@AsherVo yeah whatever let me know when it can make a driverless car pick you up and go off a sweet jump on top of a parking garage (Today)

@jethrolarson hahah why would they allow comments on Ted talks that's just a recipe for disaster (Yesterday)

Are there any GDC talks along the lines of "how to make cool stuff without being crippled by self doubt and overwhelming anxiety" ?? (Yesterday)

RT @ESAdevlog: ENVIRONMENTAL STATION ALPHA IS OUT! t.co/02XSoVYNJB Release trailer: t.co/ICFmBTDsRl (2 days ago)

@biphenyl anything less than left wing is unacceptable (3 days ago)

@biphenyl damn Thomas Ryun with the option select (3 days ago)

@TeddyDief probably as a kid when I realized that giving enemies and bosses a billion health in my games was only fun for me (3 days ago)

@pietepiet PogChamp (3 days ago)

@rustym @ADAMATOMIC resteroni in pepperoni (4 days ago)

RT @unseven: Lady Lock's INCREDIBLE animation by @AdamKlingPixel for @PlayDuelyst one of my fav characters :D #pixelart t.co/vvZZqew… (4 days ago)

@jacobalbano @r0bbieTheRobot my color lerping dreams have come true (4 days ago)

@MattThorson team most lethal strikes again (6 days ago)

@ADAMATOMIC he's ready to play the recorder (6 days ago)

@dannyBstyle I'm diggin' those specs, dawg!~ (6 days ago)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (6 days ago)

@konjak ok! <3 (6 days ago)

@jwaaaap oh thanks!! :3 (6 days ago)

@konjak (I'm procrastinating on doing enemy and player animations) (6 days ago)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (6 days ago)

More menu work today t.co/HoeYRjdIOE #screenshotsaturday ;D (6 days ago)

follow
search
posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

9 Comments

2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

No Comments

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE