RT @IamDeanTate: I'm tweeting this now because I just did a lot of work & it's the middle of the night & no-one will see this. t.co… (Today)

@psysal People are all bout the one punch man these days (Today)

@shaneneville @ChevyRay the three pillars of happiness (Yesterday)

RT @infinite_ammo: I'm doing the music for Moonlighter, a rad game that is coming to Kickstarter in a few days! t.co/CvA1JjnrZ3 htt… (Yesterday)

@gertjanstolk that would be cool as heck. Can get me at hi@kpulv.com (Yesterday)

@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (2 days ago)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (2 days ago)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (2 days ago)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (2 days ago)

@AsherVo making video games is like 10% game stuff and 173% UI design and programming (2 days ago)

RT @tripleboop: 3v3 tourney for #towerfall at 3B: t.co/KevlbepVWw cc @kylepulver @MattThorson etc rt rt rt (2 days ago)

@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (3 days ago)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (3 days ago)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (3 days ago)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (3 days ago)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (3 days ago)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (3 days ago)

@jacobalbano I compiled my .fx file into a .fxb with that fxc.exe program from the direct x SDK. Can be just used on its own. (3 days ago)

this may just look like a pink silhouetted graphic but it represents a shader actually working with FNA yeehaaawww t.co/AbriJFfgA5 (3 days ago)

@flibitijibibo Probably best thing is on google chats pulverk@gmail.com (3 days ago)

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posts dated from: june 2011

2011 - 6 - 16 / 8:00 am / general

Cool Arts!

Cool Arts!

Hey! I haven't been posting a lot of entries in the old blog but I have been posting some new stuff in my art gallery thing. Here are some rad previews, but why don't you check em out RIGHT HERE!

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I don't really get a lot of time to just chill out and draw, but lately I've been trying to make more time for it. Most of my time now is spent with Snapshot and other side game projects, and the occasional marathon of Starcraft 2 laddering or Super Street Fighter 4 Arcade Edition online matches. Hopefully I'll have some cool stuff to post about in the coming weeks regarding one of my games, but for now this is all I got!

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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