@TommyRefenes PARCEIL ONIY!!! (Today)

@AsherVo @ADAMATOMIC I'm pretty sure making a game that isn't playable in a weekend is impossible (Today)

@tom_hunt haha oh man that's a slippery slope... (Yesterday)

@GreyAlien Hmm yeah that's good. Right now I'm tinkering with a board game and having fun editing spread sheets full of stuff. (Yesterday)

@GreyAlien I feel like I run out of simple things to do... haha (Yesterday)

Really wish I could figure out why my brain goes from being super productive to having no motivation at all UGH (Yesterday)

@kertgartner @gabrielverdon It seems that people are really getting into this "internet" stuff! Some are even using it for businesses! (Yesterday)

@gabrielverdon @kertgartner I thought canadian internet lines were wood. (Yesterday)

@gabrielverdon @kertgartner The internet lines get cold and moose nibble on 'em so they're pretty slow, eh? (Yesterday)

@kertgartner Canada has awesome healthcare but damn it seems like all the ISPs and mobile carriers suck. (Yesterday)

@pietepiet t.co/CZoX8s1A7E (2 days ago)

@spinning_ebooks nope all that stuff is determined by demand. I didn't even know about the gem stuff until it launched haha. (2 days ago)

@infinite_ammo I charge $200 an hour for tween consulting. (2 days ago)

@infinite_ammo I pretty much only play Street Fighter IV... ;_; #indiedevconfessions (2 days ago)

RT @danielben: If you want to be a better programmer, watch this industry veteran make a full professional game from scratch *live*: http:/… (2 days ago)

@dasCameo1 the final super secret levels are unlocked through rainbow flowers ;D (3 days ago)

@konjak I'm now trained in the art of Select layer. Draw some pixels. Erase them. Now commence drawing. (3 days ago)

@TommyRefenes what are you gonna do are you gonna get googly eyes from spencers gifts and put em on my face for twitter why would you do tha (3 days ago)

I can't believe how insane the geminids are it's been like 3 or 4 meteors a minute for 5 hours ahhhhh SPACE (4 days ago)

YOOOO RED FOCUS (4 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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