@LucaTomaino11 Welp back in the day I used Dreamweaver, I used PHPed before, and Notepad++, but now I (try to) use sublime for everything. (Today)

@gritfish I have it set to HTML, tried disabling stuff. I type a > and it brings up auto complete which messes with me pressing enter :I (Today)

@___discovery @NoelFB @_andrio Hm, my issue is that it brings up the autocomplete window after I type a > which goes crazy if I hit enter. (Today)

I must be doing wrong but good god sublime text is terrible for editing html. It keeps doing autocomplete after a ">" which is a disaster. (Today)

@MANvsGAME I don't do calls at all. Something about that seems sketchy or scammy to me too. (Today)

@SleepyTearyEyed @SteveSwink @djcoreynolan @Livelyivy @stopmotioner Yeah Tim actually said he's good, so go with @stopmotioner ;D (Today)

@SleepyTearyEyed Hey I think @timwinsky is in the market for a pass. (Today)

@TheCasanovaGirl what is this magical place where someone is walkin around with an otter! (Today)

@TheCasanovaGirl t.co/L5tfC9WzFz (Yesterday)

@TheCasanovaGirl AAUAUGHAIghdsiash430th048hahdhfadfhioahsf (Yesterday)

@RobaatoX <3 <3 you reminded me that I need to finish this game ASAP! (Yesterday)

@JesusCripe I am making a bunch of stuff but all of which isn't really ready for release yet ;_; Hopefully something this year though! (3 days ago)

.@Livelyivy and her team worked their BUTTS OFF on Gravity Ghost t.co/ybroOoadqw get it so they can afford butt reattachment surgery (3 days ago)

RT @Livelyivy: GRAVITY GHOST IS LAUNCHED I LOVE YOU ALL! t.co/69UeajfNCF (3 days ago)

@arcv2 it's hopefully a tool that can be used on any Google sheet. I'll release it after I polish it a tiny bit more. (4 days ago)

@Silvanis_s I'm not sure, I'm using the google docs json feeds and I think those freak out over empty cells right now. Will test later! (4 days ago)

@Silvanis_s you mean like an empty cell in the sheet? (4 days ago)

Spent the weekend making a thing that takes somethin like this: t.co/KpA4JFMBcp and turns it into this: t.co/5yRHuaLSqZ :D (4 days ago)

@KnechtsLevel @mguniverse I'll make it out tonight, probably around 6ish. (4 days ago)

@mguniverse maaaybe I don't know for sure (4 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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