@floatvoid foreach (var sushi in sushiPlatter) { Eat(sushi); } (Today)

@saracecilia the dark ui ;_; (Today)

@floatvoid @C418 yeah the dark ui is pro version only uuugguhfufnsiej3oqbnd (Today)

@C418 Yeah it's like "Oh boy I can try it out for a month for $75!... oh wait I have to pay $900." (Today)

I really don't understand the point of Unity's $75 a month thing when there's a 12 month minimum... :I (Today)

@ADAMATOMIC (the games I've shipped seem big ish to me but are still small compared to most stuff I think) (Today)

@ADAMATOMIC making stuff seems way harder since releasing big ish things. I'm kinda happy but kinda not? (Today)

I was going to do some tests in Unity today, first time I opened it in like 2 years, and of course the licensing server is down #rip (Today)

@achebit I make sure to push them out of the wall entirely before reversing the speed. if (x < wallLeft) { x = wallLeft; speed.X *= -0.9f;} (Today)

@achebit dice don't collide with each other yet, but once I tackle that I can tell you more if I solve that issue. (Today)

@castpixel those are otter dice! :o (Today)

@saint11 Dang, pixel tattoos seem so tough to get right. That came out great :O (Today)

@mguniverse yes i just added it to early access (Yesterday)

Think I got drag n drop stuff working the way I want finally x_x t.co/wZZNfKCOCn (Yesterday)

@NoelFB is this the first time the noel to logan transformation has been captured (2 days ago)

@_Gaeel_ Ah interesting, seems like a good method! Right now these things only react to being dragged pretty fast. (3 days ago)

@GreyAlien Hahah it is really fun for me so I get sucked into it. Then I look up and everyone else has made 100 games in that time #WHOOPS (3 days ago)

@GreyAlien I just get so caught up in the engineering of it. I always want to code stuff in the most amazing elegant way... #ripproductivity (3 days ago)

@rabbit_nabokov pretty much. you play as a group of otters fighting fish and turning them into sushi... (3 days ago)

Messing around with making a drag and drop interface for a game idear... it's way more complicated than I thought x_x t.co/6Wufj6594U (3 days ago)

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Otter
Otter

Otter

Otter is a 2d game making framework built in C# using SFML as the backbone. I built it taking a lot of inspiration from Flashpunk, Game Maker, and a couple of other things. It's totally open source and usable for making games for Windows, and eventually Mac and Linux.

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The Possessed Mouse
The Possessed Mouse The Possessed Mouse The Possessed Mouse The Possessed Mouse The Possessed Mouse

The Possessed Mouse

I once dabbled in the world of flash animations. After creating The Possessed Mouse for an assignment in college, I submitted it to Newgrounds where, much to my surprise, it wasn't blammed instantly. It ended up getting Daily 2nd Place which isn't too shabby.

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