@theBanov what! (Today)

@BenRuiz Latch's special seems a little OP compared to everyone else's so you should always pick Latch (Today)

@MarioKid591 hey sorry I forgot. Send me an email hi@kpulv.com (Today)

@BomuBoi oh my god I hate these so much. "What if ash hallucinated Pokémon cause his dad died and he was sad" (Today)

@BenRuiz LL is one of the best feeling games I've played in the past forever. Some minor visual criticisms but aside from that its NOICE (Today)

@TommyRefenes PARCEIL ONIY!!! (Yesterday)

@AsherVo @ADAMATOMIC I'm pretty sure making a game that isn't playable in a weekend is impossible (2 days ago)

@tom_hunt haha oh man that's a slippery slope... (2 days ago)

@GreyAlien Hmm yeah that's good. Right now I'm tinkering with a board game and having fun editing spread sheets full of stuff. (2 days ago)

@GreyAlien I feel like I run out of simple things to do... haha (2 days ago)

Really wish I could figure out why my brain goes from being super productive to having no motivation at all UGH (2 days ago)

@kertgartner @gabrielverdon It seems that people are really getting into this "internet" stuff! Some are even using it for businesses! (3 days ago)

@gabrielverdon @kertgartner I thought canadian internet lines were wood. (3 days ago)

@gabrielverdon @kertgartner The internet lines get cold and moose nibble on 'em so they're pretty slow, eh? (3 days ago)

@kertgartner Canada has awesome healthcare but damn it seems like all the ISPs and mobile carriers suck. (3 days ago)

@pietepiet t.co/CZoX8s1A7E (3 days ago)

@spinning_ebooks nope all that stuff is determined by demand. I didn't even know about the gem stuff until it launched haha. (3 days ago)

@infinite_ammo I charge $200 an hour for tween consulting. (3 days ago)

@infinite_ammo I pretty much only play Street Fighter IV... ;_; #indiedevconfessions (3 days ago)

RT @danielben: If you want to be a better programmer, watch this industry veteran make a full professional game from scratch *live*: http:/… (4 days ago)

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posts filed under: games

2014 - 9 - 9 / 12:45 am / games

Starforger II

Starforger II

A few weeks ago I went to a local game jam in Phoenix! The them was discovery and I set out to make some kind of space exploration procedural thing. The final result was a game I named Starforger II. There is no Starforger I, but maybe I can make a prequel someday.

Download
Starforger II v1.0 - Windows (92mb)

Whoa what's with the file size? Well this game has a lot of weird sounds in it, and maybe I can figure out how to get them more compressed, but right now they take up a lot of space.

The game uses Enter, X, C, and the arrow keys, or a USB game controller (although the game is designed around the 360 controller, so using one of those would be ideal.)

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4 Comments

2014 - 2 - 9 / 8:42 pm / games

Flippy Flop

Flippy Flop

Apparently there's a game jam going down soon about a recent mobile game sensation. I had a few hours to spare today and I wasn't being productive on my big game, so I decided to whip something up in Otter.

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Download Flippy Flop 1.0 (Windows, 1.6mb)

Not really a game jam game, but more like a game doodle.

2 Comments

2013 - 11 - 18 / 1:23 pm / games

All the King's Men Update

All the King's Men Update

Just a quick update to All the King's Men to address some feedback and fix some bugs. The current version is now v1.1.

* Adjusted the camera zooming to zoom out in more situations.
* Made it so you can skip the intro by holding down Start.
* Changed explosions so that actors always get launched by them.
* Adjusted a lot of the rendering stuff to fix bugs that probably nobody noticed but me.
* Fixed bugs with adjusting the volume levels in the console.
* Fixed the King's death sequence which I broke before I released v1.0.

The download for All the King's Men is still located right here.

For more info on All the King's Men check out my original blog post about it.

No Comments

2013 - 11 - 12 / 2:39 pm / games

All the King's Men

All the King's Men

Over the weekend I went to a local game jam in Phoenix to try out making a game using Otter. I was fully prepared to face the reality that Otter would have major problems preventing me from using it for this jam... but everything turned out way better than I expected. Check out the first game ever made using Otter!

Download
All the King's Men v1.0 - Windows (6mb)

Apologies to Mac and Linux people, I don't have a solid way to get builds for anything but Windows right now.

There's a readme included in the download that has some more info in it as well.

Screenshots
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What's Next
Eventually I would like to open source All the King's Men, but right now I need to figure out what kind of license I should use for it. Open sourcing a game is a little different than open sourcing a framework. I want to maintain control of the distribution of the game, but also allow people to look at and use the code for their own projects. Basically I just don't want people to edit the game slightly and then re-release it as their own work, or something sneaky like that. I'm sure whatever license I choose won't actually prevent that from happening if someone really wants to do that, but I guess I would still feel slightly better by using the right thing.

I also recorded a time lapse of the production of the game during the 48 hour game jam, so once I put that together I'll release that as well!

If you have any feedback then leave a comment, or stop over to the Otter forums.

12 Comments

2013 - 6 - 15 / 11:36 am / games

Screenshot Saturday

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Just now getting back into coding stuff! I'm almost to the point where I can actually start building a game instead of just random testing scenarios, woohoo!

No Comments

2013 - 6 - 13 / 4:20 pm / games

New Game Mockup!

New Game Mockup!

Now that I'm doing all this stuff with C# and SFML, some people have been wondering what exactly it is I'm doing with it! I have two games that I want to try and make with my new C# knowledge. They're both previous game jam games of mine, and here's what I want to do first:

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You may recognize this from the game I made for Ludum Dare 17. It's actually available for download in my games section -- just scroll down to Gaiadi and download it to give it a whirl. Gaiadi is just a prototype, but now I want to turn the concept into a fully fleshed out game.

I've been trying to get this project going for a long time now, and I think attempting it in a high resolution will be pretty fun ... as long as nothing goes horribly wrong! This is by no means a guarantee that I will be releasing this game any time soon, but just what I'll be focusing on for the next big chunk of time.

As for my metroidvania project in flash from Global Game Jam... that's not 100% dead, but right now I am putting it on hold to focus on this.

6 Comments

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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