RT @jessefreeman: #1GAM: How to Succeed at Making One Game a Month - Tuts+ Game Development Article t.co/jdLEUp6JaN (Today)

@ADAMATOMIC @traceylien @voxdotcom That's why I just stick with the stuffed plush otters. (Today)

@ADAMATOMIC @traceylien @voxdotcom Yeah man don't mess with otters they're fucking crazy. (Today)

@AsherVo does it have online? can I play it? can I play it and become the #1 ranked castle master in this galaxy? (Today)

@floatvoid @jacobalbano Yeah that's why I had to take SpineAnimation.cs out of Otter's default repository :( (Today)

@HansenKimberley @theBanov t.co/jE5B0hsj14 (Yesterday)

@TannerGill_ It is tough to take internet tutorial stuff and use it. I really recommend this: t.co/RZ27t0nGiO (Yesterday)

@TannerGill_ Ah I see. I would recommend something like Game Maker Studio at this point. It's a pretty safe environment to learn in. (Yesterday)

@jacobalbano @floatvoid Yeah I worry since it's not officially maintained though that it'll be janky and/or missing features. (Yesterday)

@floatvoid that's what their runtime license prevents you from doing though :I (Yesterday)

@TannerGill_ Hm what do you mean by new material? Not sure if I'm totally understanding the question. (Yesterday)

@floatvoid Yeah that was pretty mean of them. I pretty much had no idea if I wanted to use it based off the trial because of that. (Yesterday)

@ChevyRay yeah man people just don't converse like they used too t.co/nDS2HIqfOF (Yesterday)

@floatvoid Yeah, well the main reason I used Spine is that they had a ready to roll C# API. Spriter's APIs seem to be less far along. (Yesterday)

@HansenKimberley @theBanov I don't know POOP about Unity though! (Yesterday)

@helvetica @aeiowu It really is amazing how this shit is all playing out just as predicted without net neutrality. (Yesterday)

RT @helvetica: Oh great. Great fucking appointment Obama. God damnit. Look, I’m loving the healthcare, but this is a huge blunder. t… (Yesterday)

RT @MOOMANiBE: If you like learning about interesting, lesser-known games, you really should be following @WarpDoor. (Yesterday)

@twobitart @RayMPerry @pietepiet t.co/cQFOUQC6v3 (Yesterday)

RT @rabbit_nabokov: momo 3 is 95% approved to top 100! please vote and RT to spread the word, minna!! t.co/Aw9zjkSpeZ t.co/Xo… (Yesterday)

follow
search
posts tagged with: tools

2013 - 2 - 5 / 7:16 am / tools

Asset Class Generator for Actionscript 3

Asset Class Generator for Actionscript 3

The Reason
As I set forth to try and jam out the rest of this metroidvania game before GDC 2013, I've been trying to think of ways to make content generation as fast as possible. One of the big hurdles that I run into with AS3 when making a lot of content is constantly having to embed assets into the code. FlashDevelop makes this incredibly easy though. Right click a file, click generate embed, and there you go. However this still takes a lot of time when I'm talking about a game that is going to have nearly a hundred level files and who knows how many image assets, and I'm constantly switching assets around.

After a quick consultation with Twitter I got a crash course on Python and spent a couple hours making assetGenerator.py.

Download!
Download assetGenerator.py 1.0, along with an example project right here. You can also just view the code. All the files in the example project are blank files just to use as an example, and keep the download size tiny. Here's an example of the code it spits out. If you want to know more, then read the rest of the post! read more

5 Comments

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE