@mguniverse yes i just added it to early access (Today)

Think I got drag n drop stuff working the way I want finally x_x t.co/wZZNfKCOCn (Today)

@NoelFB is this the first time the noel to logan transformation has been captured (Yesterday)

@_Gaeel_ Ah interesting, seems like a good method! Right now these things only react to being dragged pretty fast. (2 days ago)

@GreyAlien Hahah it is really fun for me so I get sucked into it. Then I look up and everyone else has made 100 games in that time #WHOOPS (2 days ago)

@GreyAlien I just get so caught up in the engineering of it. I always want to code stuff in the most amazing elegant way... #ripproductivity (2 days ago)

@rabbit_nabokov pretty much. you play as a group of otters fighting fish and turning them into sushi... (2 days ago)

Messing around with making a drag and drop interface for a game idear... it's way more complicated than I thought x_x t.co/6Wufj6594U (2 days ago)

@floatvoid all of my wildest dreams have come true (2 days ago)

@still @floatvoid yay! ;D (2 days ago)

@amora_b It is my sworn duty to send a picture of an otter! t.co/zqYMFlMObj (2 days ago)

My backpack just fell over into my bedroom door and scared the crap out of me what an exciting time to be a game developer (3 days ago)

@floatvoid yeah fuckin' MADNESS (3 days ago)

@Chris_Rock @NoelFB nope, has a progression thing in it so I don't really want to play it haha (3 days ago)

Somehow I haven't seen this until now. Some of the features toward the end are blowing my mind t.co/SOITdoy8MQ (level editor stuff) (3 days ago)

@nealen @ADAMATOMIC @djcoreynolan @BenRuiz @mwegner @getdizzzy @flantz saw a lot of the blow ups yesterday though (3 days ago)

@nealen @ADAMATOMIC @djcoreynolan @BenRuiz @mwegner @getdizzzy @flantz out today was going to watch top 8 later (3 days ago)

@theBanov @shaneneville @NoelFB WHITE SPOT where they ask you "do you want toast, or pancakes?" (4 days ago)

@C418 thanks :3 (5 days ago)

@konjak thx <3 (5 days ago)

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posts dated from: april 2011

2011 - 4 - 3 / 6:06 pm / general

Space Sushi Ties for 10th

Space Sushi Ties for 10th

The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

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2011 - 4 - 1 / 6:53 pm / snapshot

PAX East: Day 3

PAX East: Day 3

And now for the final installment of the PAX East experience. It seems that I have completely exhausted my supply of shitty cell phone photos of the event, so this post will have significantly less photos.

We got back to our place of sleeping at about 11pm or so, so things were looking up this time as far as raw amount of sleep, but there was one problem: Daylight Savings Time. Yes, that's right, at exactly 2am time itself would bend around the will of man and advance by one hour in the blink of an eye. One less hour of sleep for the final day. It seems it was our destiny to only get 4 or 5 hours of sleep a night.

I think this time we actually slept in until maybe 8am instead of 6:30am. The demo was set to go for the day and we didn't have any bug fixes to get through before the doors opened to the public at 10am. Even though we had been lacking sleep for the past couple days, I didn't really feel that tired on the final day. The adrenaline of being so close to the end must've been keeping me awake. read more

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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