@usdaproved Eh, not really, I think at one point I thought I had to do .call when using a reference.. (Today)

@egoraptor Fuck that movie was the best movie I've seen but I walked out 30 minutes in. (Today)

RT @MattThorson: The new TowerFall trailer is live! t.co/vstxpVTQun (Today)

RT @BenKuchera: Microsoft is upset with how the press is reporting stuff, but they won't clarify, and we're quoting their people. Seems leg… (Today)

@Tawnithan HOW DID I KNOW WHAT IT WAS BEFORE I CLICKED (Yesterday)

@AJollyCorpse Interesting theories! Maybe after a little while of not drawing it just takes awhile to get back into it -_- (Yesterday)

@AJollyCorpse Haha, that kinda seems like the opposite will happen but.. I dont know if I can give it up for 6 months :O (Yesterday)

RT @saint11: "Oh my god a big chest!" "I'll get it!" "No, I'll get it!" t.co/bug7vaDXq8 #TowerFall (Yesterday)

What is it with my brain and its ability to just totally forget how to draw anything. (Yesterday)

@mossmouth @aeiowu @StoryFort @fucrate Get BLOWN UP! #bodied #exposed (Yesterday)

@torahhorse sega dreamcast committed sudoku before its time (Yesterday)

RT @octonion: TI-89 - 188K RAM, 2.7 MB storage. Kindle Fire - 1GB RAM, 8 GB storage. Same price. (Yesterday)

@MANvsGAME That comment is what set the wheels in motion... the twinkle in the eye of Savage that would later become "BE A MAN" (Yesterday)

@MANvsGAME t.co/kRIrA2c3EV (Yesterday)

RT @phubans: If you follow me but aren't familiar with any of my work, I've put it all neatly on this page with downloads, too - t.c… (Yesterday)

RT @ColinNorthway: In case anyone missed it my GDC talk on the art of Incredipede is up for frees! I'm pretty proud of it: t.co/Ld3k… (Yesterday)

@psysal @igdaphx @gamecolab Aw YEAH we even had a stage and a sound system for this meeting. PRO AS SHIT (2 days ago)

Awesome turn out tonight for @igdaPHX at the @GameCoLab - t.co/atw4UIduPl :D The phoenix game dev community is growing! (2 days ago)

@YourWifeAndKids @marshall_cannon Yeah, he is. I never submitted my best time because I didn't want to be on my own leaderboards ;D (2 days ago)

@BeeMickSee Brandon McCartin: ADULT (2 days ago)

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posts that are featured

2013 - 5 - 11 / 12:13 am / general

Platforming Ledge Forgiveness

Platforming Ledge Forgiveness

When it comes to making a cool platforming game there's all kinds of little tricks you can do to make your game shine above all the rest. I mentioned jump input buffering in a previous post and how silently helping the player out here and there can make a huge difference in the feel of your game. The topic of this post is very similar to that!

Image

Take a look at this typical platforming scenario. Our player is barreling toward a ledge at top speed, just holding right without a care in the world. They're going to want to jump when they get to the end of that ledge, and they're probably going to want to hit jump as late as possible so that they get the maximum distance out of their jump. read more

7 Comments

2013 - 4 - 23 / 4:00 pm / tutorials

FlashDevelop to iPad Workflow

FlashDevelop to iPad Workflow

I recently got one of them new fangled iPad things and I heard on the internet that Adobe AIR is actually pretty decent at building things for iOS. Offspring Fling used Adobe AIR so I'm already a little familiar with how to build for Windows and Mac, but it turns out that iOS is an entirely different beast... sort of. The set up and configuration of the whole workflow can be a nightmare, but once it's over then you'll have a set up that lets you push F5 to build right to your device!

Follow along on this series of text and images and hopefully you will be enjoying pushing the F5 key on your keyboard and seeing an app pop up on your iOS device! Also put on some relaxing music because some parts of this tutorial might be hard to understand and frustrating. I'm using Windows 7 64-bit for this. read more

3 Comments

2013 - 4 - 8 / 12:21 pm / tutorials

FlashDevelop with HaXe NME and HaXePunk

FlashDevelop with HaXe NME and HaXePunk

I spent most of yesterday diving into a whole new world of magic and fun: Haxe. I was hesitant at first because I was dreading the whole ordeal of setting up a new development environment, but it turned out to be way more straight forward than most set ups I've experienced.

I ended up getting a quick demo of thousands of entities rotating, scaling, and alpha blending at a steady 50-60fps with the Windows build of HaxePunk, and that has me pretty excited!

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Follow along as I take you on a journey of code and game development! (For reference, I'm using Windows 7.) read more

5 Comments

2013 - 3 - 11 / 2:27 pm / tools

Flashpunk NineSlice Class (Updated!)

Flashpunk NineSlice Class (Updated!)

Last week I posted a quick NineSlice class that I wrote to work in Flashpunk. It was a little clunky, so this past week I cleaned it up and integrated it with Flashpunk's graphic system. The new version now extends Image, so you get all the awesome Image effects like color tinting, rotation, scaling, and more. Check out the new version!

NineSlice.as

As a quick example, here's how I'm using it in my current project. Check out this screenshot of a menu:

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Thanks to the handy dandy nine slice object, most of this menu is just drawn with a couple of simple source images. I scaled them up 4x so you could see them a little better.

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Just using these images as sources means I don't have to make a new image every time I want to change the size of one of the widgets. I can also do some cool animations with tweening the width and heights of the panels over time.

Feel free to use the NineSlice.as class however you want. If you use it or improve it in anyway, let me know!

6 Comments

2013 - 2 - 13 / 11:00 am / tools

Game Making Tools

Game Making Tools

Since I posted the time lapse video of me making a game for Global Game Jam 2013, I got a couple of questions regarding the exact tools I'm using for my game making needs. This is a pretty long post, so I'm going to put it all behind the jump tag. If you want to know my secrets, then click read more! read more

1 Comment

2013 - 2 - 5 / 7:16 am / tools

Asset Class Generator for Actionscript 3

Asset Class Generator for Actionscript 3

The Reason
As I set forth to try and jam out the rest of this metroidvania game before GDC 2013, I've been trying to think of ways to make content generation as fast as possible. One of the big hurdles that I run into with AS3 when making a lot of content is constantly having to embed assets into the code. FlashDevelop makes this incredibly easy though. Right click a file, click generate embed, and there you go. However this still takes a lot of time when I'm talking about a game that is going to have nearly a hundred level files and who knows how many image assets, and I'm constantly switching assets around.

After a quick consultation with Twitter I got a crash course on Python and spent a couple hours making assetGenerator.py.

Download!
Download assetGenerator.py 1.0, along with an example project right here. You can also just view the code. All the files in the example project are blank files just to use as an example, and keep the download size tiny. Here's an example of the code it spits out. If you want to know more, then read the rest of the post! read more

5 Comments

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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