@infinite_ammo @TommyRefenes maaaaybeeee is there a way to play prepatched left 4 dead 1? ;p (Today)

@ZackBellGames wait for canada to invade and we become south canada thats probably the easiest way (Today)

@gmvsv Invincibility also comes to mind, that feels more like getting a star in Mario though vs post getting hit. Mercy frames is new to me! (Today)

@gmvsv damage/hit stun, invulnerability frames, or iframes usually is what I hear and use (Today)

RT @MattThorson: Oh hey TowerFall's in a Humble Bundle with some very good games ⭐️ you might like it t.co/MnLnYTuDrb (Today)

@thenicklask oh hey I'm really bad at twitter DMs usually so I recommend just shooting me an email at hi@kpulv.com (Yesterday)

@kinifi Offspring Fling ain't exactly a huge hit or anything. I never had any issues serving out the levels on shared hosting. (Yesterday)

@kinifi They're just XML I believe. You should be able to open one with a text editor. Online they're just in a database. (Yesterday)

@NoelFB twitter wants you to start personally telling people that you enjoyed their tweet (Yesterday)

@endshark YEAH I would post a gif but every time I try it's way too huge for twitter :I (Yesterday)

@MANvsGAME I ended up using that GWX control panel thing and since then I haven't heard a peep about windows 10 YEAH!! (Yesterday)

working on some completely reasonable attack patterns for this sky sisters boss fight t.co/OiEEfbxyie (Yesterday)

@kirlosev OHHH Yeah Aleksey's game I am super excited about this (Yesterday)

@konjak @Jonochrome 3 buttons is tough on a keyboard but I much prefer jump buttons over hitting up on the arrows. (2 days ago)

@ADAMATOMIC if it was an ancient cursed foam sword that demanded the blood of his enemies then it probably wasnt his fault (2 days ago)

@TylerGlaiel "has anyone ever experienced this obscure openGL problem?" "what no you're doing it wrong here's how to render a triangle" (3 days ago)

@ChevyRay wow dang that could be you except the crows become a giant wearable murder mech suit (4 days ago)

@theBanov @MattThorson yeah that's more your character my bad (4 days ago)

@MattThorson @theBanov that's why he's so protective of his sketch book... (4 days ago)

@ChevyRay oh man you could do the cool thing where you walk toward the camera in slow motion as like 1000 crows fly out from behind you (4 days ago)

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posts filed under: games

2015 - 11 - 17 / 10:13 am / games

Now on Itch.IO

Now on Itch.IO

I think things are finally settling down in good ole Denver, Colorado. I probably should update the little paragraph about me on the right. I have my desktop PC all set up and going again with my ridiculous four monitor set up, so I got back to work by diving into itch.io.

You can now find almost all of my downloadable game titles available on kpulv.itch.io! A lot of the games there also have the option of tossing a few bucks my way in exchange for a zip file, but all of my free games are still available for free.

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Itch.io seems like a really great platform and I feel really inspired whenever I visit. It feels a lot of like an underground scene of video games which is a pretty stark contrast with booting up Steam. Nothing against games on Steam, but I don't really think the big games on the platform really do anything for me anymore... but that's a blog post for the future (if I feel like diving into my taste in games, oh boy.)

I'm getting back online and back to work on my contract work, as well as Super Sky Sisters and one or two of my other prototype ideas.

No Comments

2014 - 9 - 9 / 12:45 am / games

Starforger II

Starforger II

A few weeks ago I went to a local game jam in Phoenix! The them was discovery and I set out to make some kind of space exploration procedural thing. The final result was a game I named Starforger II. There is no Starforger I, but maybe I can make a prequel someday.

Download
Starforger II v1.0 - Windows (92mb)

Whoa what's with the file size? Well this game has a lot of weird sounds in it, and maybe I can figure out how to get them more compressed, but right now they take up a lot of space.

The game uses Enter, X, C, and the arrow keys, or a USB game controller (although the game is designed around the 360 controller, so using one of those would be ideal.)

Screenshots
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6 Comments

2014 - 2 - 9 / 8:42 pm / games

Flippy Flop

Flippy Flop

Apparently there's a game jam going down soon about a recent mobile game sensation. I had a few hours to spare today and I wasn't being productive on my big game, so I decided to whip something up in Otter.

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Download Flippy Flop 1.0 (Windows, 1.6mb)

Not really a game jam game, but more like a game doodle.

2 Comments

2013 - 11 - 18 / 1:23 pm / games

All the King's Men Update

All the King's Men Update

Just a quick update to All the King's Men to address some feedback and fix some bugs. The current version is now v1.1.

* Adjusted the camera zooming to zoom out in more situations.
* Made it so you can skip the intro by holding down Start.
* Changed explosions so that actors always get launched by them.
* Adjusted a lot of the rendering stuff to fix bugs that probably nobody noticed but me.
* Fixed bugs with adjusting the volume levels in the console.
* Fixed the King's death sequence which I broke before I released v1.0.

The download for All the King's Men is still located right here.

For more info on All the King's Men check out my original blog post about it.

No Comments

2013 - 11 - 12 / 2:39 pm / games

All the King's Men

All the King's Men

Over the weekend I went to a local game jam in Phoenix to try out making a game using Otter. I was fully prepared to face the reality that Otter would have major problems preventing me from using it for this jam... but everything turned out way better than I expected. Check out the first game ever made using Otter!

Download
All the King's Men v1.0 - Windows (6mb)

Apologies to Mac and Linux people, I don't have a solid way to get builds for anything but Windows right now.

There's a readme included in the download that has some more info in it as well.

Screenshots
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What's Next
Eventually I would like to open source All the King's Men, but right now I need to figure out what kind of license I should use for it. Open sourcing a game is a little different than open sourcing a framework. I want to maintain control of the distribution of the game, but also allow people to look at and use the code for their own projects. Basically I just don't want people to edit the game slightly and then re-release it as their own work, or something sneaky like that. I'm sure whatever license I choose won't actually prevent that from happening if someone really wants to do that, but I guess I would still feel slightly better by using the right thing.

I also recorded a time lapse of the production of the game during the 48 hour game jam, so once I put that together I'll release that as well!

If you have any feedback then leave a comment, or stop over to the Otter forums.

12 Comments

2013 - 6 - 15 / 11:36 am / games

Screenshot Saturday

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Just now getting back into coding stuff! I'm almost to the point where I can actually start building a game instead of just random testing scenarios, woohoo!

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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