RT @theBanov: ICYMI, @CoinCrypt's 50% off + new expansion came out this week. Deck-building roguelike! t.co/mmT1HqqS76 t.co/i… (Today)

@saint11 c'mon be unsafe what's the worst that can happen (Yesterday)

@NoelFB @theBanov rip rip rip in peace (Yesterday)

@TeddyDief there would be a lot of public safety ads about not getting telefragged (Yesterday)

@soylent I placed an order for 2.0 back on 9/20 and haven't heard anything since "Label Created." Didn't hear back from support either :( (Yesterday)

@MattThorson hmm probably should have forward momentum into the slash so I can slash dash cancel into a leap and then ground pound. (2 days ago)

@goldbuick huh? o_o (2 days ago)

Pure Entity Component systems stuff look super cool and fun but I never have any idea how to apply it to my projects t.co/RC1et7D4Ba (2 days ago)

@gabrielviolence damn you got a free midnight raccoons show #jealous (3 days ago)

@Capn_Andy yeah they had those in august it was fucked up man (3 days ago)

@sgricci Wow nice :O (3 days ago)

@sgricci Yeah I unfortunately have no idea how to make it run in linux x_x (3 days ago)

There's now examples all the way up to "Sound and Music" for using my game making framework, Otter! t.co/E1a9eHjHSP (3 days ago)

@raiganburns @MattThorson Oh all of my bugs right now are currently caused by the slopes haha, gonna dig in some more today. (3 days ago)

@raiganburns @MattThorson they all take turns moving 1 px until all movement is done. I don't want any frames of showing overlap :o (3 days ago)

@gabrielverdon what the hell this is breaking my brain (4 days ago)

@braceyourselfok fun is the perfect random reward schedule timing to make sure levels of dopamine peak with anticipation of course!11 (4 days ago)

@larsiusprime Yeah this is Otter. I mean if I can understand the logic it shouldn't be an issue to port it over to C# Otter code. (4 days ago)

@larsiusprime Hmm I should check it out at least though! always can learn stuff from other approaches (4 days ago)

@larsiusprime I mostly just want a system of things that can be pushed and carried that applies to all the game objects, with slopes! (4 days ago)

posts dated from: june 2011

2011 - 6 - 16 / 8:00 am / general

Cool Arts!

Cool Arts!

Hey! I haven't been posting a lot of entries in the old blog but I have been posting some new stuff in my art gallery thing. Here are some rad previews, but why don't you check em out RIGHT HERE!





I don't really get a lot of time to just chill out and draw, but lately I've been trying to make more time for it. Most of my time now is spent with Snapshot and other side game projects, and the occasional marathon of Starcraft 2 laddering or Super Street Fighter 4 Arcade Edition online matches. Hopefully I'll have some cool stuff to post about in the coming weeks regarding one of my games, but for now this is all I got!

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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