@SteveSwink @TommyRefenes I wonder how many Ultron forms there will be and which one of them will be the Stan Lee cameo (Today)

@Doomlaser @TommyRefenes Oh sorry was totally thinking of Spine which I already use. Spriter seems to have no official api support. (Today)

@Doomlaser @TommyRefenes Plus is going to be for making skeletal based stuff procedurally, not sure how any tool would help there :I (Today)

@Doomlaser @TommyRefenes I have no idea how to bind my entities into anything that spriter has, plus I can't distribute their runtime easily (Today)

@TommyRefenes cool let me just spend 10000 years writing swf importers (Today)

@DiscordGames Hahah yeah, it is too easy to procrastinate on game design problems by just working on engine/tech stuff ;p (Today)

@DiscordGames Building this so I can make enemies that have individual destructible parts, like big bosses and what not. (Today)

ugh almost have all the math figured out to have skeletons of entities with flipping and stuff t.co/fsp8BHlBQF (Today)

@konjak the same LINE? (Today)

RT @MattThorson: Prism Arrows t.co/ZImG8DXPeS (Today)

@JassonMcMorris @EsotericSoft Otter already has a spine Graphic type but it's on a separate repository, I can't include it by default (Yesterday)

@ChevyRay Man it's been like a million years and aligning things vertically with html + css is still a nightmare (Yesterday)

Stayed up all night making this 2d skeleton system in Otter that should let me make multi part enemies yaayyy t.co/r7GAku0wxh (Yesterday)

RT @CapForeverRemix: Captain Forever Remix pre-alpha trailer is GO: t.co/VmmIykCn4a (2 days ago)

This is it. This is the best thing available to me on the internet. t.co/vW9p6k3t6A (4 days ago)

@TommyRefenes @TomFulp back when you had to run a WinNuke protection program whenever you went online (4 days ago)

@rabbit_nabokov its no problem just take water and add gravity (5 days ago)

@floatvoid da fuek is that all about. I guess I don't notice this happening when I use render textures as maps for displacement? (5 days ago)

When using a render texture to control my color grading shader... it interprets the texture upside down? So I'll just use ScaleY = -1 #magic (5 days ago)

@infinite_ammo Did you know that 1 out of 10 cameras will reset your game data? (5 days ago)

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posts dated from: june 2011

2011 - 6 - 16 / 8:00 am / general

Cool Arts!

Cool Arts!

Hey! I haven't been posting a lot of entries in the old blog but I have been posting some new stuff in my art gallery thing. Here are some rad previews, but why don't you check em out RIGHT HERE!

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I don't really get a lot of time to just chill out and draw, but lately I've been trying to make more time for it. Most of my time now is spent with Snapshot and other side game projects, and the occasional marathon of Starcraft 2 laddering or Super Street Fighter 4 Arcade Edition online matches. Hopefully I'll have some cool stuff to post about in the coming weeks regarding one of my games, but for now this is all I got!

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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