@floatvoid foreach (var sushi in sushiPlatter) { Eat(sushi); } (Today)

@saracecilia the dark ui ;_; (Today)

@floatvoid @C418 yeah the dark ui is pro version only uuugguhfufnsiej3oqbnd (Today)

@C418 Yeah it's like "Oh boy I can try it out for a month for $75!... oh wait I have to pay $900." (Today)

I really don't understand the point of Unity's $75 a month thing when there's a 12 month minimum... :I (Today)

@ADAMATOMIC (the games I've shipped seem big ish to me but are still small compared to most stuff I think) (Today)

@ADAMATOMIC making stuff seems way harder since releasing big ish things. I'm kinda happy but kinda not? (Today)

I was going to do some tests in Unity today, first time I opened it in like 2 years, and of course the licensing server is down #rip (Today)

@achebit I make sure to push them out of the wall entirely before reversing the speed. if (x < wallLeft) { x = wallLeft; speed.X *= -0.9f;} (Today)

@achebit dice don't collide with each other yet, but once I tackle that I can tell you more if I solve that issue. (Today)

@castpixel those are otter dice! :o (Today)

@saint11 Dang, pixel tattoos seem so tough to get right. That came out great :O (Today)

@mguniverse yes i just added it to early access (Yesterday)

Think I got drag n drop stuff working the way I want finally x_x t.co/wZZNfKCOCn (Yesterday)

@NoelFB is this the first time the noel to logan transformation has been captured (2 days ago)

@_Gaeel_ Ah interesting, seems like a good method! Right now these things only react to being dragged pretty fast. (2 days ago)

@GreyAlien Hahah it is really fun for me so I get sucked into it. Then I look up and everyone else has made 100 games in that time #WHOOPS (2 days ago)

@GreyAlien I just get so caught up in the engineering of it. I always want to code stuff in the most amazing elegant way... #ripproductivity (2 days ago)

@rabbit_nabokov pretty much. you play as a group of otters fighting fish and turning them into sushi... (2 days ago)

Messing around with making a drag and drop interface for a game idear... it's way more complicated than I thought x_x t.co/6Wufj6594U (3 days ago)

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posts dated from: march 2012

2012 - 3 - 27 / 1:56 pm / games

Offspring Fling Coming Soon!

Offspring Fling Coming Soon!

Wahoo! I just announced the release date for Offspring Fling! The game is coming out on March 30th, 2012, and you'll be able to get it from OffspringFling.com!

I put together an image to try and promote the game's release, check it out!

Image

I wanted to make something that reminded me of the old flyers that I used to browse through every Christmas to see what awesome new games we're coming out, and since Offspring Fling is so super influenced by games I love on the Super Nintendo, it seems appropriate to market it as a Super Pretendo game.

To see the full version of the flyer you'll have to go over to the Offspring Fling website. Along with the flyer, there's also a preview of the game's soundtrack from Alec Holowka. The soundtrack will be coming out on Bandcamp a little bit after the game's initial release.

The time for throwing children is almost upon us!

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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