RT @theBanov: ICYMI, @CoinCrypt's 50% off + new expansion came out this week. Deck-building roguelike! t.co/mmT1HqqS76 t.co/i… (Today)

@saint11 c'mon be unsafe what's the worst that can happen (2 days ago)

@NoelFB @theBanov rip rip rip in peace (2 days ago)

@TeddyDief there would be a lot of public safety ads about not getting telefragged (2 days ago)

@soylent I placed an order for 2.0 back on 9/20 and haven't heard anything since "Label Created." Didn't hear back from support either :( (2 days ago)

@MattThorson hmm probably should have forward momentum into the slash so I can slash dash cancel into a leap and then ground pound. (2 days ago)

@goldbuick huh? o_o (2 days ago)

Pure Entity Component systems stuff look super cool and fun but I never have any idea how to apply it to my projects t.co/RC1et7D4Ba (2 days ago)

@gabrielviolence damn you got a free midnight raccoons show #jealous (3 days ago)

@Capn_Andy yeah they had those in august it was fucked up man (3 days ago)

@sgricci Wow nice :O (4 days ago)

@sgricci Yeah I unfortunately have no idea how to make it run in linux x_x (4 days ago)

There's now examples all the way up to "Sound and Music" for using my game making framework, Otter! t.co/E1a9eHjHSP (4 days ago)

@raiganburns @MattThorson Oh all of my bugs right now are currently caused by the slopes haha, gonna dig in some more today. (4 days ago)

@raiganburns @MattThorson they all take turns moving 1 px until all movement is done. I don't want any frames of showing overlap :o (4 days ago)

@gabrielverdon what the hell this is breaking my brain (4 days ago)

@braceyourselfok fun is the perfect random reward schedule timing to make sure levels of dopamine peak with anticipation of course!11 (4 days ago)

@larsiusprime Yeah this is Otter. I mean if I can understand the logic it shouldn't be an issue to port it over to C# Otter code. (4 days ago)

@larsiusprime Hmm I should check it out at least though! always can learn stuff from other approaches (4 days ago)

@larsiusprime I mostly just want a system of things that can be pushed and carried that applies to all the game objects, with slopes! (4 days ago)

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Otter is a 2d game making framework built in C# using SFML as the backbone. I built it taking a lot of inspiration from Flashpunk, Game Maker, and a couple of other things. It's totally open source and usable for making games for Windows, and eventually Mac and Linux.

The Possessed Mouse
The Possessed Mouse The Possessed Mouse The Possessed Mouse The Possessed Mouse The Possessed Mouse

The Possessed Mouse

I once dabbled in the world of flash animations. After creating The Possessed Mouse for an assignment in college, I submitted it to Newgrounds where, much to my surprise, it wasn't blammed instantly. It ended up getting Daily 2nd Place which isn't too shabby.



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