RT @theBanov: ICYMI, @CoinCrypt's 50% off + new expansion came out this week. Deck-building roguelike! t.co/mmT1HqqS76 t.co/i… (Today)

@saint11 c'mon be unsafe what's the worst that can happen (Yesterday)

@NoelFB @theBanov rip rip rip in peace (Yesterday)

@TeddyDief there would be a lot of public safety ads about not getting telefragged (Yesterday)

@soylent I placed an order for 2.0 back on 9/20 and haven't heard anything since "Label Created." Didn't hear back from support either :( (Yesterday)

@MattThorson hmm probably should have forward momentum into the slash so I can slash dash cancel into a leap and then ground pound. (2 days ago)

@goldbuick huh? o_o (2 days ago)

Pure Entity Component systems stuff look super cool and fun but I never have any idea how to apply it to my projects t.co/RC1et7D4Ba (2 days ago)

@gabrielviolence damn you got a free midnight raccoons show #jealous (2 days ago)

@Capn_Andy yeah they had those in august it was fucked up man (3 days ago)

@sgricci Wow nice :O (3 days ago)

@sgricci Yeah I unfortunately have no idea how to make it run in linux x_x (3 days ago)

There's now examples all the way up to "Sound and Music" for using my game making framework, Otter! t.co/E1a9eHjHSP (3 days ago)

@raiganburns @MattThorson Oh all of my bugs right now are currently caused by the slopes haha, gonna dig in some more today. (3 days ago)

@raiganburns @MattThorson they all take turns moving 1 px until all movement is done. I don't want any frames of showing overlap :o (3 days ago)

@gabrielverdon what the hell this is breaking my brain (4 days ago)

@braceyourselfok fun is the perfect random reward schedule timing to make sure levels of dopamine peak with anticipation of course!11 (4 days ago)

@larsiusprime Yeah this is Otter. I mean if I can understand the logic it shouldn't be an issue to port it over to C# Otter code. (4 days ago)

@larsiusprime Hmm I should check it out at least though! always can learn stuff from other approaches (4 days ago)

@larsiusprime I mostly just want a system of things that can be pushed and carried that applies to all the game objects, with slopes! (4 days ago)

posts filed under: games

2014 - 9 - 9 / 12:45 am / games

Starforger II

Starforger II

A few weeks ago I went to a local game jam in Phoenix! The them was discovery and I set out to make some kind of space exploration procedural thing. The final result was a game I named Starforger II. There is no Starforger I, but maybe I can make a prequel someday.

Starforger II v1.0 - Windows (92mb)

Whoa what's with the file size? Well this game has a lot of weird sounds in it, and maybe I can figure out how to get them more compressed, but right now they take up a lot of space.

The game uses Enter, X, C, and the arrow keys, or a USB game controller (although the game is designed around the 360 controller, so using one of those would be ideal.)






2014 - 2 - 9 / 8:42 pm / games

Flippy Flop

Flippy Flop

Apparently there's a game jam going down soon about a recent mobile game sensation. I had a few hours to spare today and I wasn't being productive on my big game, so I decided to whip something up in Otter.


Download Flippy Flop 1.0 (Windows, 1.6mb)

Not really a game jam game, but more like a game doodle.


2013 - 11 - 18 / 1:23 pm / games

All the King's Men Update

All the King's Men Update

Just a quick update to All the King's Men to address some feedback and fix some bugs. The current version is now v1.1.

* Adjusted the camera zooming to zoom out in more situations.
* Made it so you can skip the intro by holding down Start.
* Changed explosions so that actors always get launched by them.
* Adjusted a lot of the rendering stuff to fix bugs that probably nobody noticed but me.
* Fixed bugs with adjusting the volume levels in the console.
* Fixed the King's death sequence which I broke before I released v1.0.

The download for All the King's Men is still located right here.

For more info on All the King's Men check out my original blog post about it.

No Comments

2013 - 11 - 12 / 2:39 pm / games

All the King's Men

All the King's Men

Over the weekend I went to a local game jam in Phoenix to try out making a game using Otter. I was fully prepared to face the reality that Otter would have major problems preventing me from using it for this jam... but everything turned out way better than I expected. Check out the first game ever made using Otter!

All the King's Men v1.0 - Windows (6mb)

Apologies to Mac and Linux people, I don't have a solid way to get builds for anything but Windows right now.

There's a readme included in the download that has some more info in it as well.




What's Next
Eventually I would like to open source All the King's Men, but right now I need to figure out what kind of license I should use for it. Open sourcing a game is a little different than open sourcing a framework. I want to maintain control of the distribution of the game, but also allow people to look at and use the code for their own projects. Basically I just don't want people to edit the game slightly and then re-release it as their own work, or something sneaky like that. I'm sure whatever license I choose won't actually prevent that from happening if someone really wants to do that, but I guess I would still feel slightly better by using the right thing.

I also recorded a time lapse of the production of the game during the 48 hour game jam, so once I put that together I'll release that as well!

If you have any feedback then leave a comment, or stop over to the Otter forums.


2013 - 6 - 15 / 11:36 am / games

Screenshot Saturday


Just now getting back into coding stuff! I'm almost to the point where I can actually start building a game instead of just random testing scenarios, woohoo!

No Comments

2013 - 6 - 13 / 4:20 pm / games

New Game Mockup!

New Game Mockup!

Now that I'm doing all this stuff with C# and SFML, some people have been wondering what exactly it is I'm doing with it! I have two games that I want to try and make with my new C# knowledge. They're both previous game jam games of mine, and here's what I want to do first:



You may recognize this from the game I made for Ludum Dare 17. It's actually available for download in my games section -- just scroll down to Gaiadi and download it to give it a whirl. Gaiadi is just a prototype, but now I want to turn the concept into a fully fleshed out game.

I've been trying to get this project going for a long time now, and I think attempting it in a high resolution will be pretty fun ... as long as nothing goes horribly wrong! This is by no means a guarantee that I will be releasing this game any time soon, but just what I'll be focusing on for the next big chunk of time.

As for my metroidvania project in flash from Global Game Jam... that's not 100% dead, but right now I am putting it on hold to focus on this.




Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff






Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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