You'd figure after flying so much I would have less crippling anxiety about it, but nope. (In Seattle now, see you at PAX!) (Today)

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@mikekasprzak Responsive web design! I recently made a responsive site and listed some resources I used here t.co/zu0mhAgC7B (2 days ago)

@dom2d My favorite form of progression in a procedural game is none ;p Maybe Spelunky's ability to practice areas through warp doors. (3 days ago)

@___discovery @Demruth @Sosowski are you making bets with sos's dog now? (4 days ago)

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@Toasticus Sure, I think over time it will find its own style during development. ;D (5 days ago)

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@Toasticus Sure, I can see that, but imagine if there hadn't been a Mario platformer made in 12 years and someone announced that. (5 days ago)

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@Toasticus This is everything I wanted RCT to become instead of the direction it went with 3. (5 days ago)

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posts dated from: october 2012

2012 - 10 - 15 / 3:15 pm / events

Pax 2012: Day 4

Pax 2012: Day 4

Oops! I totally meant to post this way earlier, but I got side tracked by some other things and totally lost track of time. Anyway, it's a little late, but here's the last post about PAX2012!

I scheduled my flight out of Seattle for 8:20pm since I didn’t want to feel rushed to get to the airport in the morning or afternoon. At least, I thought I wouldn’t feel rushed to get to the airport.

We had closed the windows the night before since the sounds of dentist drill birds, hell hounds, and yelling people usually has been waking us up at 6:30 in the morning. This tactic seemed to work, except for the fact that the room we were sleeping in was now pretty warm and that can sometimes cause additional sleep to happen… or standing around for 10 hours a day talking to people and demoing games can also do that.

I woke up at noon and I think I could barely hear the hell hounds barking outside of the closed windows. I was amazed at how tired I still felt for it being noon o’clock, and I looked around the room and nobody else was up yet. I ended up laying back down and falling back asleep for what I thought was maybe only a half hour or so. I ended up waking back up at 3:30pm, and nobody else in the apartment was awake still. read more

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Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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