@TMirroar @aurahack whoa cool :O also gradient maps are da best~ ;D (Today)

RT @JassonMcMorris: Selling my Indie Game Summit pass for #GDC17. Contact me if you're interested or you know someone who is. #gamedev #ind… (Today)

@GreyAlien my math is rusty but make 2 right triangles to get the angles on the outside of the ?, then 180 - those two combined = ? I think? (Today)

@dannyBstyle it's a controller when I'm playing, but then it's a gamepad when I'm programming. (Today)

@RoseCuddles I think I caught the second one 1 frame after it hit me (in the 3 frame window you have to twitch grab) (Today)

@renaudbedard this dungeon scared the poops out of me when I was a kid to the point where I could barely get through it haha (Today)

@andrewbrophy rare hunters arc was so good... (Today)

Back in Denver. Thank you so much to @KingOfElks @DrSkipper_ @zecmo @SD_Siggy and the whole Towerfall community for an amazing weekend 😎💙😆💖🏹 (Today)

@MattThorson I feel even cooler then (Yesterday)

@MattThorson whooaaa huge if tru (Yesterday)

@MattThorson ohhh is dodge input buffered? (Yesterday)

@MattThorson looking closely I think I had a 2 frame window on the second catch. 24 frames between each grab meaning I had to twitch the 2nd (Yesterday)

@MllePilgrim I never asked for these powers (Yesterday)

@infinite_ammo how night in the woods became night on the toilet (2 days ago)

@infinite_ammo several injured in a poutine related incident earlier today. are your children safe? find out more at 11. (2 days ago)

probably the most clutch miracle grabs of my life during the genesis4 towerfall tournament~ t.co/Inqe3L6FdJ (2 days ago)

RT @spikevegeta: Soooooooooo... Does it weird anybody else out that half of Twitch Sub Emotes are of Anime Girls Climaxing? (2 days ago)

I keep getting rewarded for my strategy of not eating or drinking at all during towerfall tournaments and this can't be good in the long run (2 days ago)

@ChevyRay 2g gaming streamed it (2 days ago)

@MllePilgrim :3 (2 days ago)

posts tagged with: python

2013 - 2 - 11 / 8:44 am / tutorials

Flash Develop Pre-Build Command Line

Flash Develop Pre-Build Command Line

Last week I posted an asset generator script that will go through the contents of a folder and spit out an Actionscript class with static embeds for all of the assets. It's been pretty useful so far in my current project, but then I found a nifty feature of FlashDevelop that made it even better! Using FlashDevelop's Pre-Build Command Line option, I'm able to automatically execute my assetGenerator.py script every time I build my game, which means I don't even have to manually execute the script whenever I add content.

To hook it up in your project, just go to Project, then Properties in FlashDevelop. You should get a window with a couple of tabs across the top. Select the "Build" tab and you'll get something that looks like this:

In that screenshot I've already added the command to run the script every time I build. The first part of the line is c:\windows\system32\cmd.exe which just calls up the command prompt in Windows. The next part is the /C which is a flag that is set on cmd.exe which roughly translates to "run the following command, then terminate." The last part is $(ProjectDir)/assetGenerator.py which is basically just telling cmd.exe to run that command. $(ProjectDir) is actually a special string that FlashDevelop recognizes, and will replace with the full path to the project. In my case I had to surround the command with quotes due to having a space in the full path.

I also checked the "Always Execute" checkbox... not really sure what that means, but as far as I know I want assetGenerator.py to be run every time I hit build, so I want that checked.

Right now this makes adding level content to my game even easier. Now whenever the game builds, the assetGenerator.py will reassemble my Assets.as class, and then my "Universe" class which manages the entire game world will look at everything in my Assets class with the prefix "LEVEL_" and assemble the interconnected game world out of everything embedded with that prefix.

I absolutely hate any sort of tedious work, like adding content to a game by hand and copying pasting the same line 100 times and modifying each line slightly... so if I can spend a few hours coming up with methods to spare me of those tasks then it's totally worth it in the end.


2013 - 2 - 5 / 7:16 am / tools

Asset Class Generator for Actionscript 3

Asset Class Generator for Actionscript 3

The Reason
As I set forth to try and jam out the rest of this metroidvania game before GDC 2013, I've been trying to think of ways to make content generation as fast as possible. One of the big hurdles that I run into with AS3 when making a lot of content is constantly having to embed assets into the code. FlashDevelop makes this incredibly easy though. Right click a file, click generate embed, and there you go. However this still takes a lot of time when I'm talking about a game that is going to have nearly a hundred level files and who knows how many image assets, and I'm constantly switching assets around.

After a quick consultation with Twitter I got a crash course on Python and spent a couple hours making assetGenerator.py.

Download assetGenerator.py 1.0, along with an example project right here. You can also just view the code. All the files in the example project are blank files just to use as an example, and keep the download size tiny. Here's an example of the code it spits out. If you want to know more, then read the rest of the post! read more




Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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