pretty cool bug in sky sisters changed the menu background into a rainbow sky, marked as probably wont fix #shaders t.co/fXjPt99ehu (Today)

@adventureface Randy Savage/Lavos (Today)

@eigenbom @saint11 I feel like when I mention to people that I like enforced whitespace rules they lose their minds. (Today)

RT @saint11: Another tutorial! This is about smoke effects, check my patreon for more info and raw files (t.co/buw3dF8BTd) #pixelar… (Today)

RT @mwegner: PSA: Someone was able to access the TIGSource forum admin tools and dump ~4% of the users table. Details here: t.co/C… (2 days ago)

@rustym @ADAMATOMIC what adam needs to do here is perform a one frame reboot even though it says not to turn his PC off... aaaand HE GOT IT (3 days ago)

@DylanGedig NO NOT STEAM TOO AAAUUGHG (3 days ago)

Shout outs to all the cool software that changes my microphone levels behind my back even when I change every setting I can find to stop it. (3 days ago)

@ADAMATOMIC t.co/8Mvq4fWazW (3 days ago)

@konjak never dad!!1 (3 days ago)

@konjak UGH I used to play thunder force 3 and 4 over and over again just to hear the music (3 days ago)

RT @saint11: Another tutorial! This one's a little more complicated, about how to make a minimal attack animation. #pixelart #tutorial http… (3 days ago)

@PCULL44444 ehhhhh I'll wait until it's $49.92 (3 days ago)

@TommyRefenes t.co/Nr3oDqNIpE (3 days ago)

@saint11 Patreon seems like a thing you can just try out and see if it works, if you're not feeling it just close it down. (3 days ago)

can baby otters be twitch partnered t.co/oyOkxxT7Pk (4 days ago)

@ardhous haha wow bullet point email that's brilliant! (4 days ago)

@theBanov yo hit me with two dots and a hash walk a cow through the garden hold the grass and a side of frog sticks (5 days ago)

RT @Jonathan_Blow: Richard Garfield on abusive game design: t.co/bXeJL1vSGH (5 days ago)

@nnnehpe ballmer's rollercoaster (5 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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