@ArthG yeah just a normalized vector between the mouse position and the shooter position (Today)

@Livelyivy Hahah awesome. Gotta use those NUKES. I always think of Tetran from the Gradius games t.co/DL1NJ2nGuu (Today)

Quick test of an enemy composed of individually destructible pieces yahoo t.co/w4j4SrfPKq (Today)

@gavanw Ohhh YEAH? I think I have it working (until I find some a crippling bug I'm sure) but I'm def interested in any pointers! (Today)

@konjak @snakepixel I find that if I start to plan things, I intimidate myself a lot. That's why game jams are so fun for me, no planning. (Today)

@AsherVo careful don't reach the resonance frequency of existence and shatter us all into a pocket universe between the membranes of reality (Today)

@BeeMickSee @pietepiet people will complain about whoever you main for whatever reason so just follow your heart (Today)

@rabbit_nabokov @konjak hahahahh cereal mascot I'm dying (Today)

@BeeMickSee @konjak @DamianSommer Yoo with all the Mario Kart DLC I think Smash DLC is def happening (Today)

@konjak @vonFawks @pietepiet I'm honestly surprised Dark Samus wasn't a character. (Today)

@vonFawks @konjak @pietepiet no more Kirby characters, make a Kirby/Jiggly clone that is a Metroid. (Today)

@pietepiet @konjak maybe they'll announce removing dark pit (Today)

@NoelFB I have done this in AS3, with loops, if, else, and everything. If you want the source to look at, let me know! (Today)

@SteveSwink @TommyRefenes I wonder how many Ultron forms there will be and which one of them will be the Stan Lee cameo (Yesterday)

@Doomlaser @TommyRefenes Oh sorry was totally thinking of Spine which I already use. Spriter seems to have no official api support. (Yesterday)

@Doomlaser @TommyRefenes Plus is going to be for making skeletal based stuff procedurally, not sure how any tool would help there :I (Yesterday)

@Doomlaser @TommyRefenes I have no idea how to bind my entities into anything that spriter has, plus I can't distribute their runtime easily (Yesterday)

@TommyRefenes cool let me just spend 10000 years writing swf importers (Yesterday)

@DiscordGames Hahah yeah, it is too easy to procrastinate on game design problems by just working on engine/tech stuff ;p (Yesterday)

@DiscordGames Building this so I can make enemies that have individual destructible parts, like big bosses and what not. (Yesterday)

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2014 - 7 - 29 / 6:27 pm / doodle

Doodle Breakdown

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Thought it would be neat to go through the layers/phases of my most recent doodle post!

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2014 - 8 - 4 9:41 PM

Cam

It would have been awesome to see this on Gfycat so we could pause the frames and take in the phases properly!

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2014 - 8 - 6 12:46 PM

Kyle

Here it is: http://www.gfycat.com/HatefulNaiveAdder ;D

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Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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