It seems that the problem with working on any sort of project is that it is inevitable that the things I hate doing will end up at the end of the task list. As the project gets closer and closer to the end it will be nothing but tasks that I hate and progress seems to crawl to a halt... I guess sometimes the benefit though is that I can tune up other parts of the project as I procrastinate... anyway that's the topic of a different post, I think. For now check out some final art I have to do for Sky Sisters.
The game gives you a difficulty option for fighting the demon sisters after you've defeated them once, so they have some art for that. More spoilery art after the jump!
I finally got back to my development stream after what feels like a super long hiatus. Today I worked on some effects for one the end of Super Sky Sisters.
After defeating the demon sisters the players will receive the ultimate orb power up that basically transforms them into gods. The next step is work on the ending sequence that happens when you've activated this power up, and this will be the second of the two endings in the game.
A brutal moment from the Pathfinder campaign I'm in. My character's past life was killed by the party because we traveled back in time and she attacked us. It's a pretty big bummer. I mean, there's more details than that, but it would take like 30 paragraphs to explain it all.
Hi! I'm Kyle Pulver, and I make video games most of the time in Seattle, Washinton. Here you will find my thoughts, games, websites, doodles, and other stuff like that.
If you want to get a hold of me leave a comment, check out my email at the bottom of the page, or just tweet at me. Thanks for stoppin' by! You're the coolest.