News is spreading fast that the famous Dan Adelman has left his job at Nintendo to pursue helping indie game development teams with business development and marketing. How awesome is that! What's even more awesome is that I got to make Dan's new website for him. Check it out!
The site is actually created as a custom Tumblr theme which ended up being pretty straight forward to set up. I find it way easier to work with than WordPress, although you don't have as much freedom to host it yourself. Working with Tumblr definitely has its kinks though. The work flow can get pretty weird towards the end of the development... I ended up having to copy and paste the entire template for the site over and over again to update things which is pretty strange, but hey it works!
This is also the first site I've done with any sort of real responsive design. Check out how the site changes when the screen width changes.
It can be squeezed down pretty far in case you're viewing it on a Game Boy.
I had a lot of fun making this site! Haven't really taken on any web development work in awhile, so I had to shake a lot of the rust off, and I got to learn a lot of new things along the way.
Over the past month or so I have been pushing a few updates to the dev branch of Otter. Slowly crawling toward the big 1.0 as I continue to work on, and work with the engine. My experiments of doing some tiny projects every now and then give me more ideas for improving the work flow, but I might save that for a post 1.0 update. Anyway, here's a few things that happened on the dev branch.
* Added SetPosition() to Graphic
* Added Start(Scene firstScene) to Game. (Instead of having to set Game.FirstScene)
* Added SurfaceX() and SurfaceY() to Surface for getting the positions on a surface relative to the game window (doesn't work for scaling and rotating yet though.)
* Added SetLayer() functions to Tilemap.
* Hopefully fixed Game.SetWindowScale() (It was rescaling some resolutions incorrectly, resulting in a few ugly pixels.)
* Added Axis.CreateWASD() and Axis.CreateArrowKeys() shortcuts.
Hi! I'm Kyle Pulver, and I make video games most of the time in Seattle, Washinton. Here you will find my thoughts, games, websites, doodles, and other stuff like that.
If you want to get a hold of me leave a comment, check out my email at the bottom of the page, or just tweet at me. Thanks for stoppin' by! You're the coolest.