@realgreybob good ole Red Eye Rect (Today)

@nico_m__ today was a good day of fixing edge cases and changing some of my logic, but I might be driving myself insane x_x (Today)

okay done for the day but this thing is working pretty nice I think (I have a hover jump kinda thing going on) t.co/X9M2mjEo2E (Today)

Well there's still some wonkiness to resolve in cases like this and sometimes slopes still cause stack overflows. >:( t.co/L2tVoiLHzg (Today)

@tylerglaiel t.co/D9Rb0pKEc6 (Today)

@saint11 yep all in Otter :O (Today)

@tylerglaiel hahah that definitely makes me curious. I think right now the object on top will just get 0 momentum and fall. (Today)

almost there! next thing to fix is an object resting on multiple moving objects gets moved by each object... t.co/F2S1z263RE (Today)

@kinifi Wasn't world of goo a jam game? Can't think of any others off the top of my head (Today)

@Lumin0via drink 506 lbs of orange juice sleep for 71 hours eat 37 grains of oatmeal and do 1413 push ups and you'll be fine (Today)

@isoiphone Hahhah oh well (Yesterday)

@tylerglaiel that works but I just discovered jumping into a slope with a stack causes chaos (Yesterday)

@isoiphone you seem a bit floaty #kaboom (Yesterday)

@Doomlaser Hmmm there might be stuff to pick up like in Lyle but would go beyond cubes :O (Yesterday)

@GauthamCode No game yet, working on the core platforming physics stuff with pushblocks and moving platforms and all that stuff. (Yesterday)

@raiganburns Yeah I can pull off that kinda work during crunch, game jams, or working on easy stuff I've done 100 times before. (Yesterday)

This is working even better now but I'm sure I'm just missing some sort of crazy bug lurking in the shadows. t.co/NofUiWNkRA (Yesterday)

@sgricci yeah like 90% of my work is on my own projects (Yesterday)

@sgricci Wow nice :o (Yesterday)

@ADAMATOMIC todo: set up the redbubble page for the "dont timebox the void" t-shirt (Yesterday)


2011 - 2 - 9 / 3:38 pm / general

Here we go!

Here we go!

YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D

1 Comment

2011 - 2 - 12 3:57 PM


the ultimate "first post"! yay!


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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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