@winkclub23 it's called travel pillow and it only exists in my mind for now sry ;_; (Today)

@r_rdein so far I'd say it leans a little bit more toward fighting enemies than platform challenges? but I dont have a lot of items yet (Today)

@konjak could u (Today)

@konjak do what you feel. the platforming is really snappy and felt weird to me at first, but once I got used to it it made sense ~I M H O~ (Today)

I've been playin' Hollow Knight and I like it A LOT, feels super fun, dark & spooky & somehow cute at the same time~ t.co/kZTPFlbBB5 (Today)

@theBanov keep a cycle of 12 hour sudafed running. I'm not even sick and I'm going to be doing that for GDC. sleep as much as you can. (Today)

RT @TeamCherryGames: The wait is over! Grab @HollowKnight and start exploring the strange, amazing, insect world of Hallownest! #Steam: htt… (Today)

@flurrycow get plenty of sleep and eat well (Yesterday)

@pietepiet jfc paul (2 days ago)

@midio here take this HM01 (2 days ago)

@konjak sounds good <3 <3 (2 days ago)

RT @MattThorson: Celeste is coming to Nintendo Switch in 2017! See you on the mountain :) t.co/TMOon1iCAs t.co/Aqm2AXcqKo (2 days ago)

it always amazes me when making games you can jam out a playable thing in a weekend but then it still takes somehow 3 years to complete (2 days ago)

RT @NightInTheWoods: NIGHT IN THE WOODS: AVAILABLE ON STEAM AND BASICALLY EVERYWHERE ELSE t.co/oPPY4OY754 (3 days ago)

RT @NightInTheWoods: (Night In The Woods will be out in all its glory on PC/Mac/Linux at 1pm EST tomorrow. get hype. etc.) (4 days ago)

@ADAMATOMIC @nealen y yes I'll have this burger... *wipes tears* With two patties (6 days ago)

@ADAMATOMIC @nealen help t.co/Yz9wHJq2St (6 days ago)

RT @ishisoft: The beach is Leilani's territory! New Leilani's Island devlog update t.co/t7Pj7xSzeh 🌺🌴🍍 t.co/OyhOEsDGbM (6 days ago)

looking forward to hanging out with fellow introvert devs at gdc. lets all sit in the same room together with laptops in comfortable silence (7 days ago)

@ChrisBellDesign oh whoops I also read that as expo pass. I think that's supposed to be ONLY expo hall, but you can be sneaky sometimes. (7 days ago)

follow
search
posts filed under: games

2016 - 6 - 24 / 9:21 am / games

Dev Log: Demon Sisters Intro

Dev Log: Demon Sisters Intro

The time of procrastinating on this is OVER! This week I finally tackled one of my big remaining tasks for Super Sky Sisters: The intro sequence for the Demon Sister battle! (Mega spoilers, whoops, but hey, you're reading a dev blog so you get to know all the secrets.)

Here's the start of it:

Image

The rest of it I'm going to put behind the "read more" link since these gifs get pretty hefty. For whatever reason my motivation was way up this week! So I was able to knock this out pretty quickly (just two days of time, yeehaw!) I think I gained a lot of spirit from the demo I did last Saturday where people really enjoyed the game.

Anyway to check out the rest of it, hit that read more link already. read more

No Comments

2015 - 11 - 17 / 10:13 am / games

Now on Itch.IO

Now on Itch.IO

I think things are finally settling down in good ole Denver, Colorado. I probably should update the little paragraph about me on the right. I have my desktop PC all set up and going again with my ridiculous four monitor set up, so I got back to work by diving into itch.io.

You can now find almost all of my downloadable game titles available on kpulv.itch.io! A lot of the games there also have the option of tossing a few bucks my way in exchange for a zip file, but all of my free games are still available for free.

Image

Itch.io seems like a really great platform and I feel really inspired whenever I visit. It feels a lot of like an underground scene of video games which is a pretty stark contrast with booting up Steam. Nothing against games on Steam, but I don't really think the big games on the platform really do anything for me anymore... but that's a blog post for the future (if I feel like diving into my taste in games, oh boy.)

I'm getting back online and back to work on my contract work, as well as Super Sky Sisters and one or two of my other prototype ideas.

No Comments

2014 - 9 - 9 / 12:45 am / games

Starforger II

Starforger II

A few weeks ago I went to a local game jam in Phoenix! The them was discovery and I set out to make some kind of space exploration procedural thing. The final result was a game I named Starforger II. There is no Starforger I, but maybe I can make a prequel someday.

Download
Starforger II v1.0 - Windows (92mb)

Whoa what's with the file size? Well this game has a lot of weird sounds in it, and maybe I can figure out how to get them more compressed, but right now they take up a lot of space.

The game uses Enter, X, C, and the arrow keys, or a USB game controller (although the game is designed around the 360 controller, so using one of those would be ideal.)

Screenshots
Image

Image

Image

Image

6 Comments

2014 - 2 - 9 / 8:42 pm / games

Flippy Flop

Flippy Flop

Apparently there's a game jam going down soon about a recent mobile game sensation. I had a few hours to spare today and I wasn't being productive on my big game, so I decided to whip something up in Otter.

Image

Download Flippy Flop 1.0 (Windows, 1.6mb)

Not really a game jam game, but more like a game doodle.

2 Comments

2013 - 11 - 18 / 1:23 pm / games

All the King's Men Update

All the King's Men Update

Just a quick update to All the King's Men to address some feedback and fix some bugs. The current version is now v1.1.

* Adjusted the camera zooming to zoom out in more situations.
* Made it so you can skip the intro by holding down Start.
* Changed explosions so that actors always get launched by them.
* Adjusted a lot of the rendering stuff to fix bugs that probably nobody noticed but me.
* Fixed bugs with adjusting the volume levels in the console.
* Fixed the King's death sequence which I broke before I released v1.0.

The download for All the King's Men is still located right here.

For more info on All the King's Men check out my original blog post about it.

No Comments

2013 - 11 - 12 / 2:39 pm / games

All the King's Men

All the King's Men

Over the weekend I went to a local game jam in Phoenix to try out making a game using Otter. I was fully prepared to face the reality that Otter would have major problems preventing me from using it for this jam... but everything turned out way better than I expected. Check out the first game ever made using Otter!

Download
All the King's Men v1.0 - Windows (6mb)

Apologies to Mac and Linux people, I don't have a solid way to get builds for anything but Windows right now.

There's a readme included in the download that has some more info in it as well.

Screenshots
Image

Image

Image

What's Next
Eventually I would like to open source All the King's Men, but right now I need to figure out what kind of license I should use for it. Open sourcing a game is a little different than open sourcing a framework. I want to maintain control of the distribution of the game, but also allow people to look at and use the code for their own projects. Basically I just don't want people to edit the game slightly and then re-release it as their own work, or something sneaky like that. I'm sure whatever license I choose won't actually prevent that from happening if someone really wants to do that, but I guess I would still feel slightly better by using the right thing.

I also recorded a time lapse of the production of the game during the 48 hour game jam, so once I put that together I'll release that as well!

If you have any feedback then leave a comment, or stop over to the Otter forums.

12 Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE