@Element_105 @Newgrounds @infinite_ammo Whaaa that's awesome (Today)

RT @Newgrounds: DO NOT play this game! Unless you’re a fan of @kylepulver. t.co/TZzlEGJniL #throwbackthursday t.co/XMf883GSvS (Today)

@kenruze @NoelFB @ADAMATOMIC @infinite_ammo whoooaa interesting, I never knew what that was used for t.co/PgVox6brMm (Today)

@NoelFB @ADAMATOMIC @infinite_ammo Yeah, it's the same deal as arrays and stuff. Its really useful for structs too. (Today)

@ADAMATOMIC @NoelFB @infinite_ammo It's really really useful for just initializing lists and dictionaries with data in their declaration (Today)

@ADAMATOMIC @NoelFB @infinite_ammo how did you guys get by in C# without knowing about the { } initialization! SHIT IS SO CASH (Today)

@NoelFB oh man this is the best shit ever (Today)

RT @SteveSwink: Multiply tha hype @mattthorson @kylepulver @UndeadBarryGibb @Nay_HO t.co/LJ9lr5rLH3 (Today)

RT @sethkillian: Started playing the criminally unknown Aces Wild again + I'm still in love. Put down your animes and play it now! t… (Today)

@midio that HP is legit (Today)

RT @dannyBstyle: YO ask us more questions! my AMA buzz is fading let's keep this party rollin @NecroDancerGame t.co/0xXCzuvwER (Today)

@infinite_ammo @NightInTheWoods Scrooge McDuck always wins (Today)

@TheRiverMan_ Thanks! I appreciate it ;D (Today)

@jmsbrrt Yeah it's pretty much directly inspired from FP. One time I even used a flashpunk tutorial to figure something out in Otter haha (Today)

@jmsbrrt HEY THANKS! :D (Today)

Hey guys, this is crazy. I have *nothing* to do with any of this stuff. Someone randomly guessed my name because of a blurred out image. (Today)

RT @NoelFB: I want you all aware that Ludum Dare is in 2 days and it's going to be FANTASTIC as usual t.co/fhcxhMCECM and I really w… (Yesterday)

@frankcifaldi @BeeMickSee rip yoshi ;_; (Yesterday)

@AsherVo For my last jam game I just had a big coroutine and that seemed to make it slightly less painful. (Yesterday)

RT @MattThorson: TowerFall Ascension for PS4 was updated today with 9 new variants, fixed trophies, and much more :) t.co/8CiO2Zvn3G (Yesterday)

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posts filed under: games

2014 - 2 - 9 / 8:42 pm / games

Flippy Flop

Flippy Flop

Apparently there's a game jam going down soon about a recent mobile game sensation. I had a few hours to spare today and I wasn't being productive on my big game, so I decided to whip something up in Otter.

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Download Flippy Flop 1.0 (Windows, 1.6mb)

Not really a game jam game, but more like a game doodle.

2 Comments

2013 - 11 - 18 / 1:23 pm / games

All the King's Men Update

All the King's Men Update

Just a quick update to All the King's Men to address some feedback and fix some bugs. The current version is now v1.1.

* Adjusted the camera zooming to zoom out in more situations.
* Made it so you can skip the intro by holding down Start.
* Changed explosions so that actors always get launched by them.
* Adjusted a lot of the rendering stuff to fix bugs that probably nobody noticed but me.
* Fixed bugs with adjusting the volume levels in the console.
* Fixed the King's death sequence which I broke before I released v1.0.

The download for All the King's Men is still located right here.

For more info on All the King's Men check out my original blog post about it.

No Comments

2013 - 11 - 12 / 2:39 pm / games

All the King's Men

All the King's Men

Over the weekend I went to a local game jam in Phoenix to try out making a game using Otter. I was fully prepared to face the reality that Otter would have major problems preventing me from using it for this jam... but everything turned out way better than I expected. Check out the first game ever made using Otter!

Download
All the King's Men v1.0 - Windows (6mb)

Apologies to Mac and Linux people, I don't have a solid way to get builds for anything but Windows right now.

There's a readme included in the download that has some more info in it as well.

Screenshots
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What's Next
Eventually I would like to open source All the King's Men, but right now I need to figure out what kind of license I should use for it. Open sourcing a game is a little different than open sourcing a framework. I want to maintain control of the distribution of the game, but also allow people to look at and use the code for their own projects. Basically I just don't want people to edit the game slightly and then re-release it as their own work, or something sneaky like that. I'm sure whatever license I choose won't actually prevent that from happening if someone really wants to do that, but I guess I would still feel slightly better by using the right thing.

I also recorded a time lapse of the production of the game during the 48 hour game jam, so once I put that together I'll release that as well!

If you have any feedback then leave a comment, or stop over to the Otter forums.

12 Comments

2013 - 6 - 15 / 11:36 am / games

Screenshot Saturday

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Just now getting back into coding stuff! I'm almost to the point where I can actually start building a game instead of just random testing scenarios, woohoo!

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2013 - 6 - 13 / 4:20 pm / games

New Game Mockup!

New Game Mockup!

Now that I'm doing all this stuff with C# and SFML, some people have been wondering what exactly it is I'm doing with it! I have two games that I want to try and make with my new C# knowledge. They're both previous game jam games of mine, and here's what I want to do first:

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You may recognize this from the game I made for Ludum Dare 17. It's actually available for download in my games section -- just scroll down to Gaiadi and download it to give it a whirl. Gaiadi is just a prototype, but now I want to turn the concept into a fully fleshed out game.

I've been trying to get this project going for a long time now, and I think attempting it in a high resolution will be pretty fun ... as long as nothing goes horribly wrong! This is by no means a guarantee that I will be releasing this game any time soon, but just what I'll be focusing on for the next big chunk of time.

As for my metroidvania project in flash from Global Game Jam... that's not 100% dead, but right now I am putting it on hold to focus on this.

6 Comments

2013 - 5 - 29 / 7:31 pm / games

New Super Ninja Slash World Record



Jesse Richmond, also known as YourWifeAndKids has smashed the world record time of Super Ninja Slash. My personal best was 00:50.68, and now the fastest time is now over 2 seconds better!

Seeing any speed runs of my games gives me the warmest and fuzziest feelings. Make sure to follow Jesse on twitch for more!

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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