@pietepiet qt pi (Yesterday)

RT @djcoreynolan: Ahh so now I know what @Lumin0via and I would look like if we were assimilated into the @kylepulver universe. <3 t… (2 days ago)

@ComcastMike Oh, no, that would be @goldbuick! (2 days ago)

@chickysprout @dom2d waaaaaa this looks fucking fantastic! STYLIN'~ (2 days ago)

@goldbuick @comcast Yeah it's amazing how progress somehow totally reversed at some point. Bandwidth caps are ancient. (3 days ago)

@goldbuick @comcast Holy shit that's insane. I didn't think companies actually charged for more bandwidth in the US. (3 days ago)

@SteveSwink @MattThorson yooooooooooooooooooooo were you able to fix the shoulder button squish? (3 days ago)

@infinite_ammo David haven't you been watching?! DAVID. (3 days ago)

@ThemsAllTook Auugh I cant stand it. I always feel like I'm the most terrified person on the whole flight. (3 days ago)

Smooth flight: Wow flying is so cool I should do this more. Bumpy flight: FUCK THIS I AM NEVER FLYING AGAIN FUCK (3 days ago)

@notch @TommyRefenes "WOW THIS IS GOING TO BE GREAT I KNOW EXACTLY WHAT TO DO" *sit down at computer* "I have no idea what to do." (4 days ago)

@ChevyRay Silviu Stan strikes again. (4 days ago)

RT @Capy_Nathan: Every year @RichhhardLi puts out beautiful, intense, emotional videos from EVO. This year's is just phenomenal. t.… (4 days ago)

@TommyRefenes YEAH John Hammond was able to place a copyright strike on the painting after google bought it :( (5 days ago)

@Marshall2Re hey thanks! ;D (5 days ago)

Anonymous inside sources confirmed that Google has purchased a pretty cool painting of a Stegosaurus at a yard sale for 0.000000001 billion (5 days ago)

@TommyRefenes dang you got like 9999 pills (5 days ago)

@Livelyivy Oh nooooo I thought we sealed off the murder hole once and for all (5 days ago)

@fncwill I wasn't playing, only saw the screen. (5 days ago)

Nobody is a loser at the Saratoga Casino and Raceway! (You could be a "looser" though.) t.co/b6HOTas7eR (5 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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