@isoiphone Hahhah oh well (Today)

@tylerglaiel that works but I just discovered jumping into a slope with a stack causes chaos (Today)

@isoiphone you seem a bit floaty #kaboom (Today)

@Doomlaser Hmmm there might be stuff to pick up like in Lyle but would go beyond cubes :O (Today)

@GauthamCode No game yet, working on the core platforming physics stuff with pushblocks and moving platforms and all that stuff. (Today)

@raiganburns Yeah I can pull off that kinda work during crunch, game jams, or working on easy stuff I've done 100 times before. (Today)

This is working even better now but I'm sure I'm just missing some sort of crazy bug lurking in the shadows. t.co/NofUiWNkRA (Today)

@sgricci yeah like 90% of my work is on my own projects (Today)

@sgricci Wow nice :o (Today)

@ADAMATOMIC todo: set up the redbubble page for the "dont timebox the void" t-shirt (Today)

@komiga whoa nice these are pretty cool summaries (Today)

@ADAMATOMIC hmm yeah last time I hit anything like that was when offspring fling was coming out on steam, or a game jam scenario. (Today)

@_andrio aaahhhhhhh noooo (Today)

@ADAMATOMIC yeah, grinding on a known quantity seems way easier to sink more time into than exploratory work in the uncharted void (Today)

@ADAMATOMIC jesus what the eff (Today)

@_andrio it does? :O then why do I feel like such a FAILURE ;_; (Today)

Curious about time tracking because with my tracking I hit maybe 3 to 4 hours a day of actual output, which seems crazy low to me? Not sure. (Today)

@komiga interesting! when did you start tracking stuff and WHY? :O (Today)

@komiga wat :o (Today)

@larsiusprime Also lack of community really. May be a grass is always greener effect when I see other people's engines and stuff ;p (Today)

posts tagged with: winnitron

2011 - 2 - 21 / 11:19 pm / events

GDC2011: Check out the Winnitron!

GDC2011: Check out the Winnitron!

The Winnitron is being packed up and transported to GDC this year, and will be playable at the expo hall. There's gonna be a lot of kick ass awesome games to play on it which you can check out in this mega sweet video trailer for it.

Included in this fine line up of games are two of my games! Verge and Space Sushi are both playable on the machine, and on top of that I'll be stopping by the booth on Wednesday, March 2nd, at 1:30pm to talk about my games and other cool stuff. Joining me for that time slot is none other than game developer sweet heart Chevy Ray of Flashpunk fame! It's gonna be a good time for kids of all ages.

If you happen to find yourself at GDC this year then stop on by the expo hall and play some rad games on the Winnitron. SEE YOU THERE!




Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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