This is it. This is the best thing available to me on the internet. t.co/vW9p6k3t6A (Yesterday)

@TommyRefenes @TomFulp back when you had to run a WinNuke protection program whenever you went online (2 days ago)

@rabbit_nabokov its no problem just take water and add gravity (2 days ago)

@floatvoid da fuek is that all about. I guess I don't notice this happening when I use render textures as maps for displacement? (2 days ago)

When using a render texture to control my color grading shader... it interprets the texture upside down? So I'll just use ScaleY = -1 #magic (2 days ago)

@infinite_ammo Did you know that 1 out of 10 cameras will reset your game data? (3 days ago)

@Silvanis_s play with math formulas until you finally google the right thing to find out someone already figured it out in a much better way (3 days ago)

@DrewFitz whaaaaa what is that? :O (3 days ago)

@Silvanis_s it's magic even when writing shaders (3 days ago)

good times with a color grading shader t.co/e43rKm0WTU yahoooo (3 days ago)

Making a game engine/framework is actually not too bad until you get to TEXT RENDERING AAUGHuihaisgha (3 days ago)

@celsiusgs @hippiemanx @TeaRascal that is the sound of a nostalgia bomb going off in the distance (3 days ago)

@celsiusgs @TeaRascal if you say ridge racer, riiiiiiidge racer 5 times while in front of a mirror kaz hirai appears (3 days ago)

@celsiusgs Submitted for the approval of the midnight society... I call this story... we're getting old. (3 days ago)

@MANvsGAME Did you show up for the first day of filming and forget your pants? (3 days ago)

@celsiusgs aauaghguiaghh shuuuuuut uuuuuupp (3 days ago)

@Demruth I love how they can't sell these pictures anymore because everyone just cell phone photos them from the screens. (3 days ago)

@kaylasara @Demruth Go to Disney World in January, that was pretty much the scenario I had last year! (3 days ago)

@kaylasara @Demruth or my spine being super compressed (3 days ago)

@MattThorson Ole Bonehands (3 days ago)

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Otter
Otter

Otter

Otter is a 2d game making framework built in C# using SFML as the backbone. I built it taking a lot of inspiration from Flashpunk, Game Maker, and a couple of other things. It's totally open source and usable for making games for Windows, and eventually Mac and Linux.

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The Possessed Mouse
The Possessed Mouse The Possessed Mouse The Possessed Mouse The Possessed Mouse The Possessed Mouse

The Possessed Mouse

I once dabbled in the world of flash animations. After creating The Possessed Mouse for an assignment in college, I submitted it to Newgrounds where, much to my surprise, it wasn't blammed instantly. It ended up getting Daily 2nd Place which isn't too shabby.

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