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A Month of Paleo

A Month of Paleo
I totally forgot to make any sort of blog post for the entire month of October, but I hope I can make it up by going into detail on what I was up to for the month. While I was doing my usual thing of working on video games, drawing stuff, and playing video games, I also took up a new challenge: Whole30.

This story really begins two months ago or so, when I was getting worse and worse at eating any food that was remotely good for me. I was eating a lot of cereal and whenever I wanted anything other than that it was usually a quick trip down the road for some kind of double cheeseburger and fries or out to indian food for a gross amount of rice and bread, or down to the thai restaurant for a pile of fried rice. My diet wasn't exactly the greatest, but for awhile I felt totally fine so I didn't really see any need to put any effort into changing it.

Then by a combination of working on too much shit stress and eating too much shit I began to have a lot of heart burn and overall stomach problems that were pretty distracting, and I wanted to try and do something about it. My housemates sometime do the paleo diet, as well as a lot of my friends, so I figured it was time for me to try it as well. My girlfriend Corey and I decided to make October the official challenge of Whole30.

What the hell is Whole30? Well, it's like Paleo but with some additional rules and more strict versions of already existing rules, and it's supposed to last for 30 days. Whole30 basically means eating real food, which they define as meat, fish, eggs, vegetables, fruit, and good fats. Foods with very few ingredients. Also no consumption of added sugar of any kind, processed food, alcohol, grains, legumes, dairy, and white potatoes. So my cereal and milk is totally out, as well as my double cheese burgers... no rice means no sushi either (unless I get the cucumber wrap but honestly I'm not too big of a fan of that) and no pizza... fuck.

Luckily Corey and I weren't totally alone on this. A lot of our friends in the area often eat paleo with a few exceptions here and there (In-n-Out, mostly) so we started off with a lot of resources. Our housemates usually make a lot of paleo food for dinner so started off borrowing all their recipes.

Warning: This post is going to be pretty long, so prepare yourself. If you just want to skip to the end where the most important stuff will be, that's totally cool.

What I'm up to: September Edition

What I'm up to: September Edition
I just got back from PAX Prime up in Seattle and I'm realizing how little on post on my super fancy blog, so this post is going to be an attempt to fix all of that. I've been up to a lot of various things in the last couple months and I'm going to try to sum them all up in a single blog post, YEAH!

PAX Prime 2011


I just got back from PAX last week and I'm still feeling exhausted in all dimensions. Retro Affect had a booth in the expo hall to show off the latest build of Snapshot, so once again I got to go to a really cool video games conference thing with an exhibitor badge and feel all super cool and important. On top of that, Snapshot was selected for the PAX10 which means we got a second booth to manage.

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We ended up bringing a total of 7 people to PAX in order to help keep up with the insanity of running two booths at the same time for 3 days straight. It was pretty intense but somehow everyone survived, and we got a handful of press mentions about Snapshot during and after the show. A lot of people are really excited about it, which makes me excited (and nervous) about it. Special thanks goes out to the Closure dudes, the PAX enforcers, everyone that played Snapshot, and our very own gold enforcer assistant for the weekend, Andrew. This guy went out of his way to get us headache medicine, eating utensils, and lunch throughout the weekend, so mad props to you dawg.

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Cool Arts!

Cool Arts!
Hey! I haven't been posting a lot of entries in the old blog but I have been posting some new stuff in my art gallery thing. Here are some rad previews, but why don't you check em out RIGHT HERE!

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I don't really get a lot of time to just chill out and draw, but lately I've been trying to make more time for it. Most of my time now is spent with Snapshot and other side game projects, and the occasional marathon of Starcraft 2 laddering or Super Street Fighter 4 Arcade Edition online matches. Hopefully I'll have some cool stuff to post about in the coming weeks regarding one of my games, but for now this is all I got!

Depict1 Doodles

This past weekend I gave a quick little talk for a TEDx event over at ASU West. The talk was mostly about the story of making depict1 and turning it into a flash game and eventually getting it sponsored, and I drew some little illustrations for various points of the talk so I figured I would share them on the internet!

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Space Sushi Ties for 10th

Space Sushi Ties for 10th
The voting for the TIGSource Versus Competition has officially concluded (Well, it actually concluded a week ago or so but I've been too distracted to post about it) and Space Sushi tied with X-Bones, and Tetris Fight Club for 10th place with a whopping 6 votes. There were 80-something entries for this competition, so barely scraping into the top 10 is pretty decent!

The big winner from the competition is 0Space by none other than Teknopants. I know that local multiplayer is very rare, but if you ever get the chance to go head to head with someone on the same keyboard then definitely give 0Space a whirl, and while you're at it you can also give the other 80 or so games a chance too. (If you have an entire day to kill, I guess.)

The idea of versus was a great competition theme, but it kinda falls short because not a lot of players have the opportunity to play local multiplayer on their computers. The time frame of a TIGSource competition doesn't really allow for a robust online multiplayer system for these games, so I feel like not a lot of people really got a chance to play the games this time. Also each voter only had 3 votes for 80 entries, so there wasn't a good distribution of ranks among the results (A majority of the games tied for 58th place with 0 votes.) It's definitely a lot of fun to make a 2 player game, but the severe audience reduction is definitely noticeable, so whenever I make Space Sushi Deluxe, I'll be sure to include a single player campaign. ;D

Here we go!

Here we go!
YEAH! After a million years of not having an active website, I finally got a new one up. It only took months of working on it to get it going this time. Now you can find all my games, websites, and artwork in one place, yay! I ended up writing a whole 'nother back end system from scratch for this website since I'm too stubborn to use Wordpress or anything like that.

Aside from the basic php, mySQL, html, css, etc, here are some nifty things that I used on this site that are super cool!

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A super awesome light weight javascript framework or something like that. It makes a lot of stuff a lot easier to do, and a lot easier to understand. Most of the other effects on the site rely on jQuery as a foundation.

Colorbox


A pretty rad light box type thing. I always have a hard time getting light boxes to work on my sites but this one actually worked right out of the zip file on the first try. It looks nice and loads pretty fast too.

Slides


An image slider that makes cycling images really easy for most of the entries on my "stuff" page. Very simple and easy to understand, with lots of options to modify it. It's also really easy to style with css, which is a big plus for me.

960.gs


A css framework that I live by these days. It makes arranging websites into a clean grid super easy to do and takes a lot of the stress off of figuring out css voodoo to get stuff aligned in columns. This site obviously uses a custom size, which comes from the css generator on 960.gs.

Smarty


A php template engine from beyond the stars. If you work with any sort of php code for makin' websites, then you need to be using Smarty.

Alright, that should do it for the grand opening post. And yes, I know that the background illustration is too big for your monitor. I like to think of it as a bonus if you stretch it out across two monitors, or if you just have a really huge wide screen single monitor. DEAL WITH IT. ;D