@mattjbaldo Oh I see. It is definitely tough to build stuff as nice as the promotional material though ;D (Today)

@mattjbaldo You mean if it was like a city sim instead of a theme park sim? (Today)

Dang Parkitect is lookin pretty NICE t.co/6yOXVmSaaV (Today)

@ADAMATOMIC some say if you increase the render scale high enough you can see the ghost of the developer in the background (Today)

@Livelyivy @MattThorson I never asked for these powers (Yesterday)

RT @MattThorson: How did kpulv get so gud at the falling tower game? You… — When Kyle won his 3rd world championship in a row, I ra… https:… (Yesterday)

@castpixel @floatvoid maybe some of the freely available talks from GDC this year? t.co/jTvHbLCLip :O feel better soon! (Yesterday)

@infinite_ammo @TommyRefenes maaaaybeeee is there a way to play prepatched left 4 dead 1? ;p (2 days ago)

@ZackBellGames wait for canada to invade and we become south canada thats probably the easiest way (2 days ago)

@gmvsv Invincibility also comes to mind, that feels more like getting a star in Mario though vs post getting hit. Mercy frames is new to me! (2 days ago)

@gmvsv damage/hit stun, invulnerability frames, or iframes usually is what I hear and use (2 days ago)

RT @MattThorson: Oh hey TowerFall's in a Humble Bundle with some very good games ⭐️ you might like it t.co/MnLnYTuDrb (2 days ago)

@thenicklask oh hey I'm really bad at twitter DMs usually so I recommend just shooting me an email at hi@kpulv.com (3 days ago)

@kinifi Offspring Fling ain't exactly a huge hit or anything. I never had any issues serving out the levels on shared hosting. (3 days ago)

@kinifi They're just XML I believe. You should be able to open one with a text editor. Online they're just in a database. (3 days ago)

@NoelFB twitter wants you to start personally telling people that you enjoyed their tweet (3 days ago)

@endshark YEAH I would post a gif but every time I try it's way too huge for twitter :I (3 days ago)

@MANvsGAME I ended up using that GWX control panel thing and since then I haven't heard a peep about windows 10 YEAH!! (3 days ago)

working on some completely reasonable attack patterns for this sky sisters boss fight t.co/OiEEfbxyie (3 days ago)

@kirlosev OHHH Yeah Aleksey's game I am super excited about this (3 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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