColinNorthway Or when the pixel art moves in sub pixel space *dies* (3 days ago)

RT @infinite_ammo: Reminder - Check out Chevy's patreon: t.co/vPuEH34mm0 it has a pretty funny/cool video :O (4 days ago)

@Doomlaser YUUUUUP that made me want to barf haha (5 days ago)

@TheCasanovaGirl follow your heart (5 days ago)

@TheCasanovaGirl t.co/n7Ngz6QBez (5 days ago)

Every day I fear that the misspelling of whoa will win out in this war and we will be left with the battered remains of the english language (5 days ago)

@Seagaia2 rip in pepperonies (5 days ago)

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posts tagged with: snapshot

2013 - 8 - 14 / 4:24 pm / general

Triforce Geek Interview

Triforce Geek Interview

Another quick post! You should check out this interview I did with Triforce Geek. It was a lot of fun, and I was also very sick during the interview but I did my best to not throw up or cough for the duration of it. We covered stuff like game jams, my experience working on Offspring Fling and Snapshot, and some other indie game dev related stuff.

They translated the whole thing into Spanish which is pretty neat. I like to imagine myself being able to speak fluent Spanish in the interview as I try to read through the translation. The audio on soundcloud is still in English though just in case you can't read Spanish.

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2012 - 12 - 23 / 11:42 am / games

Holiday Bundles and Deals!

Holiday Bundles and Deals!

Just a quick heads up! I've been posting about this like mad on Twitter but then I realized that my Twitter widget on my site is still broken...

Offspring Fling is currently available on Indie Royale with a bunch of other cool games. It's a pay what you want bundle but there is a minimum on how much you pay. The minimum increases when someone purchases the bundle at the minimum, and it decreases when the bundle is purchased for more than the minimum. Getting the Indie Royale bundle also grabs you a copy of Namiko, which is a game jam game I made just over a year ago now. I polished up the game quite a bit and now it's a fully playable deal! It's only available through the current Indie Royale bundle, so get movin' if you want it!

At the time of me writing this there is only ONE DAY LEFT! to get the bundle. Sorry for the late notice! But if you want Offspring Fling and a bunch of other cool games for a low low price then you have to act now!

In other news, Snapshot is now available from the Humble Indie Bundle! There is some time left in this bundle to get Snapshot, Closure, Shank 2, and a bunch of other rad games.

Last but not least, Offspring Fling is just $3.99 right now on Steam.

I think that's about everything... have a good holiday season!

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2012 - 10 - 15 / 3:15 pm / events

Pax 2012: Day 4

Pax 2012: Day 4

Oops! I totally meant to post this way earlier, but I got side tracked by some other things and totally lost track of time. Anyway, it's a little late, but here's the last post about PAX2012!

I scheduled my flight out of Seattle for 8:20pm since I didn’t want to feel rushed to get to the airport in the morning or afternoon. At least, I thought I wouldn’t feel rushed to get to the airport.

We had closed the windows the night before since the sounds of dentist drill birds, hell hounds, and yelling people usually has been waking us up at 6:30 in the morning. This tactic seemed to work, except for the fact that the room we were sleeping in was now pretty warm and that can sometimes cause additional sleep to happen… or standing around for 10 hours a day talking to people and demoing games can also do that.

I woke up at noon and I think I could barely hear the hell hounds barking outside of the closed windows. I was amazed at how tired I still felt for it being noon o’clock, and I looked around the room and nobody else was up yet. I ended up laying back down and falling back asleep for what I thought was maybe only a half hour or so. I ended up waking back up at 3:30pm, and nobody else in the apartment was awake still. read more

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2012 - 9 - 24 / 3:35 pm / events

Pax 2012: Day 3

Pax 2012: Day 3

The dawn of the final day has arrived. I think I’ve forgotten to mention the unique sounds that emerge from the city surrounding the apartment I’ve been staying in. When I first arrived, Dave and Matt warned me about the construction that was going on right across the street. The construction supposedly began right as the clock struck 7am, but starting on the morning of my visit the construction stopped. It was Labor Day weekend, so that made sense.

However, it turns out that there are some other things that produce noise that don’t take breaks for Labor Day. The first thing I noticed was actually on the morning of the first day of PAX. At about 6:30 in the morning, I was still half asleep and I was hearing the strangest noise and I couldn’t make sense of it. It was super loud, and it just sounded like a chorus of horrific tones echoing through the alley. Eventually I fell back asleep for an hour or so. When I woke up again, the noise was still happening.

I was a little bit more conscious than before, so I could more easily decipher the sound. It sounded like fifty hounds of hell shouting out into the night, but it was actually just two dogs below the apartment that were barking and yelling into the alley. The sound bounced off the nearby walls so many times that it sounded like fifty different dogs yelling at different tones. When I was half asleep, I thought it was someone's alarm clock going off.

On top of the hell hounds, there was also one specific bird that would make its presence known at the crack of dawn with a loud shriek at a perfect 5 second interval that actually sounded like a drill at a dentist’s office. The bird wasn’t alone though, because for some reason on this particular day of PAX there were also two people outside in their back yard that were literally screaming and yelling about something. Not angry screaming and yelling, just pure excitement. What the hell they were so excited about at 6:30 in the morning I’ll never know, but how those two had that much energy at that hour of the morning is a god damn mystery to me. read more

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2012 - 9 - 17 / 7:06 pm / events

Pax 2012: Day 2

Pax 2012: Day 2

Saturday sort of began as an adrenaline rush after I got to the expo hall. I had left most of the stuff at my booth at the expo hall overnight, which is what most people do. Nobody is going to steal anything from other exhibitors, and plus there’s security roaming around. However, I did have this paranoid fantasy that I would forget something integral to the whole Super Pretendo set up.

When I got to the booth I started setting up everything and then I freaked out when the announcer called over the loud speaker “15 Minutes until the expo hall opens to the public.” I couldn’t find my SNES controller, and I was thinking “God damnit, that SNES to USB controller is actually pretty rad and someone would take it if they realized what it was…” and I frantically searched all around the booth for it. I wasn’t just going crazy for no reason though. See, back in E3 2009 I was demoing the first version of Snapshot at the IndieCade booth and someone actually did try to jack my Xbox360 controller from the booth overnight. Somehow we were able to find it a few booths down (we knew it was mine because it was specifically marked and it was actually pulled out of the computer by the connection at the end of the cord and not the actual USB plug.) Ever since then I’m always paranoid about leaving stuff in expo floor booths overnight.

After about 10 minutes of searching I moved my backpack and out from underneath it came the SNES controller. I calmed myself down and got everything set up and ready to roll for day 2 to start. read more

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2012 - 9 - 11 / 4:38 pm / events

Pax 2012: Day 1

Pax 2012: Day 1

I accidentally left my phone in complete silence mode all night. I actually thought it was in “Alarm Only” mode but apparently I hit the button one too many times. I ended up waking up at 7:30 to the sounds of Dave checking our Steam stats for Snapshot. I wanted as much time as possible to set up the booth for Offspring Fling, so we were pretty much out the door in a flash.

Setting Up Offspring Fling!
If any of you remember the Offspring Fling trailer that was brilliantly put together by the wonderful and talented Kert Gartner, you’ll recall that it had a big focus on the whole Super Pretendo thing. My idea for the PAX10 set up of Offspring Fling was to fully embrace that once again. Alec showed up all the way from Winnipeg with the FC Twin, the box, and the cartridge in hand.

After getting my laptop safely tucked away underneath the black curtain that surrounded the table, I set up the “Super Pretendo” on the table with the Offspring Fling cartridge in it. The FC Twin had all of its cables, including the power and the composite cables for video. The TV I was using had a bunch of input options, including composite. I plugged the FC Twin into the side of the TV where the composite input was, so it totally looked like the game could be running off of the actual cartridge.

The next step was to use an SNES controller that was wired up to USB. I borrowed this from my pal Matthew and it was going to be the demo controller for the entire weekend (which means at this point I should probably rub it down with some cleaning solution.) At first I had this elaborate plan to try and cut a hole in the table cloth so that I could run the USB controller through it, and then out on the other side I would be running the actual FC Twin controller, so that it would look like the SNES controller is actually plugged in. I ended up scrapping this plan when I realized how convincing it looked when I simply had the FC twin go behind the table, and the SNES controller come out of the table at the same point. read more

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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