@TristanParrish I'm 48 and corey is 24 ;D (Today)

@TeddyDief nice p54 ! (Today)

@MattThorson ya rite that probably has 40ms at least B) #Kappa (Yesterday)

oh my god the internet has been on point with otter gifs lately t.co/UIlHgaL0PQ (Yesterday)

RT @CapForeverRemix: Captain Forever Remix is out now! 15% off week-one sale! t.co/J8DOYJ3vN3 t.co/FfOKzrtPs7 (2 days ago)

@gritfish haha awesome! I'm glad it still works (2 days ago)

@TeddyDief he enjoys the finer things in life (2 days ago)

@TeddyDief adult Teddy is like "dude... I just brewed you some fresh coffee lets DO THIS!" and does a backflip (2 days ago)

@dannyBstyle maybe just go by "your majesty" from now on (2 days ago)

@MANvsGAME like a leaf in the wind (3 days ago)

@phubans @supershigi Phuuuuuubaaannns *studio audience laughter* (3 days ago)

@phubans especially after the patch that fixed a bunch of the funky cube collisions (3 days ago)

@phubans one of my favorite games EVER (3 days ago)

@kinifi t.co/XVuKoqYbFC (3 days ago)

@Livelyivy We're not DONE YET WE STILL HAVE 3 MORE ROUNDS! (4 days ago)

@MattThorson my hyper jumps and dashes are ready (4 days ago)

@Capn_Andy out of ink ;_; (4 days ago)

@Anlysia I am learnin' some more stuff about building menus so it will be useful for a larger game I hope! (4 days ago)

@BrodyBr thx!! :3 (4 days ago)

who knows why I'm making all these menus for a tiny game~ t.co/TeJJkJkKaj (4 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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