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Some Otter Updates

Some Otter Updates
Over the past month or so I have been pushing a few updates to the dev branch of Otter. Slowly crawling toward the big 1.0 as I continue to work on, and work with the engine. My experiments of doing some tiny projects every now and then give me more ideas for improving the work flow, but I might save that for a post 1.0 update. Anyway, here's a few things that happened on the dev branch.

* Added SetPosition() to Graphic

* Added Start(Scene firstScene) to Game. (Instead of having to set Game.FirstScene)

* Added SurfaceX() and SurfaceY() to Surface for getting the positions on a surface relative to the game window (doesn't work for scaling and rotating yet though.)

* Added SetLayer() functions to Tilemap.

* Hopefully fixed Game.SetWindowScale() (It was rescaling some resolutions incorrectly, resulting in a few ugly pixels.)

* Added Axis.CreateWASD() and Axis.CreateArrowKeys() shortcuts.

* Fixed Grid not using its Color correctly.
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