@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

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posts dated from: october 2015

2015 - 10 - 27 / 1:08 pm / general

Change Places!

Change Places!

Well for the past week I've been working on getting Super Sky Sisters to a more finished state, but I've also been trying to figure out all the details of packing up all my stuff and moving to Denver, Colorado.

My time in the sunny desert of Tempe, Arizona is coming to an end. It's gonna be super tough to say goodbye to everything and everyone in the place I've called home for the past 6 years of my life. I originally moved out to the desert to join my teammates to work on Snapshot (a one year project that quickly became a three year project, whoops.) The other team members moved away, but I ended up staying in Phoenix since I loved it so much. Phoenix has a small, but active game developer scene that I enjoyed being a part of during my time here, and I even took up helping lead the local IGDA chapter here. I'm gonna miss this place a lot!

I'm officially making the move to Colorado on November 1st, so unfortunately that means that working on stuff this week, next week, and probably still after that is going to be a gigantic pain in the butt. I actually haven't had a proper home or place to work in about 2 months since it was almost nonstop traveling during the summer, and over the past month I've been waiting on figuring out if I was in fact moving to a new city or not. I'm currently writing this blog post from outside a coffee shop in Tempe as I haven't even set up my desktop computer in weeks. Surprisingly I've been doing okay without my desktop set up, but I am missing having a multi-monitor set up.

What's this all mean?! Well I don't know, I'm going to still be trying to make games, work on Otter, and update my blog a few times a week, but I am expecting that to slow down while I'm on the move... we'll see how this goes!

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2015 - 10 - 27 / 12:54 pm / doodle

Doodle Post

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2015 - 10 - 22 / 10:49 am / general

Dev Log: Online Ranking

Dev Log: Online Ranking

Whoops I dozed off on my blog for a few days there. I've been working away at Super Sky Sisters trying to add enough stuff to call it a finished, proper game. The next step with that is adding a simple online ranking system!

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Right now the way it works is your computer will have a unique id associated with it and you will see how you match up against other high scores from all the other players. Right now in the screenshot above the online scores are all completely random so the graph looks a little nonsensical, but I imagine when the game is actually released and played over time what you'll end up seeing is more of a bell curve instead.

I opted to do this kind of ranking system to try to just tell players generally how they're doing. If you're not in the top 100 scores in the world you'll end up seeing a percentage value instead of a rank. That percentage value is the number of players you're currently ahead of. You also need to reach a certain minimum score (yet to be determined) to post to the ranking system at all.

The computer id thing does mean that if you switch what computer you're playing on you will not keep your ranking. If the game ends up on a system like Steam then I can probably use the steam id of the player, but honestly using a unique id related to the computer is the easiest solution for the player. The player doesn't have to do anything in order to start submitting their time, and everything just happens magically. I still might make a way to transfer your id to another computer though, maybe!

Things are going well even in the midst of life chaos! I had some more ideas to add to boss battles so I might tackle that next.

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2015 - 10 - 15 / 12:19 pm / doodle

Doodle Post

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2015 - 10 - 15 / 12:18 pm / general

Dev Log: Sky Sisters Progression

Dev Log: Sky Sisters Progression

Okay so I'm taking a moment to step out of crazy box physics land to go back to polish some things up on Super Sky Sisters. It's been awhile since I've posted about it but it's that weird two player co-op game that I made at a game jam a billion years ago and decided to finish it which took way longer than I thought it would because I'm dumb.

I'm adding some kind of progression system onto it (which I refuse to call a metagame because it's not a metagame stop calling it a metagame already.) I want to make it clear that I'm being a total sell out because I hate progression systems in most games, but it seems like a lot of people want it and a lot of feedback I've received suggests it might be a good idea to add. So here it is.

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These are sort of like achievements in the game and represent different challenges. Some include clearing a certain game difficulty or defeating a boss enemy, or scoring a certain amount of points in a single session. These will be used to unlock the special abilities in the game, and the harder difficulty levels.

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This is probably just another elaborate way to procrastinate on finishing the player animations which I should've finished like 6 months ago but hey what are you gonna do! I should probably release this game soon ha haaaa.

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2015 - 10 - 8 / 11:03 am / doodle

Doodle Post

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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