RT @djcoreynolan: ALSO got interviewed by Kevin of @OneMoreTurnPod on 5 questions: talking about Growing, GGJ14 and more! t.co/ZIY1c… (Today)

RT @jessefreeman: #1GAM: How to Succeed at Making One Game a Month - Tuts+ Game Development Article t.co/jdLEUp6JaN (Today)

@ADAMATOMIC @traceylien @voxdotcom That's why I just stick with the stuffed plush otters. (Today)

@ADAMATOMIC @traceylien @voxdotcom Yeah man don't mess with otters they're fucking crazy. (Today)

@AsherVo does it have online? can I play it? can I play it and become the #1 ranked castle master in this galaxy? (Today)

@floatvoid @jacobalbano Yeah that's why I had to take SpineAnimation.cs out of Otter's default repository :( (Yesterday)

@HansenKimberley @theBanov t.co/jE5B0hsj14 (Yesterday)

@TannerGill_ It is tough to take internet tutorial stuff and use it. I really recommend this: t.co/RZ27t0nGiO (Yesterday)

@TannerGill_ Ah I see. I would recommend something like Game Maker Studio at this point. It's a pretty safe environment to learn in. (Yesterday)

@jacobalbano @floatvoid Yeah I worry since it's not officially maintained though that it'll be janky and/or missing features. (Yesterday)

@floatvoid that's what their runtime license prevents you from doing though :I (Yesterday)

@TannerGill_ Hm what do you mean by new material? Not sure if I'm totally understanding the question. (Yesterday)

@floatvoid Yeah that was pretty mean of them. I pretty much had no idea if I wanted to use it based off the trial because of that. (Yesterday)

@ChevyRay yeah man people just don't converse like they used too t.co/nDS2HIqfOF (Yesterday)

@floatvoid Yeah, well the main reason I used Spine is that they had a ready to roll C# API. Spriter's APIs seem to be less far along. (Yesterday)

@HansenKimberley @theBanov I don't know POOP about Unity though! (Yesterday)

@helvetica @aeiowu It really is amazing how this shit is all playing out just as predicted without net neutrality. (Yesterday)

RT @helvetica: Oh great. Great fucking appointment Obama. God damnit. Look, I’m loving the healthcare, but this is a huge blunder. t… (Yesterday)

RT @MOOMANiBE: If you like learning about interesting, lesser-known games, you really should be following @WarpDoor. (Yesterday)

@twobitart @RayMPerry @pietepiet t.co/cQFOUQC6v3 (Yesterday)

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posts tagged with: verge

2011 - 2 - 21 / 11:19 pm / events

GDC2011: Check out the Winnitron!

GDC2011: Check out the Winnitron!

The Winnitron is being packed up and transported to GDC this year, and will be playable at the expo hall. There's gonna be a lot of kick ass awesome games to play on it which you can check out in this mega sweet video trailer for it.

Included in this fine line up of games are two of my games! Verge and Space Sushi are both playable on the machine, and on top of that I'll be stopping by the booth on Wednesday, March 2nd, at 1:30pm to talk about my games and other cool stuff. Joining me for that time slot is none other than game developer sweet heart Chevy Ray of Flashpunk fame! It's gonna be a good time for kids of all ages.

If you happen to find yourself at GDC this year then stop on by the expo hall and play some rad games on the Winnitron. SEE YOU THERE!

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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